Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:05 UTC.
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2024-09-06 16:52 UTC · Community Announcements · StrategyLabs
{STEAM_CLAN_IMAGE}/32389688/0f39a56a66ae908db955ba51550374cc36467793.png Hello Builders! The day you've all been waiting for is almost here! Repeatedly postponed, hinted at, changed, but never given exactly. What are we talking about..? The release date! This is, of course, the biggest event in the game's production cycle for us (and maybe even in our lives?), so we'll be doing a commemorative streaming next week to mark the occasion, so .... Next Friday (13th September), we’ll be hosting a stream to announce the release date! You can catch us on both Twitch and Steam for this special occasion
2023-12-16 12:18 UTC · Community Announcements · Emi
Stream from the latest update to Builders of Egypt: Prologue. We'll go over the news and changes to the game :) See you at 3:00 CET on Steam and Twitch
2023-12-14 18:34 UTC · Community Announcements · StrategyLabs
It is with great pleasure that I present to you an update to the Builders of Egypt game, bringing with it a number of expected changes, as well as some that no one expected, but were worth adding to the game. You'll be able to see all these changes for yourself: this Saturday at 6:00 CET when the patch will be rolled out this Saturday at 3:00 CET on Steam and Twitch, where you'll be able to watch Emi once again as she takes on the new challenges! Twitch -> official Twitch channel If you want to know more about the full version and the expected release date of the game, scroll down. Without fur
2023-07-01 18:30 UTC · Community Announcements · Emi
Hello, Builders! Today we come to you with an important post. This is because we want to summarize the most important changes you will see in the upcoming Playtests! We know you can't wait, so be sure to read on and sign up for the playtests. Be sure to share your thoughts! We also invite you to follow us on our other social media: https://bit.ly/m/buildersofegypt {STEAM_CLAN_IMAGE}/36311922/ea4ad3a0286118d2f61888973443b135fa067b47.png Economy Balans Trading and Stockpiles You pointed out the marginal chances of coming out ahead financially, even realizing the minimum requirements of the missi
2023-05-27 18:36 UTC · Community Announcements · Emi
Hello, Builders! We hope you are doing well! We greatly appreciate all the feedback you've shared with us. Your input has been invaluable in shaping the future of the game. We have some exciting updates and news to share with you today! {STEAM_CLAN_IMAGE}/32389688/d678d747bc1cafd3a2842b5670e94aff1cb10a15.png Enhanced Gameplay Experience Based on your valuable feedback, we have received a recommendation to add more scripted hints to the game. These hints can be toggled on or off, allowing players to customize their experience. For example, if there is a fire in your city, the game will guide yo
2021-02-16 16:46 UTC · Community Announcements · eien no shikaku 永遠の刺客
Fixed 1. Trader is stuck at the city gate and he doesn't go to the city stockpiles with goods for sale (occurring on saved games when player saved the game before building a stockpile and after setting trade route and choosing goods for export). 2. Granaries not working properly after loading saved game (for example workers not getting goods). 3. Building on ruins is not blocked (you can build houses on ruins and ruins should be removed first before you can place anything else there). 4. Some elements disappearing in Well's window (as well as with any other production building). 5. Pottery sho
2021-02-13 23:17 UTC · Community Announcements · eien no shikaku 永遠の刺客
Second Mission 1. Plazas are unremovable (occurring on saved games). 2. Seth's faith and the number of present shrines are not loaded properly when launching saved game. Number of shrines is displayed properly after a while. Seith's faith is reset to 0. 3. No success popup after completing all of the goals in 2nd mission (occurring on saved games). 4. Goods after demolishing stockpile are not counted properly, game doesn't show less (occurring on saved games). 5. Impossible to reach all goals when game's difficulty is set to hard (in campaign mode after achieving success in 1st mission and in
2021-02-08 20:37 UTC · Community Announcements · eien no shikaku 永遠の刺客
{STEAM_CLAN_IMAGE}/36311922/8f03d5a22cf108aba5eb0a13882d7aed1ac18c37.png Hello everyone! This is an important update that fixes most of the reported, known issues such as uncontrolled crashes and other serious bugs related to game stability. After this update all of your previous game saves will not work properly, so please do not try to use them. Fixed in First Mission Trader stuck at the city gate. Bricks production stops after a while (couriers not transporting goods from stockpiles to Brickmakers). Pottery production stops after a while (couriers not transporting goods from stockpiles to P
2021-01-15 11:37 UTC · Community Announcements · StrategyLabs
Temporary crash solution: - Restored the default DirectX11, which causes the least amount of problems, but causes a problem with farms, which uses HierarchicalInstancedMesh and which is broken in Unreal Engine 4.26.0, so vegetation on farms has been disabled until the Unreal Engine update is released I apologize to everyone for these issues.
2021-01-15 00:33 UTC · Community Announcements · StrategyLabs
0.3511A: - trader has been fixed - temporarily fixed the farm build issue and crash to desktop with code 1431 error by forcing it to run on DirectX12. BoE has been updated to Unreal Engine 4.26.0 which had a bug causing CTD on instances when playing on dx11. Instances are the basis for many things in this game, including pyramids, so temporarily the game will only run on dx12 until Epic fixes this bug. - the ability to save the game during the tutorial has been disabled. - fire risk in several buildings has been changed
2021-01-14 10:25 UTC · Community Announcements · StrategyLabs
{STEAM_CLAN_IMAGE}/36311922/020563bab296e2bba615723a789e1fb339733788.png The update concludes all changes that were made in the Prologue test versions. We are very close to the beta version, which will be announced in the devblog, so there will be a lot of updates coming soon. Compared to the previous version on the main branch, these are: - addition of a second mission - new ui - many bugs fixed - addition of a bugtracker, accessible from the game level. Remember, all bugs reported by bugtracker get the highest execution priority. - the demo version from Builders of Egypt is removed, there is
2020-07-04 09:42 UTC · Community Announcements · StrategyLabs
optimisation around the river has been fixed loading game: after collecting the goods, the carrier may have moved back to the production building and taken the goods back again, which may have resulted in a negative value of the goods produced. loading game: carrier, having delivered the required raw materials, was returning to the production building (without any effect) the number of goods owned is fixed the texture of the grass has been improved Unreal Engine version has been changed to 4.25.1 - possible fix for DX11 error problems new region map (work in progress) corrected lighting in the
2020-05-21 23:13 UTC · Community Announcements · StrategyLabs
Most of the critical bugs related to saving the game have been fixed. Thank you all for sending me your save files, it helped me a lot as usual! Changelog: fixed: stockpile and granary was losing some goods after the game was loaded fixed: the bazaar workers were getting stuck by the granary fixed: after the granary was demolished, the bazaar workers sometimes headed to a point 0.0.0 on the map. fixed: after the game was loaded, more than one trader may have appeared. fixed: the flickering and blocked trader was fixed fixed: the export and import statistics disappeared in the city goods tab af
2020-05-09 08:53 UTC · Community Announcements · Builders_Of_Egypt
This patch concludes the previous updates from version 0.15045, which were available in the beta branch of the patch_test, all changelogs are available in the forum. Additionally, several problems with loading the game have been fixed, especially with counting residents, employees and removing buildings. For those who haven't followed these updates, a save game is available from now on, but note: this is still work in progress. If there are any bugs, inconsistencies, or missing information after loading the game - please send me your save file to info@strategy-labs.com, it will help me a lot i
2020-03-05 23:09 UTC · Community Announcements · Builders_Of_Egypt
Patch 0.15043A Changelog: new- from now on you can pause the game with a space bar fixed- the next steps of the tutorial will now scroll the text to the beginning improved - another changes in the UI; -darker backgrounds -fonts and colors changed improved - chinese translation improved - french translation improved - portuguese (BR) translation In next update - it may take more than one day fixing a requests of the neighboring city more clear information on what is currently happening fixing stopping building functions adding a quick preview of what resources the player has the possibility of
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