Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 23:38 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
| Change | Old | New |
| Branch public timebuildupdated |
1789169898 |
1789183238 |
| Build time on branch public |
11 September 2026 23:38 UTC |
12 September 2026 03:21 UTC |
| Build on branch public |
25264288 |
25266546 |
| Depot 1265011 download (public) |
16,390,944 B |
16,387,632 B |
| Depot 1265011 size (public) |
22,195,509 B |
22,190,673 B |
| Depot 1265011 manifest (public) |
433166932579290775 |
2953703482724044068 |
| Change | Old | New |
| Branch beta timebuildupdated |
1789169898 |
1789183238 |
| Build time on branch beta |
11 September 2026 23:38 UTC |
12 September 2026 03:20 UTC |
| Build on branch beta |
25264288 |
25266546 |
| Depot 1265011 download (beta) |
16,390,944 B |
16,387,632 B |
| Depot 1265011 size (beta) |
22,195,509 B |
22,190,673 B |
| Depot 1265011 manifest (beta) |
433166932579290775 |
2953703482724044068 |
| Change | Old | New |
| Branch public timebuildupdated |
1787502643 |
1789169898 |
| Build time on branch public |
23 August 2026 16:34 UTC |
11 September 2026 23:38 UTC |
| Build on branch public |
24892701 |
25264288 |
| Depot 1265011 download (public) |
16,385,424 B |
16,390,944 B |
| Depot 1265011 size (public) |
22,187,017 B |
22,195,509 B |
| Depot 1265011 manifest (public) |
6358891907495027263 |
433166932579290775 |
15 August 2026 21:31 UTC · Community Announcements · Anodaxia Devs
RainfusorOur next project finally has a store page! It's similarly weird and emergent like Super Chaos, but skills are made from modular elements that generate runes, and you use runes for arcane synergies, and every enemy is segment-destructible, so kind of an inversion of Super Chaos!TutorialSuper Chaos now has a simple 4-stage tutorial that should familiarize players with Rifts, Wisps, Dashing, Invisibility, Hex-Lifesteal and RockNew MechanicsEnemies Can't See behind RockRifted status (previously Rift Armor) now also makes you Invisible (breaks in Melee)Rift Damage (dark violet) now boosts
11 March 2026 12:48 UTC · Community Announcements · 6 Distortions
A demo is now available A more informative final screen Changed level counts to 2, 3, 6, 7, 8, 9, 10, 10... for easier early mutation unlocks New players now always unlock the Voidshift Dash mutation first
9 March 2026 10:00 UTC · Community Announcements · 6 Distortions
Text rendering is now ~3x times faster Removed test-related GPU resources, freeing up VRAM Better worm shapes
7 March 2026 07:06 UTC · Community Announcements · 6 Distortions
Readability and QoLThe player is now much paler/lighter than the enemiesExtremely obvious internal healthbars for both enemies and players, enemy eyes moved to their fronts to make them more visibleEnemies flash towards white when damagedPlayer attack animationsDamage-over-time (annihilation, rift damage, hex damage) now accumulates and is released 3 times per second (or on trigger) instead of being dealt every tick to be more visibleAll damage types now have their own SFX, including the damage-to-the-player (with a very noisy annoying sound that you won't missDamage Numbers, including self-da
7 February 2026 11:24 UTC · Community Announcements · Hush Distortions
Bloody water added under damage particles, damaged players, wisps and pseudo-projectiles, can be disabled in Video settingsA clearer melee range indicator, can be disabled in Video settingsVoidshift Dash VFXVolumetric shadowsMud kicked up on motionMuch more realistic graphics (again)Better wall visualsReworked damage particles (again)Reworked Rift visuals to look more like a vortex into a different dimensionReworked Blast visuals to look more like sound wavesMuch thicker arms on Ward to make it clearer when Ward happens
3 February 2026 13:10 UTC · Community Announcements · Hush Distortions
Thundering Pain now actually thunders with booming VFXMuch more physics-accurate backgroundEldritch wall VFXRemoved foreground distortionShinier damage particles
2 February 2026 12:56 UTC · Community Announcements · Hush Distortions
Okay.Mutations RemixThe much more extreme mutations are here!Full list:Rift and Rift Armor Mutations were mergedAdded Instincts mutations to remix the general playstyle (normal vs careful-style vs wild-style)Every other mutation has become much more extreme and packed with effectsMutations can only be swapped before 1st Level to prevent useless superpowers (can be changed per request)New MechanicsAnnihilation: on reducing Hex via Antihex, on reducing Antihex via Hex, on overflowing Hex: Damage+Lifesteal+Energy because Hex+Antihex hybrid builds were boring beforeInvisibility: a lot of superpowe
22 January 2026 23:42 UTC · Community Announcements · Hush Distortions
The game price will increase after this sale ends, and a major replayability improvement update (already available on the beta branch, needs more testing, it's very large) will be released after this one to fit the new priceChanges in this UpdateAdded Bosses: very large enemies that have base enemy traits but also can spawn pseudo-projectiles and have their own levels and always control-resist your strongest color to make players "work" for it like a review requestedSet Boss Levels as levels 3/6/10, each having 1/2/3 bosses respectively, Boss Levels don't have wavesAdded two new biomes for bos
17 January 2026 18:35 UTC · Community Announcements · Resonant Distortions
Impulsively importing mechanics from our next secret projectWild Superpower ChangesNew defensive superpower that makes Rifts push instead of pull and allows some healing in Rift, enabling a "sit in a Rift" playstyleNew superpower that magnetizes enemies and Rocks via Hex/Antihex, allowing more control and clumpingNew reckless superpower that makes longer Blasts pull instead of push and restore Energy, try not to smash enemies into your face!Remixed a superpower to make Rock copy your BlastsRemixed a superpower to pull Rifts towards you during Ward, allowing control over Rift locationsMore remi
4 January 2026 11:41 UTC · Community Announcements · Resonant Distortions
Title shortenedEnemy worms now balloon on being damaged
30 September 2025 20:15 UTC · Community Announcements · Distortions Distortions
Mad Rage Enemy Power Consequence was too angry in later levels during Decaying and Energized biomes, and was rebalanced for Changed the Consequences formula to reward duo tag color paths, not just tri Reduced Mad Rage maximum potency distance Decaying and Energized biomes shrink slightly less
29 September 2025 20:45 UTC · Community Announcements · Distortions Distortions
A review requested more interesting interactions between superpower choices other than just picking the same tags all the time. Here is a change that makes balanced (with different tag colors) superpower choices saferSuperpower Choice Consequences3 new consequences have been added, based on the chosen superpower tag colorsRED Nearby Enemy Mad Rage: enemies speedup and wobble like crazy near the playerGREEN Wall Bounce Force Increase: increased power of wall bounces, makes wall bounces cause pinballingVIOLET Speedup Outside Rift: increased enemy speed outside riftsBase enemy speed slightly redu
27 September 2025 23:11 UTC · Community Announcements · Creative Block Oh No
Improved description readability Renamed "Pebbles" to "Rock" Added green outlines to Rifts and Wisps to make it more clear that they are friends, not foes
19 September 2025 01:29 UTC · Community Announcements · Veiled Distortions
Mutations now have proper names Some mutations now have extra Antihex effects Starting superpowers are all highest power (not only the middle)
12 September 2025 21:35 UTC · Community Announcements · Veiled Distortions
Clarity & Eye ComfortThe background was greatly muted, you can intensify it back in the Video settings nowEnemy and ally visuals were greatly boosted to stand outAll enemies now have a rose-red bloody boundaryAll allies now have a green boundaryEnemy spawn visuals greatly softened not to be too distractingAttack visuals (Wisps, Blasts and Rifts) slightly muted not to overpower foregroundWisp and Hex VFX altered to blend betterNew on Damaged VFX to clearly indicate when the player gets damaged!Some background colors altered to be less distractingStore graphics have already been updated this tim
Full appinfo as delivered by Steam PICS, changenumber 38811460. Also at /api/app/1265010/raw.
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