Update Notes for 2024/10/23
UI: Add Turkish Language UI: Add missing localization strings to mission retry / failed screens and countdown timer.
Pilot the Megacopter, a sentient weapon that gains power by feeding on the blood of its enemies. Play through the campaign featuring seek and destroy, boss, rescue, and defense missions against the evil reptoid army. Upgrade Megacopter with the fabled AZ-TECH: ancient weaponry and armor.
| App ID | 1228360 |
|---|---|
| App type | Game |
| Developer | Pizza Bear Games |
| Publisher | Pizza Bear Games |
| Release date | 21 June 2024 |
| Release state | released |
| Controller support | full |
| Content descriptors | Frequent Violence or Gore, General Mature Content |
| Localized names | koreana 메가콥터 : 여신의 칼날 japanese メガコプター:女神の刃 brazilian Megacopter: Lâminas da Deusa latam Megacópter: Cuchillas de la Diosa |
| Store page | store.steampowered.com/app/1228360 |
| Last store refresh | 9 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | megacopter.exe | windows | ||
| 1 | Megacopter.app/Contents/MacOS/megacopter | macos | ||
| 2 | megacopter | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 11 September 2026 21:59 UTC | $9.99 | $9.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 16158684 | 24 October 2024 00:57 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1228362 | linux · 64 | 321.16 MB | 248.10 MB | 8488985485863910997 | ||
| 1228363 | macos · 64 | 322.21 MB | 248.43 MB | 5192282712293983567 | ||
| 1228364 | windows · 64 | 312.67 MB | 247.02 MB | 2739892162738952711 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 16158684 | public | 24 October 2024 00:57 UTC | 9 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:59 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
UI: Add Turkish Language UI: Add missing localization strings to mission retry / failed screens and countdown timer.
To celebrate the release of Megacopter in new languages, we're having a sale! We've added support for Spanish, French, German, Brazilian Portuguese, Japanese, Korean, Russian, and Polish! Operator's store localized in Japanese: {STEAM_CLAN_IMAGE}/37055407/ec1e9d4defea7a166b5cb7e8efb991dd3510228c.jpg Loadout localized in Brazilian Portuguese: {STEAM_CLAN_IMAGE}/37055407/cc2eb971892e93698659e64388b18124ec9b5dd2.jpg We've also added lots of improvements and fixes since our last major update. There is a new easier campaign difficulty, Chillin', which smooths several difficulty spikes in the game a
UI: Update default button and text colors. Should be easier on the eyes and a overall visual improvement to menus. UI: Update shop/altar purchase trees to better show which areas are still locked and colors differentiate the purchased/unpurchased options. UI: Misc improvements to padding/spacing. Gameplay: All crates take significantly less shots to destroy when looking for items inside. Most are just 1 shot.
UI: Update full screen cinematics to preserve the pixel art style full screen and be consistent. Gameplay: Reload times for weapons are now based on how many shots were depleted. Example, 50% shots used takes 50% less time. This effects gatling gun, plasma gun, and rockets. Gameplay: In addition to the existing automatic reload from weapon switching, the selected weapon will automatically reload after a delay. Any automatic reload can be interrupted by firing which will still restore shots based on the reload time remaining. This effects gatling gun, plasma gun, and rockets. Gameplay: New relo
UI: Conversation dialog made smaller when it's not a paused conversation. UI: Adjust default HUD edge offsets to be less (effects new players only). Bug Fix: Crash that could happen while paused with a smaller in-game dialog open. Bug Fix: Off-center portrait radio static effect on scaled resolutions.
UI: Add progress bar in HUD to show cooldown for abilities. UI: Rework cinematic of reptoid fatality in first mission. UI: Update difficulty selection icons. Gameplay: Add savepoints in Brain Boss mission when capturing radar domes. There is still a checkpoint before the boss.
Gameplay: Reduce cost of 3rd weapon slot upgrade from 350->250. Bug Fix: Crash introduced on reptoid heavy w/ laser on today's patch.
Gameplay: New sound effects for laser weapon. Bug Fix: Scaling for HUD map icons and weapon icons. Bug Fix: Scaling for HUD hint overlay. Bug Fix: SAM site projectiles would sometimes not be able to be shot down if the site was destroyed in the middle of launching. Bug Fix: Blood orb map icon should disappear quickly after attracting it when the auto-pickup-orb upgrade is purchased.
Gameplay: New gameplay difficulty available when creating a new campaign, 'Chillin'. This difficulty lowers enemy health by 25% (including bosses), reduces the difficulty of some boss abilities, reduces the amount of enemies in 'attack waves' (like the Pizza Bear levels), and still allows Goddess Blessings to be used on mission failure that stack with these difficulty reductions. Gameplay: New achievement - 'Medium Well': 'Complete Base Campaign on Normal Difficulty With 4 or Less Goddess Blessings'. Player's with an existing completed campaign should be able to load the campaign and get this
Hey everyone! We have been absolutely blown away with the reaction to Megacopter, and honestly we’re a bit lost for words for how awesome each and everyone of you have been. We’ve been hard at work on a whole host of changes, which you can tell from all the patch notes over the last few weeks, but we wanted to stop by today and just let you know what’s going down on our end of things. Steam Deck Verified Quite a lot of you have already been enjoying Megacopter: Blades of the Goddess on Steam Deck, but getting the official verification means that we are now able to show the world that the game
Inspired by the Strike series (Desert/Jungle/Urban Strike) and Choplifter, Megacopter: Blades of the Goddess is a lot of fun if you love fast-paced shoot 'em up action. Read the full article here: https://www.gamingonlinux.com/2024/07/megacopter-blades-of-the-goddess-is-a-quality-shoot-em-up-throwback-to-desert-strike
UI: New revision to loadout screen. More improvements to come.
UI: Some more work on supporting retina display resolutions for MacOS windowed mode. Bug Fix: Fix conflicts with multiple conversations being requested by the game on the screen where it could sometimes get stuck within a mission.
UI: Message for ultra wide resolution support 'coming soon' should now display in video options. Gameplay: Added video option to do 'OpenGL full screen' instead of 'full screen windowed' mode. This was primarily added to better support MacOS full screen. Support for high pixel density retina displays still needs improvement.
UI: Add detailed ammo counts to mission map screen (full map view). This was a requested feature to be able to see the full ammo count and capacity. UI: Cleanup mission map screen and add thin borders to map/minimap. UI: Adjust some more HUD transparency values for consistency. Gameplay: Reduce cost of cluster missiles weapon and charged orb weapon by 50 tokens each. Gameplay: Reduce cost of cluster missile targeting computer upgrade by 200->150, and level 2 300->250. Gameplay: Increase targeting arc that is added by cluster targeting targeting computer upgrades by +5 degrees per upgrade. Game
Full appinfo as delivered by Steam PICS, changenumber 37442455. Also at /api/app/1228360/raw.
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