Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:35 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
6 May 2025 06:46 UTC · Community Announcements · Phoebe [ V3663L ]
Hey all, {STEAM_CLAN_IMAGE}/24508156/28cc5bee4c3b50b7c3d9a87b0978adbac3ff3e62.jpg I've tried to run a bit of fun promotion by poking fun at Microsoft, but due to how Valve handles pricing, my attempt to drop the price by base 1$ pretty much upped the price for most regions by a bit. So like, okay... {STEAM_CLAN_IMAGE}/24508156/e1d67a65095f166ef5775a571480c567b30638c8.png I have no time and energy to keep the prices updated, so I'll rely on Valve from now on. I'm tired of going against their will as an overworked solo developer. The promotion worked well enough on Itch.io since I have full cont
30 March 2024 10:43 UTC · Community Announcements · V3663L
Hi all, I have just released a small update for Magic of Autumn: Updated credits and intro to show V3663L, my new studio / artist name. Also, this version is compiled from the new game engine version and with the new Steam SDK, meaning the game might run better now. I noticed a while ago that the game barely reaches 40 FPS on my machines for some reason - I believe that is because of the old compiler. Now it seems to be working at stable 60 FPS, so, good news to everyone who may have experienced the same problem. Please report any problems that may occur due to an update so I can fix them. Tha
7 January 2023 13:33 UTC · Community Announcements · Zuurix
A bit ago Steam proposed new default prices in Turkish and Argentine currencies. I am changing it now to these prices: Argentine Peso 35 -> 165 Turkish Lira 6 -> 22 The game used to cost very little when on higher discounts in these currencies so that's the main reason for this change.
3 January 2023 14:01 UTC · Community Announcements · Zuurix
Hey all, Happy new year! It is sort of a custom at this point to write something about my plans for the upcoming year. This is the year Magic of Spring, Magic of Autumn's sequel will launch - it is currently in the very late stages of development. As for Magic of Autumn, I am dropping a small update soon - there are no fixes planned as of right now, other than a port to a new engine version. This long-term support (LTS) version is promised to not be updated with new features, meaning I will be able to return to this game years later and have it open without any problems. So if there ever is a
21 November 2022 12:50 UTC · Community Announcements · Zuurix
Hey all, Just wanted to share links to games I am currently working on right now. Beyond the Gate I recently added this game to Steam: I plan to release it early next year. It's a small game I made years ago - I decided to update it and release it on Steam. https://store.steampowered.com/app/2152950/Beyond_the_Gate/ It is an RPG (ARPG?) with loot and other procedurally generated content. Magic of Spring Magic of Autumn's sequel - Aeon's new adventure! I gave it my all to make sure MOS is better than MOA in every way, so if you like MOA, you should check it out ^_^ https://store.steampowered.co
22 July 2022 10:24 UTC · Community Announcements · Zuurix
Hi all, Just a quick update on price changes: I've changed the base price from $2.99 to $2. It might be that the game is more expensive to users in some countries - but only in comparison to the new base price. That is all, thank you!
21 February 2022 11:42 UTC · Community Announcements · Zuurix
Hello, dear fans of Magic of Autumn! As some of you might already know, the sequel, Magic of Spring, has been in development for a while. Well, the demo for Magic of Spring is finally available! The demo can be downloaded from the Magic of Spring Steam page: https://store.steampowered.com/app/1786910/Magic_of_Spring/ We hope you'll enjoy it!
20 October 2021 14:26 UTC · Community Announcements · Zuurix
Hi all, I'm very happy to say that I'm working on Magic of Spring - which is a reboot/prequel to Magic of Autumn! {STEAM_CLAN_IMAGE}/36084116/b5258d2742a8f4c9cc0b6b461f88f1321f1f4fb0.png Magic of Spring will play similarly to Magic of Autumn - there is a story, a world to explore, deckbuilding, and a lot of card fights. What's different: - Completely rewritten battle engine. - New card types: Talismans and sigils. - Superior UI, improved map. - More story events and illustrated dialogues. - More battles and cards: From 50 to 100! - More interesting exploration and area design. - Superior graph
6 July 2021 14:32 UTC · Community Announcements · Zuurix
Hi all! A small update for those wondering what's going on: Small Moons is a studio created by me, Zuurix a.k.a. Aivaras Klimas. {STEAM_CLAN_IMAGE}/36084116/7054fe7f72928e00eeb58544cf066ac3059f6f10.png I've created it in case I'll want to expand in the future and because saying that these games are made by me isn't entirely correct. Two of my biggest games are made with the awesome Bert Cole of Bit By Bit Sound. Please follow Small Moons creator's page to be updated about new game releases: Link >> That's all for now, until next time!
3 October 2020 10:07 UTC · Community Announcements · Zuurix
Hey all, Just adding missing features for mouse-only: RMB in combat: Now used to inspect cards. MMB in combat: Hides inspection/action windows. RMB in the overworld: Conjure shortcut. Have fun!
23 September 2020 13:06 UTC · Community Announcements · Zuurix
Hey all! This small update adds an option to play without using a keyboard. To do that, go to options and enable "Move buttons" and arrow buttons will appear in the game: {STEAM_CLAN_IMAGE}/36084116/9d89735d4efd2813d145ceccbae1cead967266c2.png You can click and hold them to move. I have also buffed these cards: - Shiverflame: Warmth cost 2 -> 0 - Unfinished Rune: Warmth cost 1 -> 0 - Soul: Generates 15 -> 10 Sunlight, generates 0 -> 5 warmth. Have fun!
9 August 2020 13:28 UTC · Community Announcements · Zuurix
Hey all, Just a bug fix patch: Enemy AI used to move the player hand instead of its own, and that is now fixed. Big thanks to Red Phantom who found and reported the bug. Have fun =]
31 July 2020 09:43 UTC · Community Announcements · Zuurix
A small balance patch. 1) "Soul" card now "Creates 30 warmth over 15 turns". This should be a definite end of "Altar of Eternal Fire" + "Soul" + "Soul Guardian" combo. 2) "Darkness and decay" rune now starts with 25 warmth and should now be as hard as it was intended to be. 3) Implemented a fix for players who have broken "Darkness and decay" rune before it had an achievement.
28 July 2020 17:12 UTC · Community Announcements · Zuurix
The content update is here! 11 new and challenging runes. New achievements - each of the challenge runes will award an achievement. Faster "Fast Mode" and ability to toggle it from combat screen: Skip the boring parts of fights. Faster overworld movement speed: Less backtracking. Graphically improved battle background. "Darkness And Decay": Corrected deck and added an achievement for breaking this rune. Runes in the endgame area now break. Enemy AI improved. New turn start action: Move hand. Moves cards in the hand to the deck. Soul now deals 1 damage to the player avatar. Instead of refreshin
24 July 2020 09:41 UTC · Community Announcements · Zuurix
Hey all, For a while now I have been working on an update for Magic of Autumn. Just wanted it to have a bit more stuff and use some of the leftover design space =] This is what it will add: 12 new and challenging runes. New achievements. Each of the new challenge runes will award an achievement. Faster "Fast Mode" and ability to toggle it from combat screen: Skip the boring parts of fights. Faster overworld movement speed: Easier backtracking. Several smaller improvements. I am planning to release it in... a few days actually - if everything goes as planned. Until then! EDIT: My mistake, 11 ne
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