Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:27 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
10 August 2026 05:27 UTC · Community Announcements · Van Pelt
Fixed a very rare bug where the game would softlock if encountering an enemy on the exact same frame Ian's shockwave "stunned" status wears off on that enemy on the field. Fixed a bug where enemy performances would sometimes prematurely end. Fixed a bug where upon initial entry into the Mad Zone, the player was sometimes on the wrong layer and could walk through walls and couldn't speak to anyone. Fixed a memory leak -- the fast travel screenshots were leaking. Fixed a thread leak in the pathfinding system that was causing crashes on some platforms. Fixed a bug where you could be pushed outsid
30 June 2026 17:10 UTC · Community Announcements · Megabus Battle Network
It's a big day for Deathbulge today! To celebrate the MULTI-CONSOLE RELEASE of Deathbulge: Battle of the Bands, we've thrown in some free extras while we were at it, extras that we are also sharing with you all on Steam as well. If you've been keeping up with these updates, this list won't come as much surprise as it was covered pretty thoroughly in the previous announcement. But here's the list again FOR A LAUGH:Easy mode added! If you're having trouble or just want to enjoy the story, you can converse with MODPOD666-X at any point to bring down the challenge levels.THE MAD ZONE is now access
10 June 2026 06:52 UTC · Community Announcements · Van Pelt
We are thrilled to officially announce v2.0.0 will release on JUNE 30TH! ːianjoyːːianjoyːːianjoyːWe're making the game easier....AND HARDER. ːkeefmadːːkeefmadːːkeefmadːHere is what you can expect to see in this FREE :barryhappy::barryhappy::barryhappy: content update: MAD BOSSESFor those who were BREEZIN' through the game's bosses and wanted somethin' with a bit more bite, this one's for you. We have prepared some OPTIONAL brutally hard variants of the game's boss fights that will definitely have you kitting your band out to prepare for! These battles are NOT for the faint of heart, SO DON'T S
27 April 2026 16:00 UTC · Community Announcements · Megabus Battle Network
We realised yesterday that we hit the 10,000 unique players milestone, so I spent this morning drawing a little something for it. Thank you so much for playing!! I know we didn't make it easy to find our game, but we're really glad you did and that 98.867313915858% of you are also glad you did. While I'm at it, a special thank you to those that are, to this day, recommending the game to others. It's really incredible to know that almost 3 years after release, the game is still getting the prestigious word of mouth treatment.Hope you're all doing well.Ultimate Regards,THE TEAM
7 January 2026 03:53 UTC · Community Announcements · Van Pelt
We've received some reports of the collection achievements not popping for some people, so as a workaround the only thing this patch changes is talking to any Saeva in the game and saving your game at her will do a full fresh submit of all 8 of the collection achievements.Thanks for playing and enjoy!
8 August 2025 17:02 UTC · Community Announcements · Megabus Battle Network
Hello everybody! We hope you've all been well. As today is a special day, some things have been prepared for your enjoyment:Firstly, I present to you a 25 minute youtube video going in-depth about some of the game's most elaborate and work-intensive animations. Featuring a lot of handy zoom-ins and slow downs that allow you to enjoy all the frame-by-frame animation work on a level that maybe the game itself didn't allow. I made a solid attempt at making it as entertaining as possible. Hopefully you enjoy it thoroughly!The statement on the video thumbnail is accurate. I manually counted them al
1 December 2024 00:54 UTC · Community Announcements · Van Pelt
So sorry again! Another small but important bugfix patch. A certain mysterious boss was sometimes broken after you defeat him, fixed now! The 1.2 patch was so huge that a few bugs unfortunately leaked through. Hopefully this is the last! (Amazingly we did 3 full 100% playthroughs on 3 different platforms and not once came across the bug. It ended up being an unpredictable 50/50 coinflip thing and of COURSE we got 3 "good flips" in a row ːkeefmadː )
28 November 2024 15:15 UTC · Community Announcements · Van Pelt
So sorry about this! Just a quick hotfix. The UI was broken if your OS was set to languages other than English.
27 November 2024 18:01 UTC · Community Announcements · Van Pelt
This patch doesn’t have much in terms of gameplay changes or fixes, but it marks a significant progress milestone for us on the technical end, hence the version bump up to 1.2 and the hefty update size. Most of the game’s asset organization, loading & packaging has been completely redone in preparation for console ports, and in so doing this also means the game is much better optimized for potato PCs too as a bonus. I know some of you are still gaming on those old IBM computers running OS/2, so this one’s for you. By the way, the game is 33% off for the Autumn Sale (ends December 4th) WOOHOO!!
8 August 2024 17:09 UTC · Community Announcements · Megabus Battle Network
Here's something to celebrate the occasion, feel free to use it for a desktop wallpaper! https://clan.akamai.steamstatic.com/images/35386669/96d521f4e39b3c0ba4bc658561adc932e15ee0fd.png HUGE thanks to everyone who spent time with this lot, We know they can be a bit of a handful so we appreciate it. Thanks also to everyone who spread the word about the game, left a steam review, it all helps so much and means so much to us. https://clan.akamai.steamstatic.com/images/35386669/38561e09d566fdb1f32116ec05f1dfd8956e77b9.png (In fact, it means SO MUCH that a couple of months ago I got a tattoo that k
18 June 2024 09:24 UTC · Community Announcements · Megabus Battle Network
After the WILD THRILL that was patch 1.1, this one might feel a tad uneventful. Just addressing a few little things that have surfaced since. Also, thanks again for leaving all those lovely reviews, they've been wonderful to read. UI ALT_FX description text is no longer squashed. (It wasn’t a space typo I swear.) MISC Fixed pre-signup Tonewood entrance dialogue trigger. Saeva note dialogue trigger in Hoho tent no longer clashes with Modpod interactable.
18 May 2024 11:00 UTC · Community Announcements · Megabus Battle Network
Hello and welcome to a particularly HEFTY patch update! So hefty in fact that Dan felt compelled to draw up comics depicting some of the changes, just for flavour's sake. We've also discounted the game by 25% from now until the 27th to celebrate the occasion. Anyway let's get into it: REMAPPABLE CONTROLS https://clan.akamai.steamstatic.com/images/35386669/26adba35f7c438b8b40a6718fb08260233171619.png You can now remap both keyboard and controller bindings through the config menu. As a result, many of the alternate keys we defined for keyboard controls have been removed. Feel free to rebind them
8 February 2024 20:00 UTC · Community Announcements · Megabus Battle Network
It has now been 🎂6 MONTHS🎂 since the release of the game!! To celebrate, and for a bit of fun, we thought we'd capitalise on the game's plethora of unique characters and do a BIG OL' CHARACTER POPULARITY TOURNAMENT to find out once and for all who's 🔥HOT🔥 and who's 😔NOT😔. Voting will take place entirely within the game's discord (which you can find HERE) Votes will be counted via emote responses. (Though we may gather votes in other places the closer we get to THE GRAND FINAL, for extra suspense.) Voting will usually last over 24-hour periods for each match-up. Due to the amount of chara
8 December 2023 12:01 UTC · Community Announcements · Megabus Battle Network
Seeing as it's the 8th today, this update doubles as a nice way to celebrate 4 months since the game came out! HOORAY! Thanks again to all of you for giving our game a go, spreading the word and also to those that have left reviews. If you haven't done so already, please consider leaving a review as it helps us out a lot! But yes, about the new additions to the steam page: 10 trading cards have been added to the game's steam presence. All featuring unique artwork created SPECIALLY for the trading cards. I thought it'd be fun to depict scenes that generally happened off-screen and/or prior to t
21 November 2023 18:01 UTC · Community Announcements · Megabus Battle Network
Steam Awards season is here! To celebrate, the game is now 20% off for the duration of the event! We'd like to thank you all again for your wonderful reception of the game over the last few months. Reading the reviews has been a delight. As we were looking through the award categories and after we'd finished calming down after realising there was no category for Best Narrative Use of Animatronic Singing Fish, we thought perhaps you'd like to nominate our game for Best Soundtrack instead? Leslie and Patrick did a phenomenal job in rustling up a plethora of memorable tracks spanning various genr
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