Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:36 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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27 January 2022 17:29 UTC · Community Announcements · Rumplestiltz
Just a quick update to fix a few things. CHANGES: - Replaced most of the walking animations to remove the "herky-jerky" boxer walk. Fighters should walk much smoother around the ring. FIXES: - More tweaks to the AI, and how they use the ring. - Fixed some issues where certain combinations of AI boxer styles would not get close enough to eachother to land punches. DEV UPDATE: Work has started on the new press conference feature - and it is looking to be pretty hilarious. My idea is this: You will have random press conferences throughout your career, and the questions will be procedurally genera
23 January 2022 19:23 UTC · Community Announcements · Rumplestiltz
First off, I really wanted this patch to introduce the first tier of ONLINE MULTIPLAYER... that was the plan. However plans don't always work out, and i guess this dev cycle was proof of that... This update took a while to get out because most of my time was spent trying to, unsuccessfully, implement working multiplayer over network, and experimenting with "Machine Learning AI" for the boxers. Unfortunately ML does not lend itself well to boxing, as the AI - instead of "learning to box" learned to cheese the system, and didn't act realistically. After struggling with that for a few weeks, I de
5 September 2021 21:39 UTC · Community Announcements · Rumplestiltz
Just a small hotfix for a few bugs: BUG FIXES: - Fixed issue with uppercut animation looping continuously when thrown while leaning. - Fixed bug where camera would not reset to default position after a Knockdown. - Fixed bug where the sponsors were not showing up on the Ring mat/Canvas. - Increased the boxer's stats for your first few opponents so your first fights last a little longer.
2 September 2021 02:08 UTC · Community Announcements · Rumplestiltz
Hey all, Back with another update! This one focuses more on the graphical aspect of the game, but there are some backend fixes as well. One of the things that really DIDN'T look good in the game was the hair models. I made them myself a LONG time ago as "placeholders" for something better in the future. Well I'm glad to say that today is "The Future" Marty... It was truly one of the main aspects of the game that stuck out as totally amateur. I know we ALLLL LOVED THE GIANT RIDICULOUS AFRO, but it had to go. It was actually obscuring our view of the fight haha! In fact, in the backend of the ga
26 August 2021 06:52 UTC · Community Announcements · Rumplestiltz
ART OF BOXING 1000 Punch Update! Hey everyone, back with a MAJOR update to all facets of the game. A lot has changed and I will attempt to walk you through all the changes, and fixes in this update. Also a look forward to what is on-deck/next to KO. Without further ado, lets get into the details! NEW CHANGES TO THE PUNCH SYSTEM: OK. So after my purchase of an Xbox Kinect - I dove into mocap... in my living room! And it actually worked really well! My main issue with Art of Boxing's fighting (haha well there are many...) was that you could lean, and you could punch.... but you couldn't do BOTH
3 August 2021 00:50 UTC · Community Announcements · Rumplestiltz
- Quick fix for the mouse locking up, during the tutorial, when making a new career.
2 August 2021 08:38 UTC · Community Announcements · Rumplestiltz
Hey all back with another update... NEW IN THIS UPDATE: - My first mocap is in the game! I got annoyed with the boxers walking through the ropes when they enter the ring, like the ropes were not there... and finding a mocap animation of someone "getting into a boxing ring" was not very easy! So after the purchase of an Xbox Kinect, I was able to capture myself doing the motion in my living room! It actually works quite well! I started to record some boxing movements, but I wasn't happy with how they looked... because of my skills haha! Gonna wait for my boxer buddy to help mocap those. - New p
23 July 2021 13:19 UTC · Community Announcements · Rumplestiltz
Just a small hotfix for jabs in both orthodox and southpaw. Also added a small tweak to AI to make them a bit more interesting/move around the ring more.
21 July 2021 05:39 UTC · Community Announcements · Rumplestiltz
Just a small hotfix for a few things: FIXES: - Fixed issue with training, where timer would not end and you could train forever... :-P - Fix for less clipping through the mat when fighters are knocked-out and lying down/ragdoll. - Slowed down the punch animations just a bit... - Fixed a bug where you couldn't jab while in the southpaw stance. - Fix for Mac version for Silicon-Based M1 macs - Minor optimization fixes
15 July 2021 17:35 UTC · Community Announcements · Rumplestiltz
This update, as the title states, is probably the largest update to the game since release. I pretty much have only slept and coded since the last update. Many hours have gone into this one, so hold onto your seats - and let's dive into the details!! NEW ADDITIONS THIS UPDATE: - First off, the entire rendering system for graphics has been upgraded to what Unity calls the "Universal Render Pipeline" (URP). This new system of graphics rendering is far more advanced, and superior in every way, than the Standard Rendering Pipeline (SRP) that Art of Boxing was developed on. Most importantly it not
10 July 2021 07:35 UTC · Community Announcements · Rumplestiltz
Hey, Back with ANOTHER update! :-) Yeah that's right... a year with no updates and than two in a row :-D NEW STUFF IN THIS UPDATE: - Steam Workshop is now working for you to upload your rosters! This was supposed to be a major feature for the game. The ability to share custom rosters amongst Steam Users. I hope one day to have rosters for all the major weight divisions and eras, for some awesome sim boxing! - HOW TO UPLOAD ROSTERS: The Steam and "Roster Uploader" UI is a little clunky for the moment... but what you want to do it go to the "Rosters" tab from the main menu. Edit your however you
8 July 2021 08:01 UTC · Community Announcements · Rumplestiltz
MAJOR OPTIMIZATION UPDATE & MESSAGE FROM THE DEV It's been a while... more on that in a second. But lets start with the good news: The development of Art of Boxing HAS RESUMED!! After a year of Covid-19, technical issues with my workstation, financial issues... and total procrastination... I have finally decided to plunge back into the development of "Art of Boxing". UPDATE FEATURES: - MAJOR OPTIMIZATION OVERHAUL, game should be playable again :-/ - Graphical improvements - Updated to newest Unity version with LTS - Controller Support fix - Made the game easier at the beginning of career - Col
7 April 2020 00:56 UTC · Community Announcements · Rumplestiltz
First off, I decided to wait on the updates and make a nice big one this week - and wow its kinda serious! First off the major change is the Crowd. Totally new realistic hi poly models for close to the ring, and lower models in the distance. I also got rid of those stupid smiling dudes, they looked horrible. Anyways, in my efforts to figure out how to fill a stadium with models (that aren't smiling low poly, crappy looking models), I ended up staying up 72 hours straight, working on the game. By day two, I had learned about 8 different ways to render 1000+ animated characters on one screen, an
2 April 2020 00:44 UTC · Community Announcements · Rumplestiltz
Hey all!, It been a great release on Early Access so far! The game was horribly NOT ready on March 9th, and I buckled to the pressure of friends telling me to "just release the game, its Early Access who cares if theres bugs/optimization...?" Well it wasn't the best idea - and I wish I had waiting a month, but oh well lessons are learned! For those of you that haven't dared try the game since release - it has changed A LOT! From a complete overhaul of the graphics rendering system, to new ropes, to FPS optimizations, and keyboard controls! The game now runs reasonably well on almost any comput
20 March 2020 07:50 UTC · Community Announcements · Rumplestiltz
For those of you not keeping tabs on the giant discussion thread, I have decided to completely OVERHAUL the way Art of boxing renders it's graphics. Prior to today, Art of Boxing employed one of the most advanced graphics "Pipelines" known to man. It is capable of really amazing stuff, and for those wondering, it is called the "HDRP pipeline". It uses some of the most advanced techniques on earth as far as rendering graphics on-screen, and is typically being used to develop for "Next-Gen" systems with advanced shaders, and a bunch of other cool stuff we don't really need. The capabilities of t
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