Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:54 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
23 September 2020 04:50 UTC · Community Announcements · Dogwood Gaming
Hello everyone! We've made some pretty big updates in this version and we hope you'll see a huge boost in stability because of it. Moosh has had his specials reworked to make him a bit more balanced. Sound effects have been reset so they will properly change based on your audio settings. Private games are now able to properly ready with the right amount of people and clients should no longer see a mystery ghost fork in their UI now! Please let us know if there are any issues!
18 September 2020 05:33 UTC · Community Announcements · Dogwood Gaming
Hello everyone! We have a small update tonight, but we think it will make a big difference. We've made some small stability improvements and fixed a bug where Moosh's sound effects would go off too many times. The biggest fix is we have put a cap on how fast you can launch someone out of the map. We hope that this will stop characters from being launched beyond the kill-zone, causing them to essentially stop existing! We also added a few fixes to the respawning system, so you now always respawn, and the game should end when the correct amount of players have died! If there are any bugs we have
16 September 2020 04:16 UTC · Community Announcements · Dogwood Gaming
Hello everyone! Small update tonight, we improved a lot of the sounds so that they will properly fire off at the right times. We've also made some more stability improvements. A lot of issues seem to stem from outdated drivers so if you have continuous issues please make sure your drivers are up to date!
15 September 2020 01:58 UTC · Community Announcements · Dogwood Gaming
Hey everyone! We have improved the lobby and ready system so that things are a bit more stable when people come and go from lobbies. Today has been an awesome launch day and we look forward to continue hearing from you all
14 September 2020 00:44 UTC · Community Announcements · Dogwood Gaming
Hello everyone!! We are so excited to open up K'nife Fight to all of you, and we are looking forward to hearing what you think of it! This early access period is so we can fully open ourselves to feedback and ensure that we fix all major bugs that will come up. We are aware of two bugs that we are looking into and we want to let you know about. The first is an issue with online games of more than two people. We are constantly working to improve stability of the online matches, it feels like too many things are being loaded at once and we're trying to find the best way to get everything in. Thi
6 June 2020 00:51 UTC · Community Announcements · Dogwood Gaming
Play with the developers! Tell us how great the googly eyes look! Join us as we play K'nife Fight with all of you in the first ever demo set in one of our favorite bars, Hysteria. We'll be playing with all of you, answering questions, losing to all of you, and hopefully we'll have guest matches with other developers. We're happy to talk about all parts of development and we would LOVE your feedback! The demo is representative of the core game, but we want to know what to add or what to change to make the game better for you guys!
Full appinfo as delivered by Steam PICS, changenumber 34851602. Also at /api/app/1243290/raw.
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