Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:29 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
20 October 2021 14:10 UTC · Community Announcements · Core
Hello guys, during the upcoming Steam Digital Tabletop Fest I will be able to discuss at The Discord Chatroom from 9 pm CET to 12 pm CET. I will openly discuss all that will be included in this game as well as things in the future planned for the Fullybroken franchise, new games as well as everything else games and indie game development in general. Come and join me.
20 October 2021 13:58 UTC · Community Announcements · Core
Here are all the changes in this build: Fixed a bug with shop not rendering all items correctly Fixed a bug with Faction Action menu not showing correct enemies intent/futures Faction actions menu is now available from everywhere City UI is now cleaner Cut a couple of things that unfortunately didn't add that much value to the game like settlement scenes You can now sacrifice cards in order to get more time left and more money Enemies no longer attack settlements Lowered number of enemies showing to improve game readability Additional panel to improve readability of game events Good news is th
6 June 2021 16:29 UTC · Community Announcements · Core
There is a new version of the game released after a long hiatus and there are tons of changes including: -The Addition of Factions Actions which are cards to be used to improve your faction or fight the enemies factions. -New and improved character creation screen -Tons of bug fixes including a couple of game breaking ones -Improved battles -A new starting quest -Improved the main game UI -Improved the main game look. And here is a sneek peek of the new look: {STEAM_CLAN_IMAGE}/36755778/1d7fb6407067e0fa52f0d32c0b658d7d8bbdca5b.png
28 June 2020 23:08 UTC · Community Announcements · Core
For this version this additions have been made: -added autosave and removed manual save as this made more sense in the context of the game -added 20 new abilities -fixed a bug where Luck skill chance value was wrong -fixed a bug where Strength skill chance value was wrong -fixed a bug where Constitution skill chance value was wrong -improved non hardcore mode -multiple damage/healing text now show as one if it makes sense to show them as one -added stun and freeze ability progression based on level of ability -quests now give more xp -sacrificing abilities now works -trap abilities now work co
25 June 2020 21:25 UTC · Community Announcements · Core
I've decided for the game to take part in the Summer sale. Get it while it's there. Every sale means a lot to me as it means I get to do this longer, which has been a dream of mine for so long. But it's not all about me, I'm just trying to make games that will be great to play, deep,, tryout new ventures in terms of design and games. All the best.
25 June 2020 15:48 UTC · Community Announcements · Core
The latest update is now live. This are the things added: -added the basis for synergy. This system will be improved on greatly in the coming days as well as even more content added to it. The basic idea of this system is adding way more depth to the game, simply for the reason that it will make it more strategic, offer the player an opportunity to feel smart and will be more satisfying in general. -increased the maximum abilities from 4 to 9, but the extra slots are now uncovered as you level up. -increased the experience from higher tiered enemies. -added quest indicator UI widget -encounter
24 May 2020 12:07 UTC · Community Announcements · Core
In the long awaited update there are currently tons of new additions. -New beta branch with almost daily updates. This is obviously a bleeding-edge release channel. If you are interested do contact me to inform you how to get into the beta branch. Polish -Added a slight animation for the trees -Interactables have now an animation to give them more visual importance -Improved battle screen -Added vfx to every ability -Added a clearer turn indicator to show whose turn it is -Improvements on the main map ui -Due to the user feedback by scimuse I've implemented: -Ability icon scales up when you ga
11 May 2020 10:05 UTC · Community Announcements · Core
Hello everyone, I had some unfortunate news why the updates were slow in the past month. Well the COVID-19 took it's toll on everyone including me, and so my ability and time to work on the game were both gone. Fortunately this is all in the past right now. This week or the next one I will try to get the game to a daily update stage just to get the game's development back on track. First and foremost there is gonna be some optimization, visual polish, particle effects for all abilities, some critical and not so critical bug fixes. You can expect the updates in the next 2-3 weeks. After that th
17 March 2020 12:28 UTC · Community Announcements · Core
The daily update is now live. Bug fixes connected with the tutorial, freezes as well as other improvements are now live. Now the tutorial shouldn't cause any freezes, as well as the tutorial now saves itself so it will no longer show if you've already seen it. Other improvements include: -Fixed a bug that wouldn't let you start a new game if you've already died -XP bar now shows the correct percent of xp -XP reward UI is now correctly animated -a couple of freezes are probably fixed too Thank you for your understanding, all the best and game on!
14 March 2020 14:37 UTC · Community Announcements · Core
Improvements Improved the font readability on some of the fonts(Get your eyes checked, stop bothering me) Automatically interact with an interactable object upon getting to the destination Changes The settlement progress values have been changed so settlements will now grow faster(I put some steroids if anyone is interested how it works behind the scenes) Additions Added an option to save and load your progress(groundbreaking feature of the decade 10/10) Added an option to report an issue directly to the developer Bugs squashed It's almost spring, so you know what that means... bugs in your ho
Full appinfo as delivered by Steam PICS, changenumber 34851305. Also at /api/app/1234580/raw.
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