Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:55 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
30 September 2021 22:08 UTC · Community Announcements · Eternal Exodus Kickstarter live
https://i.imgur.com/CSOKfWI.png Hi everyone, You might have heard of Eternal Exodus from the "Other games" tab in Creature Card Idle. This game's been in development since 2019, and is finally almost complete. I launched a Kickstarter this week to help fund some additional language translations for it, and I'm asking for your help to make that a reality. There are various backer rewards available in exchange for your support, but the big one is that you can get a Steam key for the game in the $15 tier -- that's 25% off the planned retail price of $19.99. Like Creature Card Idle, this game is m
18 April 2020 02:14 UTC · Community Announcements · Josh
Previously, when you booted up the game, you'd be greeted with a black screen for a few seconds as the game calculated your offline rewards. Now, the game will show a % indicating how far along the processing is. This should hopefully improve stability as well, as the game application itself is no longer unresponsive (from the operating system's perspective) during that calculation time. I suspect that this is what was causing many of the crashes that some players were experiencing when the game was starting up. The change also affects the importer, so your game shouldn't soft-freeze while imp
5 April 2020 17:29 UTC · Community Announcements · Josh
- Added some optimizations to the game. - The card-buying animation should be instant now. - Realms in general should run a little faster, especially the ones that were getting laggy (Plains of War). - Removed the estimated launch date of the Cityscape expansion due to delays. Still on the way eventually. Mod support is in an early state of development as well, but it's too early to announce anything yet.
26 December 2019 23:16 UTC · Community Announcements · Dog in a suit
I built this feature last weekend, but held off on releasing it due to the visual glitch when dragging and dropping. But enough people have requested (or outright demanded :P) it that I figured it's better to release it with the minor glitch in place than to not release it at all. The glitch is that, if the window has been resized, the card you're dragging will appear a little off-position. This doesn't affect anything except that it looks a little weird. After the next expansion is out, I'll be spending some more time looking for ways to improve it and get rid of that tiny glitch.
22 December 2019 16:45 UTC · Community Announcements · Dog in a suit
Pricing information You may have noticed that the game switched over from free-to-play to a regular game while still in its prerelease state. The price is set to $1.19 for the first week after launch, and $1.99 after that. My plan originally was to release the game free-to-play with microtransactions. But making the microtransactions appealing would have required slowing the game's progression down, making it less fun for anyone not willing to shell out a few bucks. If you've played the Kongregate version, you know that while Creature Card Idle has some idling involved (it's right there in the
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/1188260/raw.
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