v0.8.017
Hi everyone, a new patch (v0.8.017) is out with some quick hotfix: - fixed that refueling was not working in separated coop mode for clients Cheers!
A colony building game with an emphasis on unexpected events, online co-op, and managing a unique community. Build your colony, feed your colonists, research technologies, craft advanced weapons, explore the world, fight enemies and defend your property.
| App ID | 1200570 |
|---|---|
| App type | Game |
| Developer | ZeroTris |
| Publisher | ZeroTris |
| Homepage | https://zerotris.com/ |
| Release date | 19 January 2023 · Early Access |
| Release state | released |
| Store page | store.steampowered.com/app/1200570 |
| Last store refresh | 10 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | AColony.exe | windows |
Hourly peaks, UTC. All-time peak covers SteamRaw's recorded history.
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 11 September 2026 21:39 UTC | $19.99 | $19.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| AColony Demo | 2162360 | 3 Oct 2022 | Free |
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 24284342 | 19 July 2026 15:46 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1200571 | windows | 2.48 GB | 565.75 MB | 2042178963282208137 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 24284342 | public | 19 July 2026 15:46 UTC | 10 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:26 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Hi everyone, a new patch (v0.8.017) is out with some quick hotfix: - fixed that refueling was not working in separated coop mode for clients Cheers!
Hi everyone, a new patch (v0.8.016) is out with some smaller fixes: fixed error when selecting animal cage blueprint fixed animal feeders were not shown in shared coop priority menu Cheers!
Hi everyone, a new update is out (v0.8.015), which finally introduces the first part of the shared coop mode. This part includes the possible share of many colonists jobs, zones, the items system, the building system, and many systems regarding shared constructions and their related functions. In addition, AColony goes in a custom sale with a -35% discount for this event. (Actually, I wanted to add this 2 weeks sale directly to the end of the summer sale, but unfortunately the update needed a bit longer than expected) Important Even if I (and other players on the experimental branch) tested th
Hi everyone, Like every year, the steam summer sale is lurking at the front door and also got AColony in his hands. This hot summer, with a -35% discount. In addition, I have also a new (but smaller one) update (v0.6.055), which includes some quality of life features, like blue print visibility, copy & paste mechanics + some taming balancing. Blueprint Visibility Slider I have added a new option in the ingame graphics menu, which allows you to set the transparency / alpha value of all blueprints. This can be very useful, if you have many of them placed and your view gets more and more blocked.
Hi everyone, a new patch (v0.6.012) is out with some smaller fixes: fixed trading achievement not always updated on clients fixed production queue menus were invisible (when not selecting a empty one first) fixed many slightly wrong UI elements from last update fixed some smaller things Cheers!
Hi everyone, a new patch (v0.6.008) is out with an very important hotfix: fixed game not starting when no init.json was existing and auto created (also appeared on new installs) Cheers!
Hi everyone, a new, but small update is finally out (v0.6.005), which includes some visual upgrades, a new event and some fixes. I have to say, in the last months there was a bit going on in the background on my side, which had postponed the release of new updates & versions a little bit. (that's why I also didn't joined the winter sale this time, because I found it would have been a bit lame with nothing new to offer). But AColony will join the steam spring sale today again - first with this update (which has a bit more focus on visuals & post processing) and a planned additional one (with mo
Hi everyone, A new but small update (v0.5.092) is out which includes some smaller features like a light peaceful mode, 2 melee attack modes, defining your colonists rotation and some smaller fixes. In addition, AColony joins the Steam Autumn sale with a discount of -40%. I have to say, I've also started with the implementation of some other functionalities, but for this update I only have these smaller ones which are ready. (The autumn sale got me here a bit, because last year it was in end of november, when I remember right) Peaceful Mode (Light Version) Based on player feedback, I have exten
Hi everyone, a new patch (v0.5.086) is out with some smaller fixes: fixed not reachable mine jobs caused job schedule to stop fixed that job button was visible for trees / plants / rocks on map border added info message for trees / plants / rocks on map border fixed hotkey on rocks, plants, trees marked by other players made ui sound fixed some smaller things Cheers!
Hi everyone, A new version (v0.5.085) is finally out and includes a functionality for re-stacking items in zones and transport them in zones with higher priority, some QoL features and some smaller fixes. In addition, AColony is joining the Steam Summer Sale today with a fency discount of -35%. {STEAM_CLAN_IMAGE}/37462312/1e27c4fcde0fd18072605341f97008697b4f7cf0.png Zones Re-stack Items In Zone In the last days (and to also get some new features for the summer sale for you), I have finally added the functionality that colonists can re-stack items in the same zone for a better space management.
Hi everyone, a new patch (v0.5.078) is out with some smaller fixes: added new steam achievement (prison fight) added new steam achievement (willbreaker) added new steam achievement (perfectionist) increased the speed boost for normal & large kitchen increased the speed boost for modern & hightech weapon & work tables fixed animal hunting mark panel sometimes appeared when colonist selected increased lure range of modern & hightech animal cage scroll speed of resource overview adjusts dynamically now fixed that LCtrl + 4, 5, 6 was not selecting regarding squad Cheers!
Hi everyone, a new patch (v0.5.077) is out with some smaller fixes: fixed rare construction bug with invalid floating walls fixed that steam stats got only uploaded to server on hit goal or exit game producing animal feed also increasing animal related skill now fixed that item area tools didn't worked on map border fixed talent stars for animal taming not shown in overview fixed mood of prisoners not updated when switching cell decreased the penalty for taming / petting animals with a low skill level increased taming skill multiplier taming actions by ~20% increased skill multiplier for carin
Hi everyone, a new version (0.5.075) is finally published and contains 30 steam achievements, some updates in the picture menu + some smaller fixes.Steam AchievementsThis update includes 30 steam achievements + some steam stats, which I have setup for achieving a few of them. I have to say, there was already an ingame statistic in the game, but unfortunately it had not covered all required values. The values for trees cut, plants harvested and creatures butchered will be automatically converted to your achievement requirements. The value for eliminated creatures will also be converted to your
Hi everyone, A new version (v0.5.025) is published and contains the mechanic to transfer prisoners from one cell to another cell, a camera tracking functionality for colonists & animals + some smaller fixes. Transferring Prisoners With this update it's finally possible to transfer a prisoner from one cell to another cell. To do this, you only have to select an empty prison bed and click on the transfer button. {STEAM_CLAN_IMAGE}/37462312/9bd30fec7148ae05799b7bd993be5f5e2e2c41f9.png If a prisoner is marked for being transferred, you can select one of your colonists and command him to transfer /
Hi everyone, a new patch (v0.5.019) is out with some smaller fixes: fixed prison priority button sometimes shown on default components fixed error when item got removed from zone in count mode fixed very rare error on animal eat job fixed destroyed colonists sometimes shown in grave select menu disabled prioritize items which are already in a zone (area tool) fixed some smaller things Cheers!
Full appinfo as delivered by Steam PICS, changenumber 37940309. Also at /api/app/1200570/raw.
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