Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:01 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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28 February 2025 19:00 UTC · Community Announcements · jeffreydd
Hi Everyone! First of all - my sincere apologies for the lack of updates, both to the game and the community, these past months. I had a post-release holiday planned for September and October, and sadly wasn't able to release a (small) monthly update prior to my departure. Upon returning, I had to get back to doing some regular work to pay the bills, and I just didn't get around to that initial, and eventually subsequent game updates. Because I didn't want to put out a community update after no updates had been made available for the actual game, especially considering its current state, I als
20 July 2024 22:01 UTC · Community Announcements · jeffreydd
Highlights Add Basic Ticket Sales - now you can gain income by selling tickets for your event! Add Event Blueprints - want to save your setup to host another edition of an event? Save it as a blueprint, and re-use it when starting a new sandbox game. Other Updates Fix bug where fences from blueprints would already be constructed completely upon load Bump Content
18 June 2024 10:34 UTC · Community Announcements · jeffreydd
A few days later than planned, here's the weekly update for Festivals - Headliners. As I'm currently working on some larger improvements, this update only contains some smaller fixes, but I hope they will improve the game anyway. As always, all feedback is welcomed over on Discord. Highlights Add basic DJ Booth for DJ performances Fix bug where entrances weren't being used by visitors after placement, only after loading from save Other Updates Cleanup unused Set category on production office Ensure placeable selection panel items are properly aligned and doesn't overflow outside of the viewabl
9 June 2024 21:06 UTC · Community Announcements · jeffreydd
Highlights Add confirmation before proceeding from "PreProduction" to "LoadIn" when unpausing for the first time Optimize and improve small / large stage models, should improve FPS drop for large stage Update fence rendering to only (re) initialize changed network nodes / segments, speeding up placement and fixes stutter while editing fences Various stability improvements to reduce game crashes Other Updates Add autosave when event progresses to next production phase, to allow players to easily go back to a previous state Add uplight variants Add colored variant of wood pool light mast Add ini
7 June 2024 17:54 UTC · Community Announcements · jeffreydd
Another quick hot patch with some minor fixes, stay tuned for the weekly update coming Sunday! Fix fences being shown as under construction while in pre-production or when game is paused Update large stage performance and interaction areas, construction positions Partial fix for bug in character target finding when there isn't an entrance present which that character's type can use
4 June 2024 18:38 UTC · Community Announcements · jeffreydd
Here's the first HOT 🔥 PATCH for Festivals-Headliners early access. I initially wanted to release these fixes as part of the first weekly update on Sunday, but as I've had a few people reach out about these issues, I wanted to get this fix out asap. Clear current selection when placement selection panel is closed Don't allow placeable selection list to be focussed, fixes switching between objects when pressing up / down / w / s keys Don't move camera when typing in placeable search field Extend placement docs, add keybindings docs Properly rotate, re-align large dev stage
3 June 2024 16:01 UTC · Community Announcements · jeffreydd
Here we go! It is official, Festivals - Headliners is now available in Early Access! I’m very proud of how far this project has come - and very eager to continue building, expanding and improving my very first, solo developed game. There are still quite a few bugs to squash, the simulation is still fairly basic, and I still have a lot of ideas for content to add, but overall, I think the game is very fun to play, and I hope you will agree. Pricing As I’ve also mentioned on the Steam Store page in the Early Access section, pricing for the game will increase as the features of the game are exten
28 May 2024 17:35 UTC · Community Announcements · jeffreydd
After almost 3 years of development, and almost 2 years in playtest, I’m very excited to announce Festivals - Headliners will be releasing into Early Access Monday June 3 at 18:00 CEST! The project has been a solo indie project for most of the time, and I think the game is ready for the next step, and to allow everyone to experience Festivals - Headliners and participate in its community, as I continue to improve the game, its mechanics and extend its gameplay. As outlined on our Steam Store page’s “About Early Access” section, I expect the game to be in Early Access for at least 6-12 months,
13 May 2024 13:46 UTC · Community Announcements · jeffreydd
Exciting times are coming! It’s been a wild 6 months since our appearance at Next Fest, where some large projects which had been in progress for some time could be finished, like the new User Interface and Menus throughout the entire game. In this development update, I'll go into some of the major work we’ve completed during this period and what we're currently working on. New Menu System In the previous update, we showed the then-new InfoPanel using the new UI system. After a lot of work, which took a lot longer than expected, this new system is now used for (almost) all UI in the game, and a
11 October 2023 13:22 UTC · Community Announcements · jeffreydd
Join us for the Festivals - Headliners Show - where we'll show some of the things you can expect very short term, and our long term goals for the game and future projects! We'll preview some of the content to be included with the full release, like stages, decorations and of course lots of music! The Roadmap will be discussed in detail, and we'll explain how and when we aim to release the game through early access to full release. Also, we're going to reveal some of the things that have been worked on which didn't fit into Festivals - Headliners (as we've already announced in a previous update
5 October 2023 10:16 UTC · Community Announcements · jeffreydd
During this livestream, the lead developer of Festivals - Headliners will build and produce an entire festival from scratch! Join us to see how you can make the most of your experience playing the Festivals - Headliners demo during Steam Next Fest. We'll walk through the various features which are included in the game, how to use them best to create the ultimate event, explain what we still want to add and when, and answer all your questions of course. Any feature you would like to see? Wondering how something in the demo work? Or what we expect the full release to look like? This is the momen
28 September 2023 19:15 UTC · Community Announcements · jeffreydd
As we’re ramping up for the early access release, we’ve got a bunch of news, dates and events around the game to announce this update! Keep reading for the latest on our Next Fest participation, the roadmap for the coming months, and the steps we’ll need to take before going into early access. Next Fest After the unsuccessful attempt to take part in the Steam Next Fest, past June, we’re currently aiming (and on track!) for taking part in the festival's upcoming edition, which will take place from October 9th to 16th! We’ll only release a limited demo version of the game, and it will probably o
5 August 2023 10:23 UTC · Community Announcements · jeffreydd
As the final game mechanics are being added, progress on the game is moving forward fast! Some major features are coming to playtest soon, so make sure you’re signed up, and keep reading for everything we’ve got in store! Product Resources and Stock-Keeping As mentioned in the previous update, resources and stock-keeping have now been added to the game. Once you start to hire Runner Crew, they will start to transport resources from the resource spawn point (more on those below!) to objects in need of them. {STEAM_CLAN_IMAGE}/41153285/82be68fd489f4ebb88c37532522beccae14641df.gif Commercial obje
18 June 2023 10:25 UTC · Community Announcements · jeffreydd
First of all, I’m sad to let you know that Festivals - Headliners won’t be able to take part in Steam’s Next Fest the coming week. These past few weeks have been filled with unforeseen personal circumstances, and the current version of the game, along with a bunch of changes and new features which are almost ready but not quite yet, couldn’t be finished in time to be able to get the demo version ready and reviewed in time for Next Fest. So instead we’re planning to take part in the October edition of Next Fest, for which the date still needs to be announced. Hopefully this will also allow us t
17 March 2023 16:00 UTC · Community Announcements · jeffreydd
While outside the snow is still falling, inside the work on Festivals - Headliners is progressing steadily, continue reading to find out what’s happening behind the scenes and what to expect for the rest of the year! Next Fest Participation We’re very happy to announce that we’ll be participating in the next edition of Steam Next Fest, taking place June 19th to 26th, 2023 @10:00AM Pacific. We’ve been preparing for this for a long time, and are very excited to bring you all sorts of livestreams and in-game events, next to a new demo, available to anyone for the duration of Next Fest. Right now
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/1168400/raw.
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