Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:29 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
30 June 2023 21:46 UTC · Community Announcements · Regulus
We've made many small improvements that add up to a decent overall effect on the gameplay experience, especially around the audiovisual cues of battle. Hyperwheel Overdrive v0.12.20 also includes various bugfixes and start-up loading optimizations. We've been refining many aspects of the game in the leadup to our crossplay Meta Quest release (no official date yet, but very soon!), which will be welcome many new players into the Hyperwheel Overdrive community. We have also included a new setting placed somewhere in the menu for a big gameplay feature not yet released... so keen players who look
10 March 2023 19:12 UTC · Community Announcements · Regulus
Hyperwheel Overdrive v0.12.16 is here! We've undergone a major effort in overhauling our bot AI system and turning it into something that works well enough for most situations in most stages. There is no aspect of our bot AI that was untouched during this work, and the result makes for much more dynamic play when playing with bots only. For example, a bot may use a spring to try to jump over you and shoot you from behind! They will also attempt to collect green rings in collection challenges, can see player positions when their markers are visible (just like human players), and can vary their
9 December 2022 21:38 UTC · Community Announcements · Regulus
Hyperwheel Overdrive v0.12.12 has arrived and brings support for two different types of third-party software: LIV (for mixed reality capture), and Sim Racing Studio. The former includes our new LIV Camera Cube feature that lets you drag a cube in 6 different directions for custom camera modes (this only affects your LIV camera). You can control how your viewers see the match as it unfolds. Just remember to tend to your actual driving & shooting as the main priority. =) The Sim Racing Studio support involves a new setting to expose telemetry data to Sim Racing Studio for potential use with a mo
18 November 2022 19:19 UTC · Community Announcements · Regulus
With Hyperwheel Overdrive v0.12.10, we've revamped the car customization UI. Recently, we've also made some big graphical enhancements (to terrain texturing as well as grass/vegetation). As shown below. {STEAM_CLAN_IMAGE}/36880615/40b56bf12c7a4530296ce56a0d590c7b7c1d802e.png As you can see, we've significantly upped the amount of vegetation (while keeping it performant) and also made the terrain textures look better when really close and far away (look at the cliffside off to the right). The release of v0.12.10 also brings us that much closer to our Meta Quest 2 release, which will contain all
29 July 2022 17:27 UTC · Community Announcements · Regulus
Hyperwheel Overdrive has moved beyond Early Access to full release on 2022.07.20! We are so excited to have moved beyond Early Access on July 20. The Early Access program was great for helping us refine the product with player feedback, but Hyperwheel has matured significantly over the 28 months since Early Access launch and is now ready to be considered a full-featured game and reviewed as such. Of course, we will continue to improve the game in major ways from here; leaving Early Access should not be taken to mean development is complete. In fact, we have plenty of unpublished Hyperwheel con
29 June 2022 16:08 UTC · Community Announcements · Regulus
The Xenodome, designed mostly in 2019, has had a nice 2022 refresh with improved ramp positions & a new bowl corner ramp in the Southwest corner that lets you drive upside-down. The ramps are set up in a far more functional manner than the original arrangement, and the whole stage has a better flow to it than before as it is now easier to reach the more remote areas like the Upper Plate. {STEAM_CLAN_IMAGE}/36880615/0cd83cd9c613f9df0d84e6a07ef4ffc08c61bdb7.png Back in the v0.12.1 update on June 10, we also improved tire traction, especially when driving on terrain... you can hug the hills of Vo
31 May 2022 22:10 UTC · Community Announcements · Regulus
Hyperwheel Overdrive v0.12.0 has taken us quite awhile to get out, but the wait is worth it. This update sets the foundation for the future of Hyperwheel Overdrive on the latest Unity LTS version. We have to do some reworking to get it working for Unity's new XR system, and with that means many big optimizations including the move from single pass to single pass instanced rendering (stereo instancing). There are bunch of other technical improvements under the hood, but rather than bore you with the details, we'll just tell you the highlights, and then include the full changelog item list as al
29 October 2021 18:11 UTC · Community Announcements · Regulus
Hyperwheel Overdrive v0.11.7 is here and it's bringing some shiny new bots with it! v0.11.7 comprises the last 2 months of development work, which includes a bunch of fixes and improvements, along with the big bot AI upgrade. No longer does Hyperwheel Overdrive need to rely on online play for some good combat action or competitive racing. We have also added an option to switch from 2 teams to 3 teams for all team-based matches. This means CTF is still an option if you have 3 players in an online session. The bot updates definitely round out the core gameplay and improve the feel of the overall
6 August 2021 16:58 UTC · Community Announcements · Regulus
Hyperwheel Overdrive updates keep coming and the latest couple bring a bunch of bugfixes (not all listed in changelog) along with some long-planned but never implemented features, like the ability to set custom interactive item positions in your cockpit (power-ups, laser rifle, and thruster controls). There have also been some additional performance optimizations. v0.11.5 (Build 400): August 6, 2021 intro sequence tweaks fixed third-person camera bugs (UI & follow behaviour) fixed "Hybrid" perspective setting third-person camera activation implemented custom inventory item positions including
1 July 2021 18:45 UTC · Community Announcements · Regulus
Hyperwheel Overdrive v0.11.2 brings some big performance improvements on the CPU side and adds thrusters for adjusting car rotation in mid-air (with controls that work by picking up a holographic sphere and pointing it where you want to rotate towards). This is a huge game-changer in terms of combat play; airborne players are now quite dangerous as they can face players in the air and rain rockets down on them or just take some shots with their laser rifles! We also added a new race track to Volcanica called "Island Triathlon Course", which is the only track to feature the car, boat, and plane
25 May 2021 16:36 UTC · Community Announcements · Regulus
Hyperwheel Overdrive v0.11.0 is here, along with our shiny new sixth stage, Sky Fortress! Be careful though; there are few guard rails! Along with the treacherous Sky Fortress comes many new features including region boundaries (smaller stage boundaries for the various selectable regions), car suspension physics improvements, an overhaul of the point steering system for the plane, and many bugfixes & tweaks! We're excited to get it out to players as it contains improvements to many things players have asked about and commented on. Check out all the awesome changes below and please keep your fe
23 December 2020 23:13 UTC · Community Announcements · Regulus
{STEAM_CLAN_IMAGE}/36880615/c21e04955a586c91eed6418eae3d2ac77d05e857.png Grab a FREE KEY for your friend! "JOIN" the group and enter the "CHAT": https://steamcommunity.com/groups/JoinUsInVR In the CHAT area mention Hyperwheel Overdrive, the name of the friend who needs a key so they can join you (you must mention the game name to get keys from that independent steam group). Join the group play Saturday, December 26 at 1pm EST / 10 am PST / 18:00 GMT. {STEAM_CLAN_IMAGE}/36880615/9963ec5134b151ee47390e14e4c1a37eb243d72e.png Pilot a hyperwheel car, 2197's most versatile sport combat vehicle. Race
19 December 2020 06:08 UTC · Community Announcements · Regulus
{STEAM_CLAN_IMAGE}/36880615/c21e04955a586c91eed6418eae3d2ac77d05e857.png Grab a FREE KEY for your friend! "JOIN" the group and enter the "CHAT": https://steamcommunity.com/groups/JoinUsInVR In the CHAT area mention Hyperwheel Overdrive, the name of the friend who needs a key so they can join you (you must mention the game name to get keys from that independent steam group). Join the group play Saturday at 1pm EST / 10 am PST / 18:00 GMT. Join us and JoinUsInVR.com for our upcoming LAUNCH PARTY! Rockets and lasers will be provided! =) {STEAM_CLAN_IMAGE}/36880615/9963ec5134b151ee47390e14e4c1a37e
27 October 2020 22:33 UTC · Community Announcements · Regulus
We're very close to the game being available again, and v0.9.3 marks a major milestone in that journey. We're aware it has taken very long, but we are on the home stretch now and the game you'll eventually play will be awesome from moment one of your first launch! And smooth... So many issues ironed out, and even now we're continuing to make major improvements in all areas from car and plane physics, to settings & menu streamlining. For now, if you don't own the game yet and love PC VR, rest assured that the big pain points are being swiftly dealt with (the glaring issues resolved already) and
6 October 2020 18:41 UTC · Community Announcements · Regulus
v0.9.1 (Build 259): October 6, 2020 decreased menu size & moved it closer to player various menu page layout changes added inline option selector form field type to improve settings input simplified "View & Comfort" and "Controls" settings pages implemented UI pointer tooltip system & added tooltip messages to various UI targets added tooltip descriptions to all unlockables made UI pointers turn red when highlighting some targets renamed "Classic" control mode to "Regular" as it is used for many varying control styles added menu toggle hand interactable for third-person view adjusted Motion Li
Full appinfo as delivered by Steam PICS, changenumber 34849878. Also at /api/app/1200150/raw.
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