Release 1.30
Just some minor changes today: retries for friend score leaderboards (hopefully fixing an issue where some wouldn't appear?) and a very tiny silly new cheevo. Hope everyone's having a good one. :)
Manufactoria 2022 is a constructive puzzle game about pushing robots around. (It's okay, they don't complain.) Use simple parts to engineer solutions to open-ended problems, then rebuild 'em better! Take a company from your backyard to the soaring heights of success! How hard could it be?
| App ID | 1276070 |
|---|---|
| App type | Game |
| Developer | PleasingFungus Games |
| Publisher | PleasingFungus Games |
| Release date | 16 August 2022 |
| Release state | released |
| Store page | store.steampowered.com/app/1276070 |
| Last store refresh | 11 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | mft3.app | macos | ||
| 1 | MFT3.exe | windows |
Hourly peaks, UTC. All-time peak covers SteamRaw's recorded history.
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 11 September 2026 21:41 UTC | $19.99 | $19.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 12714636 | 15 November 2023 22:27 UTC | ||
| halftextures | 11189854 | Half-resolution textures. | 9 May 2023 14:15 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1276071 | macos | 1.82 GB | 141.67 MB | 6197923725359915949 | branches: halftextures | |
| 1276072 | windows | 1.80 GB | 134.58 MB | 3385843492997726956 | branches: halftextures |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 12714636 | public | 15 November 2023 22:27 UTC | 11 hours ago |
| 11189854 | halftextures | 9 May 2023 14:15 UTC | 11 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:41 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Just some minor changes today: retries for friend score leaderboards (hopefully fixing an issue where some wouldn't appear?) and a very tiny silly new cheevo. Hope everyone's having a good one. :)
A few fresh bugfixes I missed in the last update. Fix a 2.5 year old bug where infinite loops would cause the game to hang for a bit while processing every single test. (There was code which handled this for timeouts, but the infinite loop detection broke it.) Oops! Make a bunch of sound effects properly affected by the SFX volume slider. Don't hide the area display behind decor on the bottom right of 'Priest'. Best wishes, P.F.
Hi, all! It's been a bit. Here are a few bugfixes and QoL improvements, by popular demand. Increase tick limits across the board. The secret 999 tick limit was originally added as a sanity check, but people hit it far more often than I expected. Raise it to 9999 ticks and remove the corresponding achievement, since it's probably more annoying than fun to get now. New hotkeys: esc to close the save/load UI, enter to continue 'Onward!' once you've won a level. Add a little gold medal icon in the background of scores that you've earned medals for, to make it slightly clearer what's going on. (Hop
Manufactoria 2022 has graduated from Early Access with 100% positive reviews! It's now out and on a 10% launch discount. Tell your friends! Tell your family! Tell strangers on the street! I'm very proud of what I've made here, and I hope everyone else will enjoy it too. Cheers, Nicholas "PleasingFungus" Feinberg
A few last-minute fixes leading up to full release. Added new graphics options to disable some fanciness. Added a cheap check for integrated GPUs and default to disabling fancy graphics for those.
Minor bugfix release. Fixed a typo in 'Foodship'. Fixed an issue with eyedropping while parts are selected. Changed timing on stamped symbols appearing on the tape. Happy June to all! Many fine robot tidings :)
There's a known issue in which entering the level "Making a Mint" sometimes causes the game to freeze. While I'm investigating it, I've marked that level optional for progression. Also, fix some malformed ellipses on invisible medal tooltips.
Just in time for the Cerebral Puzzle Showcase, here's a medium-sized update! Major: New save/load UI added! In addition to the ability to load your best solutions for each category, you can also explicitly save and load specific setups for a level. Useful while experimenting with different approaches before you've figured out how to beat the thing! New screenshot tool added! Accessible while running a level (or after having won it), it's a nice way to take a picture of your solution with stats attached. Very classy! Minor: Change eyedroppers yet again. Right-mouse now picks up, and shift-right
Replace Crate Expectations with a new (simple) level, and add an eyedrop hint in the top-right of the UI. Enable extra decorative sound effects. Fun :) New zoom/scroll SFX. New reset profile & 'invalid' SFX. New 3D backgrounds for the last remaining two late-game areas. Make histograms bouncy and add a dashed line for your previous stats. Add a pointer to time controls after losing. Fix colour flipping in held groups not adding to the undo history. Fix flipping after rotating a held group. Fix 'B.F.' description.
Happy new year! A new look is in for the backgrounds of the final area of the game. Lots of cool new funky background robots - check em out! Many pieces of text should now look better at very wide resolutions, eg 3440x1440. Bugfix: pasting while mousing outside the playable area will no longer anchor immediately. Key display on Russian key layouts (and other non-ASCII setups) should hopefully look more reasonable. (Still testing this.) See you later! - Nicholas
A small release for this week. Experimentally rework eyedropping (the right-click functionality) in an attempt to simplify and clarify it. Instead of deleting the clicked machine, only select it as the next machine to place. Remove right-click-hold-and-drag functionality (which now makes no sense). Add an animation to try to clarify what's happening when you right-click. Dynamically update rotate and flip button enabled status based on the selection. Make the color swap buttons always present on levels in which they're relevant, but enable or disable them based on the selection. Happy building
Fairly minor technical release. Fix right-click still rotating while there was a selection. (It should eyedrop.) Replace the entire input system. This will probably break something but also hopefully fixes the controller bug. Have a good one, all :)
Lots of changes tonight! Great new 3d backgrounds for area 10, courtesy the tireless Yaroslav Adamov. Check em out! Very large levels now have a 'zoom' button in the top right, which, when clicked, zooms in on the board & allows you to scroll with on-screen buttons or arrow keys. (Arrow keys no longer rotate the selected machine in the Edit UI, adjust the cursor in the Test UI, or move through time in the Run UI.) As an experimental compromise, the 'rotation' controls are now always active while holding a group of machines. If you just have a group of machines selected (but on the ground), or
Over the last few days, I went through and revised the fonts & general polish of almost all of the UI throughout the game, following some advice from Corey Martin. The scale of these changes means there are probably some bugs and other oversights lurking. If you spot anything, let me know! Other changes: Made some smaller follow-up changes to the flip/rotate/swap controls mentioned in the last patch. Rotate is now on Q/E, vertical flip on WS, horizontal on AD, and swap on ZC. Thanks to Menderbug for the suggestions! Ecog. Area medal requirement is now 45 (was 39). The old requirement is possib
Hello, all! The big change in this update is controls for manipulating selections. The previous controls overlapped the 'choose what machine to place' controls, which resulted in people accidentally choosing a machine instead of flipping their selection (or vice versa). So: Use shift (or a new toggle button) to switch between normal controls (machine to place, rotation to use) and manipulation controls (rotate/mirror/swap colors). Rotation now on shift-A/D. Mirroring now on shift-W/S. Swap Colors on shift-1/3. You can now rotate, mirror, or swap colors to change the next machine you're going t
Full appinfo as delivered by Steam PICS, changenumber 37443736. Also at /api/app/1276070/raw.
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