Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:50 UTC.
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2026-08-31 00:17 UTC · Community Announcements · Laireon Games
Its been a busy month, a little too busy. I was pushing myself hard to try and get multiplayer ready in some early form for the upcoming Survival Fest that Aiyana is a part of but I pushed too hard and needed some time off once I realised I just couldn't hit the deadline. So instead I stopped and focused on what I could get done in time, hence this update a little out of nowhere. Biome GenerationI've known for quite some time that Desert spawn chances were not as high as they should have been but in order to fix it means changing with biome generation formulas, which is something I try to avoi
2026-07-30 12:10 UTC · Community Announcements · Laireon Games
Time seemed to slip away from me again but this update has some changes in it that could do with more time to confirm them so its live on the Beta branch only for now. Multiplayer is still coming along nicely but nothing new to report on it yet. Its just very slow to make progress on, especially as a solo dev. Bamboo, Ebony and Cherry WoodAs usual I work on something slightly creative to give myself a break from the constant bug fixing that can be a bit soul destroying. For this update it was 3 new wood types in preparation for a future biomes update. Without the new biomes you wont be able to
2026-07-10 10:43 UTC · Community Announcements · Laireon Games
This one took a little longer than expected and I don't think there was any one particular reason, I just struggled to reach a stable state whilst juggling single player and multiplayer bug fixes. For example I need to compress world data before sending it for MP as players join worlds, something that should have been Extremely straightforward but it turns out off the shelf compression algorithms are quite literally garbage. They will generate excessive garbage which for games is problematic and results in a frame drop each time a player joins the world. I've reduced the frame drop to be manag
2026-06-15 14:13 UTC · Community Announcements · Laireon Games
A fairly big bug cropped up with the last water changes so this update is coming out a little early to make sure its fixed. If you saw a whole mess of green stuff whilst in the Lost Civ or Dungeons, this update should fix that.Charcoal HutThis one is long overdue and its a way to turn wood into coal. This recipe is currently available from the start and will turn 5 wood into 1 coal for those of you that avoid mining but still want some torches around your house. Ore Spawns & GemsI'd mentioned previously that I was going to rework ores to be "smaller and more frequent" rather than what they cur
2026-06-09 14:11 UTC · Community Announcements · Laireon Games
I didn't quite plan to work on a lot of what is in this release but here we are! Multiplayer is still coming along nicely but still has a ways to go.WaterA few things about how water renders has never really sat well with me so I eventually took the time to give it another pass. It all started with me continuing work to improve performance and water being shorter than a full block meant that it would generate a lot of excess faces. So if you had water with stone above it, it would previously need to render. Now it doesn't because it fills the entire block. Anyway whilst working on this I spent
2026-05-25 15:11 UTC · Community Announcements · Laireon Games
This took a lot longer than expected but a Lot has changed in the backend of Aiyana and it needed some time to stabilise. Steam CloudOne of the big changes is that Steam Cloud has been removed and your worlds etc are stored only on your local machine instead. I've done this for a few reasons.Worlds in Aiyana are fairly big and storing them on cloud means a lot of data Steam needs to syncLinked to this, it means that relaunching Aiyana takes a bit of timeThe tools I was using to send things to the cloud forced me to send data in a way that isn't ideal for performance. Which wasn't a problem bef
2026-05-11 14:45 UTC · Community Announcements · Laireon Games
Just a quick one to say I'm still making progress on multiplayer but nothing to share as an update yet. Its typical that just as I say that I can make smaller updates I get stuck into a can of worms that its taking a while to sort out! I'll go into more details for the patch notes themselves once its ready but as a quick summary: I've removed Steam Cloud for various reasons but its meant rechecking/rebuilding a Lot more logic than I expectedWorking on Multiplayer is very repetitive so to keep myself motivated I do a half day on it and a half day on other thingsI've rebuilt the starting area yo
2026-04-15 13:42 UTC · Community Announcements · Laireon Games
Since my last post I've been focusing on Multiplayer and making pretty good progress. The nice thing about it is that I can make progress without feeling like I need to hit milestones for a release. This means I can easily swap between bug fixes/improvements and multiplayer so I plan to continue releasing smaller updates like this one whilst I make progress behind the scenes. Excessive Animal SpawnsThere is currently a bug where animals will sometimes spawn in excessive amounts on a few chunks. I've tried looking into this one a few times to no avail because animal spawning is complex. Its bec
2026-03-30 18:52 UTC · Community Announcements · Laireon Games
It seems like things are going well with the Enchanting update so far. I do need more feedback on it though so I still plan to tweak it over time as I see how people interact with it.For example I've been told the Energy Drain enchantment feels underwhelming, which is fair. However there is a big difference with it applied to an Iron vs a Gold sword as well as once its levelled up a few times. As a result, its a bit tricky to balance so it still feels useful at first but has room to grow without being overpowered. I have also been busy making a new trailer that is live on the store page, so no
2026-03-11 22:52 UTC · Community Announcements · Laireon Games
Well I had hoped this would be the combat update but it wasn't meant to be, more on that below since its a big wall of text! Instead there are still Plenty of changes in here and it means Enchanting is now available. I've already touched on most of the changes in my previous posts but I will summarise them all here for anyone that missed them. Since this update turned into me focusing a lot on balancing I've also tackled a ton of bugs that cropped up whilst testing.EnchantingOnce your totem has reached a high enough level you will unlock the Enchanting Bench and Essence Gatherers. Gatherers wi
2026-03-04 17:16 UTC · Community Announcements · Laireon Games
Things are coming along nicely but I'm settling into the slower parts of development which is testing/balancing all these changes. To be honest I'm also second guessing myself a lot and struggling to decide what needs to be in this update now vs later.Overall enchanting is feeling pretty solid with all its features working. Equipping armour and the new armour types is also finished.A.I has had a bit of a pass to have some basic pathfinding so the enemies feel smarter and their spawning has been rebalanced so there are about 75% more animals in the world during the day. It turns out there was a
2026-02-15 11:16 UTC · Community Announcements · Laireon Games
I've made a start on the next big update which, as expected, is going to take a while so I thought I would drop a progress update since its turning into a bit of a can of worms. Please note that none of this is live yet and it will be a while before it is.Tech ReworkThe first thing I tried to do was to lay out where Enchanting would sit as part of the Tech tree as a way of deciding when you would first get access to Enchantments, is it an early, mid or late game feature? The problem is that the way I have Tech setup each time I want to add a new 'core' tech like the Enchanting bench would be,
2026-02-02 15:10 UTC · Community Announcements · Laireon Games
I've not had any complaints about Dungeons so far so hopefully they are working smoothly. Their enemies do need an A.I pass to better handle the tight spaces but I'm holding off on that for the combat/enchanting update.I'm considering making them travel through walls since they are more ethereal now and it makes a bunch of logic a ton easier. However I'm concious it will make both dungeons and the Lost Civ tougher which is why I want to wait before making that change and save myself from balancing twice.WindTo take a break from a solid week of bug fixing I decided to work on something small/vi
2026-01-23 12:52 UTC · Community Announcements · Laireon Games
I was planning on releasing dungeons and Enchanting at the same time but decided to do one at a time and start with dungeons first. This is mainly because some nasty bugs had come up once I made a start on the breaking changes. As a note, after this update I'm going to spend some time starting a fresh repository with a branch structure to make it Much easier for me to do hot fix patches. I've been avoiding doing it for various reasons but its causing enough issues like this I just need to bite the bullet and get it done. PortalsThe main change here is that portals now behave completely differe
2026-01-06 14:36 UTC · Community Announcements · Laireon Games
I hope everyone had a good Christmas/New Years! I took some time off myself and rather than diving headfirst back into dungeons I wrapped up what I was working on and spent some time tackling bugs. After this update I might start on the final changes for Dungeons that are harder to come back from so it might be a while before the next one lands. This is also because my personal life has become pretty busy since I'm currently trying to buy a car as well as hunt for some contract work so I'm finding less time to work on Aiyana.Grid SnappingOne of the things I've been battling with dungeons is th
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