Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:03 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
19 February 2021 14:05 UTC · Community Announcements · Legends of Valhalla
This patch wraps up the base skills for the latest class: Warbringer. From here I will begin to work on the class masteries. Double Strike - Hit twice in a small area in front of you dealing Physical Damage. Major 1 - Grants 30% Increased Speed for 5 seconds on use. Augment 1 - Increases Speed gained by 10%. Major 2 - Grants 10% Movement Speed for 5 seconds on use. Augment 2 - Increases Movement Speed gained by 5%. Major 3 - The second hit causes enemies to bleed for 2 Physical Damage per second for 3 seconds. Augment 3 - Increases bleed damage by 0.5. Major 4 - The first hit causes enemies to
13 January 2021 16:42 UTC · Community Announcements · sanctumbreach
Hey folks! Firstly I would like to apologize for the delay in this patch. I have some exciting news though: I have signed with Kiss Publishing! We have been working together over the last few months to get everything in place and that has been the cause of this delay. Now that everything is sorted out things should be back to normal with a patch every month. So it's back to focusing on completing the Warbringer and then transitioning into Beta, where I can start adding lots more Endgame content to grind! This patch adds 2 new Skills to the Warbringer: Cleave Cleave in front of you, dealing Phy
16 October 2020 13:04 UTC · Community Announcements · sanctumbreach
General Increased terrain in "Lacerta Silva" to avoid players escaping. Pressing "X" on the passive tree now closes it. "ESC" now closes Warbringer specific UI's. Added a Loot Orb to "Wyvern Shrine". Added a Portal to "Sanctum Sanctorum" to "Wyvern Shrine". Added a Portal to Endless Abyss Zone 7 - it's the one based on "Trials of Chaos". Improved Lighting in "Millers Land". Raised Spawners in "Sunken Temple". Made the trees and tree houses in "Tree Top Village" non-interactable. Removed Collision from small torches. Improved Lighting in "Tree Top Village". Improved Mesh fading and interaction
20 September 2020 09:51 UTC · Community Announcements · sanctumbreach
General Venom Unique buff has been changed to grant +3 poison debuff damage for 5 seconds, instead of +1 for 3 seconds, it can no longer stack. Updated Unique items UI to clarify that they are Unique Passives. Endless Abyss unlocks at level 50. Bug Fixes Plague VFX scaling with AoE fixed. Frost Tremors SFX volume fixed. Venom Unique buff now removes the buff correctly. Curse Damage now correctly displays in UI. Warbringer Slam and Earthquake are the first 2 Skills available for the Class. They each have fully extended Skill Trees with twice the Major & Augment nodes to choose from. This is som
1 September 2020 09:31 UTC · Community Announcements · sanctumbreach
Alongside the release of the biggest patch yet (hype!), I will also be running a fun community Event for a week. The Event is: Fastest to kill Soul Eater and his shadows (Act 2 main boss). You can have as many attempts as you wish and there is only a few rules: 1. No Cheating of any kind, including in game character editor, file sharing, item transferring etc. 2. Entries you wish to submit MUST be recorded from start to finish and this is what you post to me alongside your time. Discord will be kept up to date with the current winner and their time, so if you aren't already on Discord, please
18 August 2020 20:49 UTC · Community Announcements · sanctumbreach
After some deliberation and discussion with community members I have decided to postpone the transition to Beta. Instead, on the 1st September the game will enter Pre-Beta. The aim of this phase of development will be to introduce the Warbringer Class, add Class Mastery Skill Trees, add the Utility Tree to the Passive Trees, and further polish and balance existing content. Patches during this phase will come more loosely than the "1 a month" system I had adopted in the later stages of Alpha, and they will be "ready when they are ready". It will be documented as "Pre-Beta v1.0, v1.1" etc. howev
23 July 2020 20:11 UTC · Community Announcements · sanctumbreach
Just wanted to say there is a bug that is currently affecting xp gained. I have a fix and will be deploying it tonight (demo) and tomorrow (main branch). Sorry about this guys!
1 July 2020 12:56 UTC · Community Announcements · sanctumbreach
I forgot to keep proper track of the changes, so I present to you, the worst patch notes ever - behold! Act 4 Added. Whole game rebalanced. Endgame scaled to 60+. 3 Breach zones added. Breaches revamped to include random events. Multiple new tiers of items and affixes. Elite and champion enemies added. Elites have 50% HP/Damage buff and are blue, champions have 100% HP/Damage buff and a chance at up to 4 affixes (randomised) and are yellow. Destructibles added to act 1 (more to come). Elementalist affinity passive changed. Many bugs were squashed in the making of this patch.
1 June 2020 13:27 UTC · Community Announcements · sanctumbreach
General Introducing the Class Mastery System! At level 30 players will unlock the Class Mastery UI, and after defeating the Guardian gain a point to spend in one of 3 Mastery Trees. Doing so will grant them a set item associated with the Class, and enable further development through the tree, but locking the other 2 trees. The tree has 25 nodes in total - 21 stat nodes and 4 skill nodes. The Guardian can be challenged whenever, wherever and as many times as you like. Defeating the Guardian will make the next fight stronger. There are 25 stages in total - but I don't expect people to beat them
23 April 2020 14:52 UTC · Community Announcements · sanctumbreach
General Added values to Globes/Bar on the UI. Added Resistance to all endgame enemies. Added a Resistance Tooltip to enemies. Reduced volume on Phoenix Fireballs. Reduced volume on Goblin Shaman Icestorm. Reduced volume on Goblin Gladiator Attacks. Removed Portal to Sanctum Sanctorum from Domum Port. Added Endless Floor current level to World Map. Skills on your hotbar gain some xp on kill. Updated the Shrine system. Improved Lighting and some assets in most zones. Baked Production Lighting in every zone. Updated minimaps. Added a Tab Overlay Map. Added a Transparency Slider for Tab Overlay Ma
5 April 2020 18:32 UTC · Community Announcements · sanctumbreach
General Replaced all the placeholder Character Models, Weapon Models, Animations, Main Menu and Character Select with new assets. Added 4 Universal Skills. Elementalist Meteor cast time is now 1.7 seconds up from 1 second.. Meteor Delay is now 1 second down from 1.5 seconds. Added a short delay to Lightning Strike's damage component and increased cast time to 1.4 seconds up from 1.1 seconds. Breath of Fire cast time is now 1 second down from 1.3 seconds. Shock Ring cast time is now 1.5 seconds up from 1.2 seconds. Frost Tremors cast time is now 1.5 seconds up from 1.4 seconds. Fire Trap cast t
7 March 2020 22:44 UTC · Community Announcements · sanctumbreach
General Updated tooltips for Skill Books, this is an ongoing process that I will deploy over several patches! Hexlord Skill Trees are in! Added 25 Achievements. Dramatically increased the amount of Tomes received. Changed Fire Life Leech to Health on the Defensive Tree. Updated Passive Tree icons to be uniformed. Bug Fixes Fixed a bug with Crazed Skeleton that prevented the Goblin's Gift from being completable. Gold bug fixed. Improved the optimisation of loot drops, so this should either reduce or completely remove the micro stuttering on kill.
22 February 2020 18:43 UTC · Community Announcements · sanctumbreach
Just a few issues that people have found that I wanted to address: Quest Progress Triggers had decided to reset themsleves for no apparent reason, blocking Quest Progression. This has been fixed. Unique Craftables will display correctly. Passive Trees can be opened up with UI button. Options can now be opened up with UI button. Passive Tree will now open up empty instead of on the Utility Tree. Added a "close" button to Auction House. Added an "Inventory Full" message when trying to craft and the Inventory is, you guessed it, full! Various other minor fixes that I overlooked because, you know,
22 February 2020 02:44 UTC · Community Announcements · sanctumbreach
Patch Notes v1.4 General Updated Font for Boss HP bars, UI titles and Item Tooltip titles. Added “Portal” minimap icons. I am cautious with revealing too much information via the minimap and want to find the balance between exploration and hand holding. This is the first step in that quest. The player can never be lost with this implementation because they can always find their way to a portal. However, it won’t aid in questing, map exploration or anything else. I will continue to review this with your feedback :) Added 15 floors to the Endless Abyss. Added “Rotating Minimap” to gameplay optio
2 February 2020 13:08 UTC · Community Announcements · sanctumbreach
Hotfix v1.31 Just a few issues that people have found that I wanted to address: The tutorial must now be fully completed before the boulder will vanish. This prevents potential bugs when dying in Verdant River. If the Inventory is full and you unequip an item it was causing issues with stats. Increased the Z axis on Fluid Strike's teleportation, this should prevent falling though the world. Werecrabs were nerfed by about 15%. You can now close "The Guide" popup widget. Warbringer and Hexlord are now properly disabled. The music in Domum Port has been reduced. A bug that was stopping certain qu
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