Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:22 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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5 May 2026 19:29 UTC · Community Announcements · Kragh
Hello everyone!!Quick update, I haven't had access to my development PC for several weeks now, but managed to get things hooked up for the time being. Availability may be spotty, so please be patient with me about any bugfixes or replies....thank you!!Ch 6 Fix:So as pointed out in discussion post, there's a big problem with the final battle in Chapter 6. There are no spoilers listed, so it's ok to read if you aren't there yet.The events for this part are contained in a huge script/code page that runs in that area. It has no true interrupts while it's executing, and with the way the game engine
3 December 2025 16:10 UTC · Community Announcements · Kragh
Hello all! Based on the freezing issue noted in the following Discussion Post https://steamcommunity.com/app/1171110/discussions/0/685239206088356211/, I have implemented the suggested fix and it appears to work on my end. If anyone else is experiencing issues, please feel free to reply to the post linked above, I have it pinned in the Discussions area and will be monitoring it. Thank you all for playing! - Andrew (Creator)
22 November 2025 15:29 UTC · Community Announcements · Kragh
Quick patch notes: - Fixed an issue where a character's class and appearance did not change in menus and combat (Resolved, but checks are added throughout Chapter 6 to fix it after the event) - Fixed an issue with a new piece of armor that had too low of stats compared to an older one - Tileset configuration issue in Kaze fixed - Increased gold drops from random encounters in Chapter 6 Please let me know in the discussion posts if you run into any more bugs, I am going to have spotty availability between work and holidays next week, but will try to check a few times a day. Thank you all for pl
31 October 2025 16:59 UTC · Community Announcements · Kragh
Hello Everyone!!It's so hard to believe we made it to this point! After 6 years of writing, revising, troubleshooting, testing, and polishing...to finally make it here almost doesn't seem real to me! Yet just like Deirdre's story was known to me from the beginning, there have been numerous detours, surprises, and alterations to get us to the day I knew would come eventually. Much thanks and love to those who have patiently waited while I get my act AND life together, culminating in what I hope is the bookend to a story that has been enjoyed by all who've experienced it.The full Chapter 6 build
28 September 2025 20:14 UTC · Community Announcements · Kragh
Hello all!!As melancholy as the past few updates have been, we actually have some GOOD news this time around!! Have things gotten easier and life become smoother? Not at all!...but I have a (planned) release date for the final Chapter of Kedemara: The Orphan's Ballad! And that date is October 31st 2025!! =)It would have been nice to release it on Oct 30th (since Chapter 1 released Oct 30th, 2019), but I wanted the weekend to fix any bugs that may come up after release. While folks may be busy dressing up and partying on the 31st of October, maybe they'll have some time on Saturday to play whil
13 May 2025 15:53 UTC · Community Announcements · Kragh
Hello everyone! It sure would be easier if I had a video of little Tessa telling everyone this in a cheeky manner...or I'd even settle for Kaleb stumbling through it! Although much like Kaleb, seems like I've been setting flags recently on a lot of things. I had some expected changes and unexpected ones surfacing as of late...hence why there's no cute video announcement for this. Don't worry, I'm still working on Chapter 6 and making (some) progress, so this is not an "I'm quitting" announcement or anything. So it is confirmed that I am not only switching to a different job (again), but also m
22 March 2025 18:58 UTC · Community Announcements · Kragh
Hello, Folks! Yes, I AM still alive and still working on Chapter 6! Given recent events though, I don't know who's worse about setting flags...me or Kaleb! I intended to make a progress video with announcements and such for Chapter 6, but with how much has been going on, I don't exactly have the flex time to give that particular task its due effort. I've been chugging along, but the process has been rather disjointed. Since the release of Chapter 5, I've moved residences (twice...sort of?) and very well may be changing jobs in the next couple of months. To say the past year has been beyond hec
31 August 2024 13:44 UTC · Community Announcements · Kragh
Here are the fix notes for this Chapter 5 patch: - Fixed an issue where Booker in "Societa Lotta" would not allow you to fight a second time with monsters - Added a prompt to choose your party members after saving, but before fighting monsters in "Societa Lotta" - Adjusted an issue with screen tinting at the start of Sahaiah's vision - Tweaked some minor text issues in NPC dialogue
26 August 2024 03:16 UTC · Community Announcements · Kragh
A tileset collision setting was in place that prevented certain map tiles from being accessed (first cited for the Armory in Blanchielle). Settings for this tile have been set correctly now and the map should now be traversable without issue.
23 August 2024 12:34 UTC · Community Announcements · Kragh
Hello all! Making deadlines for the release date are always a pain, but these past two weeks has been RIDICULOUS! Folks, between having a "very infamous" virus that is going around again since last week, an ant infestation in part of my residence, numerous issues at my day job, and even losing a loved one...Chapter 5 is still released on-time. I'm very happy to say it was, too... A few moments ago I switched to the new build of the game on here, the update patch should be minimal since there was a bulk content one sent out a while back, this new one is about 37MB more than the previous live bu
29 July 2024 14:50 UTC · Community Announcements · Kragh
Hello everyone!! The day is (finally) here! Chapter 5's release date is contained within! If my lack of communication isn't sufficient to imply it, I will state here that I've been QUITE busy with it and...other life events. The more and more I worked on it, the more I believe that splitting Chapter 5 up was the right move. Between several life surprises (and a WEEK without electricity...), things have been anything but smooth. Enough of that though, let's get some context on progress and then, on with the news!! =) Test's Been Good To Me, So Far With the exception of Chapter 5's tail-end, and
11 June 2024 18:03 UTC · Community Announcements · Kragh
Hello again, Everyone!! Well, at least this update came sooner than previous intervals! I'm always more motivated when I have GOOD news to share, instead of something that will bum everyone out. This is a pretty important news update, so I would ask you read the Chapter 5 news in its entirety at the very least. In short, Chapter 5 will be coming out sooner than expected! However...that might not mean what you think it means. There is a release window of a couple months from now (narrower date range below), but let me explain what's happening and why... ***State of the Game*** I did another "co
10 May 2024 19:08 UTC · Community Announcements · Kragh
Hello all!! My, oh my...if only game development moved as quickly as life does! I'd be writing up posts on Kedemara II if that were the case! Long overdue, but here's another update on Chapter 5's progress and some neat things to look forward to in it! Life events (such as changing dayjobs and ALMOST moving again) aside, things should be leveling out a bit more now. My new job affords me more sanity (though less money and vacation time), but the quality of life and overall positivity of the environment is well worth the sacrifice. There's more consistent time during the year to work on Kedemar
4 March 2024 17:56 UTC · Community Announcements · Kragh
Hello all, A player cited an issue with the Dock Guard in Port Brahma resetting and becoming impassable after migrating to another map. Here is the RCA and resolution for the issue: Cause: - A local flag ("Switch" in the engine) was set after the inventory check for the Ships Ticket when the player engaged the Dock Guard - The Guard moved and a check for the local flag would render only dialogue if the initial interaction already proceeded. - Moving to another map reset the position of the Guard without resetting the local flag properly, so it would not allow another check for Ship Tickets to
1 October 2023 03:00 UTC · Community Announcements · Kragh
Hello all!! I hope this update finds all of you in good health and happiness! Time seems to escape our grasp with haste as we age, it's hard to believe how long ago the Chapter 4 release was done! I won't make this announcement too long (compared to previous ones), but I hope to give everyone a decent idea of what to expect thus far. Chapter 5 Progress I suppose there's no satisfactory conditions for progress until something is completed, right? I won't belabor the circumstances, but my career has been eating up more and more of my time and mind recently. Negative changes are happening rapidly
Full appinfo as delivered by Steam PICS, changenumber 36701737. Also at /api/app/1171110/raw.
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