Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:32 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
11 December 2025 18:00 UTC · Community Announcements · Merrick
Guardian of Lore didn’t begin with a design document or a business plan. It began with a question I couldn’t ignore anymore:“Am I proud of what I'm doing with my career? Will I be able to see my son face-to-face one day and tell him I didn't give up on my dreams?”Years before creating Guardian of Lore, I felt a growing fascination with Latin American art and mythology.The Inca Trail planted the seed.A visit to La Capilla del Hombre — the museum and home of Oswaldo Guayasamín — changed something inside me.I wanted to build something that celebrated culture, knowledge, and the stories that defin
20 August 2021 01:56 UTC · Community Announcements · Merrick
Greetings everyone!! It's been a while since we uploaded the last patch. Thing's been crazy around here, with us working on the upcoming DLC and fixing as many bugs as people has reported and we've found ourselves. Nonetheless, there's been a request going around from many people asking to lower the difficulty of certain bosses, so they could navigate the story and the Latin American Myths, without having to stress out about the bosses. So... Difficulty Settings are in the Pause menú now Inside the menú there are two new options now. One to change the difficulty of the game, and one that enabl
1 August 2021 19:01 UTC · Community Announcements · Merrick
Greetings Amazing People!!! Let me begin by thanking each and every one of you for supporting us, being that you supported us by buying the game, the soundtrack, or even just by helping us spread the word of Latin American Mythology through social media sharing... just knowing we caught your interest means the world to us. Let's now get to where you want to be. HOW!? I MEAN HOW!? Can I win a ticket that can purchase me virtually any game I want? {STEAM_CLAN_IMAGE}/36559210/1c665d5c1868a5161344161ce7e7f0fe4b7697d8.png Easy peasy. Just post a review on Steam, from all the reviews that have been
22 July 2021 20:09 UTC · Community Announcements · Merrick
Updates first Controllers udpate We've made the shield block faster and more accurate between the moment the animation finishes and the shield starts blocking damage. Jumping is now slightly faster as well. Hopefully, this will fix the issue some people had made them feel the game wasn´t responding to some commands. Level´s updates Some items were moved around so players will see them easier. Some enemies were switched to provide funnier combats. And now... Exciting news!! Upcoming updates Everything is getting ready for you to change the game difficulty settings. A system is being installed s
26 June 2021 15:42 UTC · Community Announcements · Merrick
Hello People!! We've been going through many streamings of the game and noticed that some people were finding hard to find some secrets and more importantly, how to save each level. So we added some more clues!! We're also tweaking more some controllers so they respond smoother to people who are not used to old-school action platformers and just want's to learn about Latinamerican Mythology. We've killed some small bugs. And we're streaming today!! So Join Merrick as he punishes some of his own creations. Cheers
12 June 2021 00:51 UTC · Community Announcements · Merrick
Hello people!! Once again, thanks to those who bought the game and played it. That support means the world to us! We've heard your suggestions and requests and this is what we did about it... These are the patch notes for June's Update. First and foremost. Many people have said that they dislike that once you began hitting or casting, there was no way to cancel that. Although it was intended that players are forced to think before smashing buttons, this seems to be something you didn´t enjoy. So starting now, jumping or dashing will cancel casting stance and break you off the attack animation
28 May 2021 21:25 UTC · Community Announcements · Merrick
Hi Everyone! This is the first patch we've created after the initial Game release. What does it have? Well... First of all, it was brought to our attention that the game must be windowed to be played with some controllers for people with disabilities. We made this a priority and it is now working properly. Second important fix. There was an issue with starting the game for some people in ASIA. This was due to the alphabet difference used in the name of the month... I know... we didn´t know... it should work now, without a problem. Some minor not worth to talk about. As usual, if you find anyth
10 May 2021 22:44 UTC · Community Announcements · Round 2 Games
This is it, folks! This highly awaited Guardian of Lore DevLog contains an explosive bit of news! If you have been paying attention to our social media outlets, please don’t spoil the surprise for those still in the dark. If you haven't… then buckle up, you’re in for quite a ride! In-Game Updates Bug slaying time! The content is finally 100% finished and put together in Unity! This means exactly two things - we’re days away from the finish line AND, as we speak, we’re deep in the throes of intensive debugging. This stage in the development of an indie game like ours, with so many layers of com
24 February 2021 17:11 UTC · Community Announcements · Merrick
In-Game Updates The finish line is near! We’re super close to finishing all the content in the game… WHOA! What?! Does that mean Guardian of Lore will be out soon?! Hold your horses, now! It won’t be out just yet, sorry to disappoint you, folks. However, it means the game is that much closer to being ready for the final polishing and debugging rounds. 100% Finished items and New Enemies All of the items are finished, finally! We made sure to balance the item types properly throughout the game for an optimum gaming experience. There’s a Steam achievement waiting for those heroes who manage to f
1 February 2021 21:47 UTC · Community Announcements · Merrick
It's a new year and for us, it's the year of GOL (Guardian of Lore... of course!!) And with the new year, and the upcoming full release for GOL, we'll be taking part in the Steam Summer Festival: February edition. This gives us a new opportunity to Livestream our game and we'd like to take the opportunity to show you a Latin-American Myth-Based level not featured in the Demo (Available of course on Steam). Watch as our own Audiosource (AKA: Charly) will take a shot at one of the hardest bosses in the game while we try to answer any question you may have and might want to have the answer to. Do
9 November 2020 14:46 UTC · Community Announcements · Merrick
So September is finally over! Did anyone wake up the guy from Green Day? Didn’t that joke stop being funny five years ago? :( September lasted at least as much as January, didn’t it? It must probably be the back to back development sessions we’re immersed in! While the global pandemic still rages on, we have gotten used to new working habits and are trying to make the most of this situation. Sayri and the rest of the Guardian of Lore gang have been thriving in this “new normal”, let us tell you more about the changes we’ve implemented! Guardian of Lore In-Game Updates Double Trouble for the Gu
24 September 2020 12:27 UTC · Community Announcements · Merrick
Hey, folks! Hasn’t it been ages since we last reported back to you with updates on the Guardian of Lore universe? Actually, no! It feels like April, but it’s September already, can you believe it? This was the month we had originally planned for our Indie platformer release date. Alas, the Covid-19 pandemic took us by surprise and turned our lives upside down. The good news is that we’re working full steam ahead now, fully immersed in this new normal, and our new release date of February 2021 is set in stone. Come on, now, fasten your seatbelts and join us in this magical mystery tour to the d
4 August 2020 21:32 UTC · Community Announcements · Merrick
We blinked and another month went by! We sound more and more like old people, don’t we? =( Anyway, we’re back, folks! With tons of news on your favorite indie platformer: *drumroll* Guardian of Lore! So, what have we been up to this past month? Just wait and see! We promise you’ll enjoy the read and the ride! ;) In-Game Updates Rounding-up Guardian of Lore’s 2nd Level! We’ve given the final touches to the Snowy Mountains of Merida level. This is the 2nd level overall, in case you’re just joining us now. Boy, is it looking amazing! What have we changed? Some background text and several technica
6 July 2020 17:16 UTC · Community Announcements · Merrick
Guys, we’re still quarantined due to the Coronavirus! We’d hoped we’d have different news to share come June, but the truth is we’re still working from home… but hey, we’re making the most of it, and we can still wear slippers and bed hair to every team meeting. We’re confident no one wants to see that live… some things are better left to the imagination. It’s been a super eventful month for us, and we’re excited to share every bit with all of you. Sit tight, cause Guardian of Lore is back, and we have news! Guardian Of Lore @ Steam Game Festival - Summer Edition We’d shared in our previous de
8 June 2020 15:58 UTC · Community Announcements · Merrick
Venture into a magnificently crafted world of Native American folktales A living consciousness contained within his ancestor's Amulet lures Prince Sayri into a Mystic Library. Where the knowledge of extinct civilizations was recorded. Enter each story with the power of the Amulet. Become the Guardian of Lore; bring each book to life, meet unforgettable stories and characters, and fight to keep the Lore of old alive! Guardian of Lore is an epic 2.5D action-adventure platformer. You'll explore a plethora of uniquely crafted worlds in the quest to save the work done by your ancestors from certain
Full appinfo as delivered by Steam PICS, changenumber 34850384. Also at /api/app/1211740/raw.
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