Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:23 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
12 June 2024 00:47 UTC · Community Announcements · Deverydoo
Huge Price Cut, Discounts coming. Hello all you wonderful gamers. I bet you are all wondering what this completely unrelated picture is all about? It's my current work in progress, that's what it is. I've been working on Immortal realm now for over 6 years now. You see, making video games is like a passion hobby for me, a rather expensive hobby because I am no artist (laugh track). Folkvang Studios is one person, me. A pretty small indie game dev studio. Flashback moment Way back in 2017 I had some life changing events and a corporate job that was comfy, but it sucked my soul away. So i'd spen
25 March 2023 00:15 UTC · Community Announcements · Deverydoo
Major optimization update. Made a serious lighting and optimization update. In many cases frame rates went up 3-4 times. Fixed a few weird bugs. Fixed the super annoying stair climb jumping bug. Fixed massive frame rate drop when completing levels. This was caused by mixing cinemachine and normal cameras in the scene. Issues Optimizing and prerendering scenes had a consequence of wildly inflating the game size from 5 gigs to almost 15. After my move to a new location, I will go through this and see where I can reduce file sizes. There's a few more irritating bugs I need to handle but I only ha
2 March 2023 18:00 UTC · Community Announcements · Deverydoo
Fixed a few things with the config files and prices not updating for character purchases.
27 February 2023 18:38 UTC · Community Announcements · Deverydoo
The upgrade to Unity 2022 was not as smooth as I had anticipated. It broke a lot of stuff that "just worked". The more I play the game, the more things I find that bacame broken. The most urgent was how the player reacts to hits and bounceback. The other area that has been long needing a fix is when the player stomps the monster. The detection has been adjusted for this. THe Achievement system is also a complete disaster. I have no clue how I had it working and then broke it. I'm trying my best to make this game great so people will buy it and I can make even better games. It's a terribly pain
25 February 2023 15:39 UTC · Community Announcements · Deverydoo
I severely make a mistake when uploading Panda to Steam. It has been over a year since Panda's last Steam update and I had forgotten some process. I also corrected many other issues and rebuilt the app. I was trying to upload the Linux build and accidentally uploaded to the Windows depot. This broke the game for Windows users. There were also a few settings in the Steam Store I missed that coincidentally broke the Linux release. I'm new to multi-OS games. I really feel bad that I broke the game for paying customers for so long. I'm a one person game developer and working really hard to make ev
25 February 2023 15:25 UTC · Community Announcements · Deverydoo
I severely make a mistake when uploading Panda to Steam. It has been over a year since Panda's last Steam update and I had forgotten some process. I also corrected many other issues and rebuilt the app. I was trying to upload the Linux build and accidentally uploaded to the Windows depot. This broke the game for Windows users. There were also a few settings in the Steam Store I missed that coincidentally broke the Linux release. I'm new to multi-OS games. I really feel bad that I broke the game for paying customers for so long. I'm a one person game developer and working really hard to make ev
25 February 2023 02:21 UTC · Community Announcements · Deverydoo
I severely make a mistake when uploading Panda to Steam. I was trying to upload the Linux build and accidentally uploaded to the Windows depot. This broke the game for Windows users. There were also a few settings in the Steam Store I missed that coincidentally broke the Linux release. I'm new to multi-OS games. I really feel bad that I broke the game for paying customers for so long. I'm a one person game developer and working really hard to make everything work and give updates. Localization was a huge project. But I did this because I believe in making the game in the native languages of ga
23 February 2023 01:50 UTC · Community Announcements · Deverydoo
Real small update. Added linux Support
20 February 2023 03:03 UTC · Community Announcements · Deverydoo
Deleted a bunch of "Lighting" data and the install size lost 5 gigs of weight. Fixed some missing localization text. So sue me. Actually don't. I only have $6 and a cat named Potato. Add real time lighting to all the scenes. Unity removed this in some version of URP but added it back in. I'm still saddened that my amazing post process work was obsoleted. The game looked tons better back then. I'm rather exhausted from "getting in the groove" and pulling 16 hour days to get this release out. Also quite a few adult only beverages made this all possible. Once I post this, I'll probably wake up at
18 February 2023 16:53 UTC · Community Announcements · Deverydoo
Full Localizations added. Updated to Unity 2022 for better lighting, performance and features. Occlusion and lightmap data updated for additional performance. Changed some background programming and more efficient way to store and load config files (unity scriptable objects). Other minor tweaks and adjustments. Added support for Japanese, Korean, Simplified Chinese, Russian and Ukrainian. Unofficial Hindi and Belarusian support. As an one person independent game developer I find it important to get into as many markets as possible so I can continue to grow and make more, better games.
18 February 2023 05:18 UTC · Community Announcements · Deverydoo
Major localization Patch. I finally localized this incredibly addictive and fun indie game to several languages. I do hope you can find enjoyment from this game in your own native language. I also did some other adjustments and code tweaks behind the scenes.
26 February 2022 02:23 UTC · Community Announcements · Deverydoo
Hello everyone. I am pleased to finally have this update done and ready. I'm a team of 1 and this took considerable time because I also have a day job. See, this is a hobby and a passion of mine. I love gaming, I love learning and I live for programming. This was a complete learning experience. From the dreaded UI design all the way to AI and object interactions. What did I change? A lot. I pretty much rewrote the entire game. It's in the patch notes so I'll lightly cover what and why here. I was always displeased with the User Interface. It looked like a treasure goblin designed it after snea
25 February 2022 01:49 UTC · Community Announcements · Deverydoo
What started out as a 4 week project to overhaul the User Interface and User Experience turned into almost a year of completely reworking the game. I went full OCD on this. Let's get on with this then. Your save wont work. Sorry. I overhauled everything in this game. It should be a sequel. Graphical Overhaul Went from Unity default renderer to the "Universal Rendering Pipeline" URP. This gave a massive performance increase. Downside is a lot of custom environment and lighting effects went bye. It was a trade that I'll work towards fixing. New cartoon Shader. It's faster and more efficient. It
30 December 2020 01:22 UTC · Community Announcements · Deverydoo
So I was doing a playthrough video series, a year late I know. I noticed some sounds were missing so I went on a quest to find them. A fortunate project backup had the missing sounds and I added them back in. But the project was bugged and I spent 4 days trying to fix an issue. During that time I decided to also update the UI. I stumbled on an exceptional cartoon cell shader as well and decided to add that to the game. The results are amazing. The game is as colorful and cartoonish as I had originally desired. Trees and objects now pop out more and have vibrant coloring. This is how I imagined
17 July 2020 00:45 UTC · Community Announcements · Deverydoo
Hello everyone! It has been an enormous span of time since I updated Animal Friends Adventure. Trust me, there has been a lot going on since release. I love this game a lot, and really want to expand on the story and spirit guardians (pets). There's so much background that hasn't manifested yet. I'm a solo dev, so time is a bit rare. Anyway let's get to those patch notes shall we? The Patch notes you want I have not abandoned this game at all. I updated stuff, like lots, and it's pretty cool. Updated Unity version to 2019.4 branch and cried for a few months. There was this bug with Visual Stud
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/1051470/raw.
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