18 March 2025 17:04 UTC · Community Announcements · ThunderfulGemma | Community
Calling all rogue-like fans! We have some exciting news! Reignbreaker - a high-octane medievalpunk action rogue-like from Studio Fizbin - has just launched! Peep the launch trailer 👀 To celebrate, we’ve bundled it with some of our best games to give you an even bigger saving! On top of the 10% launch discount, if you already own Source of Madness, you’ll also snag an extra 12% off the price! Cool, right? Head over to https://store.steampowered.com/app/2129810/Reignbreaker/ to claim your discount - and get ready so SMASH THE SYSTEM! 💥
29 May 2024 17:16 UTC · Community Announcements · Superintendent Pemr
Greetings and salutations! I am happy to announce that Midnight Horde got an alpha trailer and Source of Madness got lots of fixes and improvements! Okay back to the actual Patch! Major Changes Exiting the safe save scene now saves the run so if it crashes you should be able to replay from there anyway. But not if you die or exit the run. Monster melee combat overhaul Monsters & Combat Monsters should be slightly stronger and faster with their limbs Monster attack timings are now much faster, but their attack window is shorter which should give more interesting fights. Added some more monster
19 May 2024 14:17 UTC · Community Announcements · Superintendent Pemr
Greetings and salutations! I'm working on a new patch and if you would feel so inclined, you can help me test it. I will combo this patch with announcing the first trailer of Midnight Horde, once the patch is ready to set live. To try the patch, you need to join the patch testing branch with the password: "iwouldliketobeatester". Let me know what you think and if you find major bugs. Here is the changelog: Major Changes Exiting the safe save scene now saves the run so if it crashes you should be able to replay from there anyway. But not if you die or exit the run. Monsters & Combat Monsters sh
11 July 2023 10:59 UTC · Community Announcements · Gordon
Hello there! So you might have seen the other news post about the beta branch, I did some more work on it and think it is ready to be released into the wild. Hopefully these changes result in a bit more challenging but fair game. Changelog Reworked monster melee punching system. Improved readability of torch platforms against the moon boss. Balanced monster limb to monster main body damage propagation. Lowered damage increase on further difficulties. Lowered final boss hp on further difficulties. Lowered laser beam fliers hp. Reworked aoe damage abilities to do less damage to the monster main
2 July 2023 20:56 UTC · Community Announcements · Gordon
Hi everyone! So I have done some balance work and tweaks based on feedback in the reviews. Mostly adressing early game cheese with some aoe weapons and nightmare difficulty boss hp. This patch is not live in the main branch but exist in the patchtesting branch. The main part is that I have nerfed and reworked how much damage dealt to a limb is propegated back to the main body of the monster. Hopefully this will mean that it is harder to cheese monsters, but also that it will result in more body parts being blown off and a bit more challenging early on. On top of this I have removed the damage
27 February 2023 14:07 UTC · Community Announcements · Gordon
You no longer need to beat a difficulty to access the difficulty altar and all difficulties. Fixed Bug: Ambience Volume slider not working General menu alignment improved Prevented damage flashing on some inanimate objects "Cannot unlock skill" text was not localized
19 February 2023 16:05 UTC · Community Announcements · Gordon
Greetings and salutations! I have a secret announcement to make! MIDNIGHT HORDE! It is a game I have been wanting to make and have been sketching on for quite some time! Midnight Horde is a gothic horror casual action game with rogue-lite elements where you battle thousands of enemies. Discover the secrets of the castle and upgrade weapons and fortifications to keep darkness at bay. Please check it out, Wishlist it and help me shape it! {STEAM_CLAN_IMAGE}/38049580/aed5c62e10f56e1c11f795b1bb5b40b1a3bf3f0d.png So now on to the real thing, this Patch is pretty big and I have been working on a lot
7 January 2023 15:35 UTC · Community Announcements · Gordon
Okay updated to 1.1.3 minor changes but properly tested this time.
5 January 2023 16:35 UTC · Community Announcements · Gordon
Reverted ASUS hotfix
5 January 2023 13:23 UTC · Community Announcements · Gordon
Updated gifs to behave better for ASUS AURORA effects
23 December 2022 16:06 UTC · Community Announcements · Gordon
Source of Madness gets a limited physical Nintendo Switch release in January! It will be quite special being able to hold your game and it is childhood dream coming true! So if you want something more tangible of Source of madness you can order it on superraregames.com A total of 4,000 copies total will ever be printed, which go on sale on January 5th at 6pm GMT (10am PT/1pm ET) - available worldwide exclusively at superraregames.com.
9 September 2022 07:52 UTC · Community Announcements · Gordon
I am happy to announce that Valve has confirmed that Source of Madness now fully support the Steamdeck! {STEAM_CLAN_IMAGE}/38049580/31d1226ce2a662155bcb6c2879902966caadc4d2.png Why not send us a screenshot of it on your steamdeck to celebrate? It would make us very happy :) Regards Per
7 September 2022 14:19 UTC · Community Announcements · Gordon
We now let you pick between 1-5 players in the menu, instead of automatically assigning all connected controllers at the start of a game.
6 September 2022 11:43 UTC · Community Announcements · Gordon
In some extreme cases the tooltips can grow outside the bounds of the screen when max UI scale is set. To fix this it now is moved slightly upwards based on the number of line of texts it has if it is in the lower part of the screen.
2 September 2022 12:38 UTC · Community Announcements · Gordon
Bug fix: Found an invisible monster in new game ++
Full appinfo as delivered by Steam PICS, changenumber 37443736. Also at /api/app/1315610/raw.
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