Update
Update: We are busy working on the release version of the game, but we still wanted to fix two problems in the demo:We fixed the problem with unwanted motion blur.Problem where trees could not be chopped propperly was fixed.
First-person colony simulation where strategy meets survival in a demanding, medieval wilderness. Construct gridless settlements, establish production chains, and manage the needs, desires, and work morale of your villagers to ensure their survival through the harsh realities of nature and disease.
| App ID | 1207360 |
|---|---|
| App type | Game |
| Developer | Active Fungus Studios |
| Publisher | PlayWay S.A., GameHunters |
| Release date | 2026 (coming soon) |
| Release state | prerelease |
| Store page | store.steampowered.com/app/1207360 |
| Last store refresh | 6 hours ago |
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| Date | Price | Regular | Discount |
|---|---|---|---|
| No price changes recorded yet. Price tracking starts the first time SteamRaw sees an app. | |||
| DLC | AppID | Release | Price |
|---|---|---|---|
| Medieval Frontiers Demo | 3450580 | 19 Feb | Free |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| No depot information available for this app. | ||||||
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| No builds recorded yet. | |||
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 12 September 2026 06:56 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| 38817179 | 1 | 1 hour ago | no key changes captured | |
| 38816678 | 1 | 1 hour ago | no key changes captured | |
| 38816430 | 1 | 2 hours ago | no key changes captured | |
| 38816031 | 1 | 2 hours ago | no key changes captured | |
| 38815677 | 1 | 2 hours ago | no key changes captured | |
| 38815481 | 1 | 3 hours ago | no key changes captured |
Update: We are busy working on the release version of the game, but we still wanted to fix two problems in the demo:We fixed the problem with unwanted motion blur.Problem where trees could not be chopped propperly was fixed.
Hello, Pioneers!First off, a massive thank you to everyone who has stepped into the wilderness of Medieval Frontiers. We are absolutely blown away by the reception so far. Seeing our community grow to over 45,000 players across the Steam Demo and Playtest is a huge milestone for us!The volume of feedback you’ve shared is incredible, and it’s helping us shape the frontier into something truly special.⚒️ What’s Next for the Full Release?The demo was just a tiny glimpse of the world we’re building. Here is a look at what we’re currently developing for the final version of the game:Brand New Agric
Build Version 3434 This patch includes various improvements and fixes. Gameplay - Added the Gatherer to the research and build tree, enabling a new role for resource collection. - Introduced Reeds as a harvestable resource. - Tasks cancel more reliably when interrupted or conditions change. - Crafting feels snappier after removing unnecessary timing interpolation. - AI can now access shared inventory for gathering and crafting. - General animal system refinements to support smoother behaviors. UI/HUD - New resource warning alerts you when key materials run low. - Temperature is now displayed o
Build Version 3374This patch includes various improvements and fixes.Tutorials- Added new tutorials and refined existing ones for better clarity and onboarding.UI/UX- Introduced new interface icons, including refreshed build menu and foliage/tree category icons.- Added a confirmation prompt in the main menu to prevent accidental loss of progress when performing critical actions.- Encyclopedia quality-of-life: - You can now switch entries with the A and D keys. - Corrected entry ordering so items display in the intended sequence.- Graphics settings: Replaced the Brightness slider with a Gamma s
Build Version 3356This patch includes various improvements and fixes.Gameplay- Temperature and clothing rebalance: corrected heat/cold resistance visualization, fixed edge cases (including unfinished buildings causing extreme cold), and adjusted overall temperature behavior.- Drowning is clearer and safer: added an on-screen warning and made respawns more consistent with a fallback.- Movement and combat feel better: locomotion retargeted for more responsive movement, stamina clamp fixed, and damage/stance values tuned.- Quick-time minigame: limited to a single boost across difficulties.- Torch
100,000 WISHLSITS! 🛡️ A Massive Milestone for Medieval Frontiers Survivors, we are absolutely blown away. Today, we reached a goal that felt like a distant dream when we first started coding: 100,000 of you have added Medieval Frontiers to your Steam Wishlists!From the bottom of our hearts at Active Fungus Studios—Thank You. Whether you’ve been with us since the first screenshot or just joined the frontier today, your support is what keeps our hammers swinging and our code running. Why 100k MattersFor an indie team, this isn't just a number. It’s a signal that there’s a hunger for a deeper, m
This patch includes various improvements and fixes. GameplayPrevented accidental destruction of workbenches while using them.Destroying interactable objects now safely resets nearby AI to avoid stuck behaviors.Water interactions improved:You can now pick up items underwater and still drink.First-time water detection is more reliable.Fixed an issue that could cause you to get stuck while drinking.Reduced accidental drowning in shallow swamps. Building & CraftingBuilding previews and interactions:Fixed preview/visualization issues, including winter variants.Improved underwater building behavior.
Build Version 3020 This patch includes various improvements and fixes. Gameplay- Reworked interaction flow: - Pickups now happen directly and tool actions register reliably on repeated hits. - Interaction prompts always appear, including when wielding a bow. - Fixed an issue where leaving workbenches could get stuck on the interaction widget.- Difficulty tuning: - Adjusted how difficulty affects carry weight. - Updated how sleep and certain status effects (e.g., Gravedo) interact with difficulty for consistent behavior. - Fixed a wrong “healthy” popup when sleeping while heavily affected by Gr
Build Version 2889 This patch includes various improvements and fixes. Controls- Added full keybinding support for Quick Slots 1–8. These hotkeys can now be remapped and function reliably across all keyboard layouts, including AZERTY/French.- Improved quick-slot reliability so assigned keys consistently trigger item use. Localization- Refined and corrected in-game text across multiple languages for clearer, more natural phrasing: - German, Spanish, French, Italian, Japanese, Polish, Portuguese, Russian, Turkish, Ukrainian, and Chinese. Stability- Enhanced internal diagnostics for UI performanc
Build Version 2882 This patch includes various improvements and fixes. Gameplay and Balance- Campfire rework: campfires have been updated for more consistent behavior and utility.- Warmth bonus: being inside a room with an active fire now provides a heat buff.- Sleep improvements: fixed issues with collision and interactions while sleeping to prevent getting stuck or clipping.- Status tuning: adjusted the “Dead Tired” effect to reduce its overall impact.- Interactions: restored interaction timing for stacked objects to prevent rapid or unintended reuse. AI and Tasks- Task handling: subtasks no
Build Version 2843 This patch includes various improvements and fixes. Highlights- New: Fully rebindable controls for everyone (Key Bindings menu), with modifier support and localized labels.- Major tutorial and early-game overhaul, including a refreshed “A New Home” progression, new pop-ups, and Journal integration.- Extensive localization pass with hundreds of context-accurate updates across all supported languages.- Visual and performance polish: motion blur disabled by default, improved lighting and foliage, and expanded display/monitor settings.- Balance updates: longer days, instant pick
One Week of Patches: Here's Everything We Fixed Since Demo Launch Hey folks, Thank you so much for all your feedback and input! This is extremely helpful for us and allows us to improve the game in so many areas. The demo launched on February 19th and since then we've been heads-down fixing, tuning, and improving based on your feedback and our own testing. We shipped 8 updates in the first week alone, and we want you to see exactly what changed. This are the things we changed before the start of Steam Nextfest. We are allready working on more improvements that we will probably update today in
Starting on February 19, Medieval Frontiers invites players to survive the cold and build a village they’re responsible for. This first-person colony sim moves beyond simple crafting to offer a deep, tactile world where every log placed and every surviving settler carries weight. Survival with ConsequenceThe demo begins where the genre demands: you wake up in the woods, the air bites, and work waits. But Medieval Frontiers quickly distinguishes itself by shifting focus from solo endurance to colony management. This is built for players who want systems that feel physical, visible, and earned.
New look. Same mission. 🔨Today we dropped our new Key Art for Medieval Frontiers.This is the face of Medieval Frontiers. You against nature.Enjoy the view, folks. Next week, the silence breaks. More reveals, more gameplay, more little details to obsess over.#MedievalFrontiers #IndieDev #SurvivalBuilder #UE5
@here 🚧 The Gates are Open: Beta Phase 1 Starts NowFolks,It’s been a long road of development, coffee, and fixing bugs. It is time for the next step. We are opening the Closed Beta for Medieval Frontiers.Now, we need you: Builders and Breakers! Push the game to the edge! Find major bugs and help us shape the game. Test the logistic systems to their limit. Try to build everything possible. See if the economy holds up or collapses. The foundation is solid. Your honest feedback decides where the journey goes next.What you get:Access to the Raw Dev-Build (Unpolished. Real. Buggy.).A direct line t
Full appinfo as delivered by Steam PICS, changenumber 38817179. Also at /api/app/1207360/raw.
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