2025-11-29 17:19 UTC · Community Announcements · StrategyLabs
{STEAM_CLAN_IMAGE}/32389688/fb1428103f02ae75bc3fca8cedde511ae04386e1.png Hey Builders! A quick heads-up: the past few weeks have been busy - the recent “silence” was only apparent because we’ve been wrapping a solid batch of improvements. We gathered your feedback (thank you!) and focused on what most affects comfort: performance and memory management. This patch is a meaningful step toward smoother gameplay and faster mission starts. We’re not stopping here, more changes are on the way. Update 1.5048 – Patch Notes Highlights Significantly reduced RAM and VRAM usage. Numerous graphics bug fixe
2025-11-25 19:00 UTC · Community Announcements · StrategyLabs
{STEAM_CLAN_IMAGE}/32389688/58fb242e019cae83c043d58027c2db1c08633ac7.jpg Hey! If you enjoy classic city builders with a rich ancient-Egypt vibe, please consider nominating Builders of Egypt for the Steam Awards 2025. From the Nile Delta to Nubia, you’ll shape a dynasty across a full historical campaign or a creative sandbox: plan districts, balance trade and economy, care for your citizens, command armies, and raise pyramids and temples brick by brick. Watch settlements bloom along the Nile, manage floods and logistics, and turn a patch of desert into a thriving capital. . . . But first a brie
2025-09-12 20:07 UTC · Community Announcements · StrategyLabs
* Fixed language display in the main menu More fixes coming soon.
2025-09-06 21:30 UTC · Community Announcements · StrategyLabs
{STEAM_CLAN_IMAGE}/32389688/a99527e47b7e6c21298b56cce004ca4021aeff01.png Builders of Egypt 1.5 - Now Live on Main Branch! Version 1.5 has now officially left the test branch and is LIVE on the main branch for everyone! This is a major milestone for Builders of Egypt, as the entire game now runs on Unreal Engine 5.6. IMPORTANT: From this version onward, Builders of Egypt requires a graphics card supporting DirectX 12. If your hardware does not support DX12, please use the legacy branch (details below). What’s new in version 1.5? Version 1.5 is the result of a complete migration to Unreal Engine
2025-07-24 17:03 UTC · Community Announcements · StrategyLabs
{STEAM_CLAN_IMAGE}/32389688/acab8bd639ab500e231ffa090d382d2509694263.png Builders of Egypt 1.5 - Major Engine Update (Test Branch Release) IMPORTANT: This update requires a graphics card supporting DirectX 12! With this release, Builders of Egypt now fully relies on DirectX 12. If your hardware does not support DX12, you will not be able to play the new version. Please note: This update is currently available on a separate patch_test branch. It will remain there for about two weeks as a transition period, during which we will be conducting intensive tests. After that, version 1.5 will become t
2025-05-28 21:46 UTC · Community Announcements · StrategyLabs
Builders of Egypt – Major Update! Migration to Unreal Engine 5.5 Dear Builders, First of all, I want to sincerely apologize for the long silence on my side. I decided to step back and return only when I had real, substantial progress to show, rather than keeping you updated on every small step. I believe this approach is more honest – after all, you want to see tangible changes in the game, not just words. Today, I finally have something worth sharing. A New Engine – A New Chapter for Builders of Egypt After many months of hard work, Builders of Egypt has been migrated to the latest Unreal Eng
2025-03-26 18:18 UTC · Community Announcements · StrategyLabs
{STEAM_CLAN_IMAGE}/32389688/4b86d786f192651316f688639dd446503c682a00.png Builders, here comes the March update! It's been a while since the last update, but as promised – here’s the big March update. The weekly patches have been temporarily put on hold because… well, I decided to overhaul the game’s code. More details on this madness below. Why a code overhaul? Let’s not sugarcoat it – the game has a lot of quality issues, and we all know it. Many players don’t enjoy it, and there are many reasons for that. Some mechanics were never fully developed, some ideas remained unfinished, and others s
2025-02-28 17:51 UTC · Community Announcements · StrategyLabs
{STEAM_CLAN_IMAGE}/32389688/01b24e94c76647dfb599967fff6fd6377a1d1784.png Hey Builders, in today's update small things, meanwhile collecting more serious topics for the big update, as I am currently dismantling the game and want to hit serious bugs more comprehensively. The upcoming festival will also see the same or better promotion than the last one. To all those who dared to try BoE, thank you very much, and I hope they will stay here longer as the dust settles after the drama of the release and concrete plans for improvement emerge from under it. Regarding this big update. Let me write abou
2025-02-21 17:52 UTC · Community Announcements · StrategyLabs
{STEAM_CLAN_IMAGE}/32389688/6b075e0bccc5466295b6f10616d9f9a383f61716.png Hey Builders! Another update, more changes. This time I managed to hunt down one stubborn bug, which could have quite an impact on gameplay. It will be discussed below. Preparations for the big update are underway, I'm working on interface changes and maybe a complete overhaul of the tutorial in the first mission (if I make it). The priority is the UI and the tiresome bugs, which are terribly difficult to look for, but something is slowly managing to find. Some of them are in the test version, so before I make it public I
2025-02-14 17:09 UTC · Community Announcements · StrategyLabs
{STEAM_CLAN_IMAGE}/32389688/625fdcb3496fbd81ebdfbf038dc727b802b64a47.png Hey Builders, hope you are well! I'm still collecting ideas and suggestions for the big update, if something else is on your mind - go ahead and write, I'll try to add it to the game. Several ideas are already implemented in the game even if they require a lot of attention to changes in the game code. Fixes: (new) added the ability to pause the voiceover while loading the game repaired chariot settings in stockpile fixed display of sphinx on minimap fixed display of icons for papyrus maker further fixes for the culture ba
2025-02-07 19:47 UTC · Community Announcements · StrategyLabs
Builders, we have some news for you! In March, during the City-Building Festival, we will release the first major update, which will bring more changes than the smaller patches we’ve been publishing almost every Friday on Steam. The list of things you’d like to see in this update is still open, so if you have any suggestions, the best place to share them is on Discord. As you probably know, since the beginning of February, it's just me working on the game, and I can’t always be everywhere, so Discord is the fastest way to reach me with your ideas. We also have great news for those who prefer D
2025-01-24 17:22 UTC · Community Announcements · StrategyLabs
{STEAM_CLAN_IMAGE}/32389688/4c0d54a6ecb8d03b8fd2a20f96fe846e38cc53ed.png Hey Builders! In the meantime, while fixing bugs and addressing the most tiresome problems with e.g. monuments, I'm also working on improving the UI - we're at the beginning of this process so the further away from launch the more serious things will be changed. In this update: added switching of carriers between the same workers coming from the same building added ability to check which building a carrier goes to and from which building he comes from added a missing reed on map 10 fixed several minor errors in the displa
2025-01-15 17:35 UTC · Community Announcements · StrategyLabs
{STEAM_CLAN_IMAGE}/32389688/81cf7902aa1a8ced652126a70b9191ae53afdd45.png Dear Builders, As you all know, the launch of Builders of Egypt was not an easy moment for us. The scale of the failure is hard to bear, both for me and the entire team. It’s difficult to pinpoint a single cause—there were many—but what matters now is: what’s next? Some of you may already know about the gradual closure of Strategy Labs, which means that the dream of creating new games will remain just that—a dream. However, I, as the game's creator, will stay at the helm to improve Builders of Egypt, fix all encountered b
2025-01-10 16:14 UTC · Community Announcements · StrategyLabs
{STEAM_CLAN_IMAGE}/32389688/f1b4bf41ba705a74e18ec63924d45a0b5956064c.png Hey Builders! More fixes, you report a lot of them, we are listening, working and not giving up. - The first fixes for the LOD, visible in particular on the foliage, which when moving very quickly changed quality. Work on this continues. - Scoring corrections at the end of the mission. The intention was to pass the mission as quickly as possible (the effect of time on scoring) but the conditions were too radical so now the first balance. The required number of points was reduced and also the effect of time on scoring was
2025-01-09 15:38 UTC · Community Announcements · StrategyLabs
{STEAM_CLAN_IMAGE}/32389688/998ca5f4e7ea538cd7e35748646944fb0840252c.png Hey, Builders! First hotfix available. I sincerely apologize to all who experienced the following bugs, I know how frustrating it is: - fixed: the problem of not being able to advance to the next level in the campaign has been solved. The fix works on new game and on save game, in this case you should: load the campaign save, wait a second (the fix will work) and load the campaign from the main menu again, it should load the next mission normally - fixed: after finishing the campaign mission, the game returned to the load
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