Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:37 UTC.
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2022-03-09 10:30 UTC · Community Announcements · Phonix111186
Not a whole lot has changed since the last update. The current status of Human Factory is: Waiting for collaboration from a 3d artist and/or funding for the project. As mentioned before, there is always the chance that I will be able to fill in all the missing gaps myself, but for now don't expect any updates this quarter. It's very frustrating because the game is basically there in terms of mechanics and content variety, I just need help to get it over that final hurdle. I will post here first if anything changes.
2022-01-27 11:04 UTC · Community Announcements · Phonix111186
Greetings fellow Humans, Another update on the current state of the game: We're about to release the other project, Grid Slayer, so I'm now a free agent again. Since the last update I've completely overhauled the progression system (as described in the last update) and am happy with the result. Looks like Human Factory will stay in limbo a bit longer. We need better 3d graphics, and I can either bring someone in for that or 'git gud' at it myself. Both of those are big challenges. I'm even thinking about switching to 2d and reprogramming half the code so that I can do it justice without extern
2021-09-14 13:12 UTC · Community Announcements · Phonix111186
Currently Human Factory should be running smoothly as a very simple sandbox factory game with very simple graphics and progression. I knew this would be a huge project for one person, but even then I underestimated the difficulty in making this particular game. Not just from the technical but also the creative point of view. I have a very clear idea on how to proceed. We need better graphics, and we need a proper progression system. For the graphic side, we really need to bring someone in for that, and that's a challenge with our resources. This has been a bit of a choke point for us, since ne
2021-07-05 12:23 UTC · Community Announcements · Phonix111186
Been a while since I posted an update here. What is the current state of Human Factory? - A robust and very simple sandbox. - All 1.0 buildings, items and mechanics implemented. - Lots of placeholder assets. What's next? - Improve the assets. - Start building the Narrative/Story. - Polish for 1.0 release. Timeline? I have 2 projects I am working on right now, Human Factory and another much smaller and less ambitious title which is yet to be announced. Currently I'm working on the other title and making rapid progress. I'll be able to announce that soon and with that will come the devlog so you
2021-06-14 09:32 UTC · Community Announcements · Phonix111186
Tuesday 8th: Still thinking about the narrative. Not really getting anywhere. I'm even thinking of scrapping it entirely. It's difficult because there's a lot of other stuff on my mind at the moment but sometimes that's not such a bad thing. I've come up with ways to wrap up each story as they are, but at the moment it feels really tacked on and doesn't have much to do with the gameplay. So we're going outside the box and getting the hammer out. What's missing from this game that all the other games have? Exploration. I could waffle on and on about how I came to this conclusion, but when it co
2021-06-14 09:26 UTC · Community Announcements · Phonix111186
Tuesday 1st: ... Switching back to Human Factory today. Got myself a little list from the last playthrough, some in game things I want to achieve for my base to optimize it, and then I think trying to finish the remaining content before working on graphics again. Human Factory: Now after several years of game development in Unity I think I know how to sort the animation in the best way. Tidied up the Human Animation graphs. This should deal with a problem where culled animations would not update because there was no connection between certain states. Made maximum mood the same as the Human's Q
2021-05-31 14:29 UTC · Community Announcements · Phonix111186
Someone reported a bug with the current build and I just played it and hit some big errors. Reverting to the old build and working on a fix now.
2021-05-30 19:14 UTC · Community Announcements · Phonix111186
Fixes to the way hair/skin/clothes appear during butchery. Mood value now appears properly. 'Love Glove' was appearing and shouldn't have. Expect the next content update in the next month or two.
2021-05-24 16:16 UTC · Community Announcements · Phonix111186
Monday 17th: Milker works. Birthing Station works, but both the parent and the child do 'decidenextmove' automatically on birth. So I moved those functions around a bit and it works. Nappomatic and Pacifier work. Nice! Now a problem: Humans don't seem to come off conveyor belts anymore. Because I recently told transports to move cargo to the centre if there is no outpoint connection. Instead of going crazy and finding a fix in code spaghetti, I'm going to add a machine called like a 'drop point' to eject Humans. Ran into quite a few weird and annoying problems as I added this building, but it'
2021-05-24 16:14 UTC · Community Announcements · Phonix111186
Monday 10th: Got a lot to say about the new Resident Evil. It's pretty good but I would wait for sale if you're not sure. It's definitely Resident Evil 4 again which is great, but I don't know if that's enough. Anyway that, plus more Temtem, was my weekend. Starting today with some testing with some random fixes and building up my base. I'm embracing the Spaghetti as I work Drugs and Forest into my base. So far so good. I'm already seeing several ways to improve the base which will basically require a full rebuild of certain sections. While the clicking and dragging is good for most things, on
2021-05-19 11:29 UTC · Community Announcements · Phonix111186
Fixed bug where Humans could get stuck going for an item on a conveyor. If you find any bugs please let me know!
2021-05-19 08:53 UTC · Community Announcements · Phonix111186
This significant update includes: - Huge Optimization. - Bug fixes. - Gameplay tweaks that should make early game and breeding Humans much easier. - More in game feedback about what is happening under the hood. Now I can finally get to adding more features and content, as well as improving models and animations. Please let me know if you have any issues. I am here as always.
2021-05-13 10:43 UTC · Community Announcements · Phonix111186
Update soon. Could be this week. Monday 3rd: Ok after a lot of investigation I think the problem was simpler than I thought. Long story short it was to do with the agent being switched off and that causing it to be unable to path to anything, which was messing with the Idle script which resets if it doesn't find a path. Two ways to fix that. 1, switch on the Agent before Idling. 2. Instead of resetting if nowhere is found to idly wander to, how about they just go straight to 'Idle'. More testing and fixing and making my list, thinking about gameplay. I'm learning that the main challenge as a s
2021-05-03 16:53 UTC · Community Announcements · Phonix111186
I've been away for a few weeks. First things first: When is the next update? 2-3 weeks I think. Where have you been? Taking a break from the highly ambitious Human Factory to work on a much simpler project. I have made a devlog for that and it is ongoing. I'll post more when we have something in case anyone here is interested. Why did you take a break? I am a single developer and Human Factory, while an incredible learning experience, was a bit of a foolish project for me to take on by myself. I decided to have a go at another project over a weekend and I had so much fun with it I decided to g
2021-03-16 12:40 UTC · Community Announcements · Phonix111186
Hello you genocidal monsters, Human Factory is in a pretty stable state as it is, so please let me know if you encounter any bugs. We are about half way there with the number of machines, items and in-game mechanics. The next updates will be all about graphics, starting with Animation, as we try to get the game in a much more presentable state. The aim is to make Human Factory, with its current set of content, extremely fun just to play and build and press buttons and watch the Humans interact. No devlog last week and there won't be one this week as I'm working on something to pay the bills. E
Full appinfo as delivered by Steam PICS, changenumber 37442455. Also at /api/app/1160040/raw.
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