Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:19 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
11 April 2023 15:15 UTC · Community Announcements · Omnem
Hello, Today, Minds of Nations, has successfully completed it's Early Access phase. We have entered Early Access on February 20, 2020 and today, 3 years later we exit that phase. I would like to thank everyone who has helped us develop the game. Every bug report and feedback helped improve the game. THANK YOU. Everyone who has downloaded the game on steam during Early Access will keep it. Based off of your reviews and feedback we switched the game from online-only to a focus on single-player and added multiple features. In this time we have added numerous updates including: single-player, reso
10 April 2023 19:21 UTC · Community Announcements · Omnem
Bug Fixes - "Population from other sources" would not affect total pop - Population growth beyond 5M would yield lower growth per turn than it should have. - Fixed 12 bugs with ideology effect presentation. Missing % etc. - Loading heraldries was bugged on steam. - Heraldries would lose color on some pages after the first war was declared - Casus Bellis effects were hidden - Trading with vassals was not possible - Discord link was broken - When starting a single-player game, choosing a manual spawn twice would hide the map the second time. - Maunal spawn map was not showing for Quakia and anot
7 April 2023 10:12 UTC · Community Announcements · Omnem
Hello, FULL RELEASE The game will be fully released in the coming days. Everyone that got the game on steam during early access will keep the steam game. SINGLE-PLAYER BUGS - Quality of life improvements with 4k displays at 100% scaling. - Forum links when not logged in. - UI display unpleasantness on treaty pages. - New Stories broke some bonus expiration. It is now fixed. - You were unable to select capitals on the omnemia magna by estris map. - A few ideological effects were not working properly. - Texts and other minor fixes. NEW SYSTEM FOR MMO - AUTOMATIC NEW SIMS New MMO sims will start
20 February 2023 18:38 UTC · Community Announcements · Omnem
Hello, 1. Full Release Coming SOON ! Probably late next month or in April. As mentioned in the previous 4 months, the game will switch from free early access to one time payment. 2. Music. We've added about 1 hour and 20 minutes of music. You can switch music on/off when you start the game or by pressing ESC/Music/OFF. https://i.imgur.com/dlXovny.png Songs are grouped in two catalogs. One is white, representing celestial life and the other catalog is black, representing the vicisitudes of living a human life. Songs alternate from white to black simulating reincarnation. You can change this to
25 November 2022 13:36 UTC · Community Announcements · Omnem
MICROTRANSACTIONS REMOVED I have removed in-app purchases. The game will switch to a one-time payment upon full release. Thank you all who have supported development. Either through your presence or financially. 3 LARGE MAPS HAVE BEEN ADDED - Alangakara of 49 nations. - Quakia of 77 nations. - Omnemia Magna by Estris of 80 nations. This latter map has been created by Kaiser Estris. One of our valued community members. Thank you ! {STEAM_CLAN_IMAGE}/36609442/325ef05dc651826fafc14efd964f9cd3c76a6aa1.png 152 GREAT TALENTS We've added about 152 Souls . Each has it's own backstory, effects and... p
25 October 2022 06:46 UTC · Community Announcements · Omnem
Single Player: "A.I. is thinking", "Can't save game" & New Customizations Version: 1.3.9. Changes: 1. There was a gigantic bug when your windows username had accents. The game was unable to save. It is fixed now. 2. Now, you can also change your save-game folder. 3. You can now change how much environment degradation nations get every 144 years. 4. Changing game speed would not always translate in faster sieges. 5. The 0 provinces for allies conquest customization would be game breaking for peace deals. 6. Conquest Customization +1 every X years would add more often than that. 7. On game creat
16 October 2022 10:17 UTC · Community Announcements · Omnem
Please make sure you have version 1.3.7 at the bottom of your front page, on the steam game. - The notorious live-port error for Single-Player SHOULD be fixed. There was an artefact from the online version that was affecting some computers. - I've updated the entire heraldry library for the A.I.'s and I've decreased the sizes of those files by half. - This should have a moderate effect on performance on large, crowded maps. - A second error with heraldry has been fixed too. Thanks @Jackal for reporting. - Privacy policy has been updated to reflect this change: Heraldries will be instantly proc
15 October 2022 12:14 UTC · Community Announcements · Omnem
Hello, Single-player is now back and playable. After the launch yesterday, there were many reports that the game wouldn't run correctly. There was a nasty configuration issue which basically made the game unplayable. If the folder where the game was installed had a white space " ", one of the backend tools was not working. The bug took many hours to find and recompilations ad nauseam, but the game is now back. It also seems that the MMO failed for a few hours, well that's back too. Thank you for your patience ! Appreciate all the support.
14 October 2022 10:23 UTC · Community Announcements · Omnem
Single-player: Multiplayer:
14 October 2022 05:38 UTC · Community Announcements · Omnem
Hello, After quite a bit of time.. single-player is finally here ! Most of the update has been completed by June if I remember correctly. Since then however, I spent quite a lot of time debugging and tweaking settings. There have been 1,210 bugs and tweaks to the A.I., game-play, UI, backend etc. Many of the bugs crossover with the MMO too. So that's a plus. This is why development has taken soooo long. There are many settings you can adjust. From karmic years / siege, unlimited conquests, spawn province, multiple levels of difficulties, game lengths, win-conditions, etc, etc. All these had to
14 October 2021 00:45 UTC · Community Announcements · Omnem
Hello, As you may know, work on single-player has begun in earnest after the province-editor update last month. Most of the prerequisites have been done and I am now working on the first games, settings, and A.I. {STEAM_CLAN_IMAGE}/36609442/4d49a71e8c74a63b45b036d941f45a1824fdd431.png I have been discussing with players in the in-game forum customizations and win conditions: https://bit.ly/3lFBK7C Here's a list of win conditions we have come up with so far: {STEAM_CLAN_IMAGE}/36609442/5a89a3a5c35c82b8cf805178dabbe5dde96267dd.png Do you feel we should add any other win conditions? Anything else
7 September 2021 18:01 UTC · Community Announcements · Omnem
Hello, After the trade update, some weeks ago, the fixed effects pack had been disabled. We needed to remove obsolete effects in light of the new variables employed by the algos of the trade update. Today, the fixed effects pack is back ! We will alternate effect packs from now on. Some continents will have fixed and other random effects. Most of the continents in this first week will feature fixed effects. We've added or modified a few hundred effects. We've added 7 governance questions. How do we avoid clientelism in state institutions ? And at the same time create a competent civil service.
6 September 2021 18:45 UTC · Community Announcements · Omnem
Hello, After the trade update, some weeks ago, the fixed effects pack had been disabled. We needed to remove obsolete effects in light of the new variables employed by the algos of the trade update. Today, the fixed effects pack is back! We will alternate effect packs from now on. Some continents will have fixed and other random effects. Most of the continents in this first week will feature fixed effects. We've added or modified a few hundred effects. We've added 7 governance questions. And 6 societal questions and 1 new collection : We've added hundreds of new answers too. We've fixed textua
24 July 2021 22:11 UTC · Community Announcements · Omnem
Hello, - The "Spheres of Influence" steam achievement bug should be fixed. - Specialist group spawn rate had an issue, it is now solved. Thank you.
23 July 2021 19:17 UTC · Community Announcements · Omnem
Hello, This version brings only some tweaks and bugfixes: - New sim - Elephant Units will be more expensive - Rhino units will be more expensive - Specialist group spawn rate malus while at war was increased a bit - Removed technological conditions for patent laws - Several other bugfixes Upcoming update: - Fixed effects will come back next week. - Map editor will come next week as well. - Work on single-player will begin after the latter are shipped. Thank you.
Full appinfo as delivered by Steam PICS, changenumber 37807206. Also at /api/app/1117160/raw.
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