Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:43 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
19 March 2024 21:48 UTC · Community Announcements · mail2ajr
Hey folks! It's been a while but I've been working with my porting partner, Polycrunch, to get Power of Ten on all consoles! They're coming out on March 20th 2024! Check out the links below for the consoles you own: NINTENDO SWITCH | PLAYSTATION 4 & 5 | XBOX Update 1.3.6 Second thing is the game is getting an update! It's not a huge update but it's a bit of a cleanup of a lot of little things to bring it inline with what's releasing on the consoles. Quality of Life Changed how virus messaging works (Pauses game now but also doesn't break upgrades that apply the virus) Swapping languages no lon
9 June 2023 18:18 UTC · Community Announcements · mail2ajr
Leaderboards are here! I wasn't sure this feature was going to get in but it's here! I've been wanting to do Daily runs for a long time and I've finally got them in the game (With help from Nev who's porting the games to consoles). Each day, if you've completed the tutorial, you'll be able to embark on a run with a specific ship and a unique spin on the game (ie unlimited ammo or up to 4 weapons can be equipped). Compete with others from Steam for the top spot on the leaderboard! {STEAM_CLAN_IMAGE}/38397916/d57b160c1fa974254a90abe2e3eae39a32e22b17.png Additionally any run you do at Surge 1+ wi
26 May 2023 23:30 UTC · Community Announcements · mail2ajr
We've got a fun new feature coming soon with Leaderboards. The next update will introduce Daily and Weekly leaderboards and you can try them now on the 'leaderboards' beta branch on Steam (Windows only). Here's how they work: Daily Leaderboards Every day a new preset challenge will be presented to you. You'll have a specific ship selected and a specific set of rules for that run that can either make it more challenging or a bit crazy! {STEAM_CLAN_IMAGE}/38397916/d57b160c1fa974254a90abe2e3eae39a32e22b17.png Weekly Leaderboards Any run above Surge 0 will be automatically added to the Weekly Lead
10 May 2023 18:11 UTC · Community Announcements · mail2ajr
Fixed a bug with Slicmorph cooldown not resetting when switching weapons Fixed an exploit with Armor salvage stations and disabled ships (You can still do this but just not an unlimited number of times) Fixed a bug with Dark Web Upgrade where you could trigger it infinite amount of times. Attempting to fix some bugs with progression saving crashing the game.
2 May 2023 01:22 UTC · Community Announcements · mail2ajr
Fixed a bug where the cursor would disappear after sitting on a menu screen for a while Fixed a crash with old saved games and the latest version Added a message that pops up when you get a virus so it's very obvious Added some new localized strings Fixed an issue with Steam api now working
29 April 2023 22:38 UTC · Community Announcements · mail2ajr
We've really blown out the achievements this update! That and much more in this update. I'm really excited to hear what you think! In Game Achievements & Unlock System For a while now people have noted a lack of "meta progression" in the game and while there is some it's rather opaque and very light. I wanted to solve a couple of issues with this update: Give players mid range goals while playing each run (besides just completing it) Make the progression leveling system more transparent So I built the achievement system directly into the game and gave it an interface where players can clearly
14 April 2023 00:16 UTC · Community Announcements · mail2ajr
I've pushed a new version to the beta branch (beta-1.3). This a large update and I'd love to get some feedback and testing in before I push it out to everyone so if you have a chance to please try it out. Here's some of the highlights (detailed patch notes to come with the release): In game achievement system & Meta progression You can now view achievements in game AND almost all achievements have an unlock you can target by completing them. This adds a large amount of upgrades and weapons into the game that you can progressively unlock. {STEAM_CLAN_IMAGE}/38397916/be5ca2181849d0a6f8bcd7a0142a
4 April 2023 00:05 UTC · Community Announcements · mail2ajr
Fixed a bug where a player who played the game a while ago would have trouble starting the game now. Fixed a bug where the game could save without the player object existing and create a bad save file. Fixed a bug with upgrades that trigger at the start of a system triggering when a game is loaded. Also increased the Mac OS target to 10.14. Hoping this will fix things for the players who had crashes on older versions of Mac OS but I'm not 100% confident with this as I think this might be a Steamworks issue at it's root and Steam itself doesn't support versions that old.
17 March 2023 00:43 UTC · Community Announcements · mail2ajr
Ability Charges + Ship Ability Rework Really excited about this change. Ship abilities have been a bit inconsistent in their designs. Divider felt like it struck a good balance between utility/damage and skillful usage with it's cooldown reduction but a lot of abilities felt very very basic (Burrl). Felt a bit too impactful either early on or later but didn't have a good scaling mechanic. So I've spent some time to implement the 'Ability Charge' mechanic. Each ship has a different way of gaining these charges which often involve offensive usage of the ship's ability. Here's an example of Foxxl
16 March 2023 22:22 UTC · Community Announcements · mail2ajr
While I'm still waiting on official badge from Valve I'm making this an official post because they seem to like it when you do that! Anyways, Power of Ten runs great on the Steam Deck and it'll run even better after this next update (coming very very soon) because you'll be able to pick an non-pixel font for better accessibility! I've been enjoying the game on Steam Deck for quite some time now and it's a fantastic way to play the game.
24 February 2023 22:01 UTC · Community Announcements · mail2ajr
Mirage (https://www.estyx-translations.com/) has started a wiki for Power of Ten. I'm helping out where I can but my main focus is on the game's development so I'll he relying on other players to help them fill out the wiki. Please take what you know and start contributing to help other players understand the game better we appreciate all the help we can get! Edit: We migrated it shortly after to wiki.gg for a better experience: https://poweroften.wiki.gg/wiki/Power_of_Ten_Wiki
17 February 2023 00:36 UTC · Community Announcements · mail2ajr
Got some exciting updates coming to the game soon but I need some help testing the changes to make sure the release is as bug free as possible. You can test the new version right now (Windows only) on the beta branch 'beta-v1.2'. Here's the major things featured in the update that I'd like feedback on: Ship ability redesign: Every ship's ability has had a massive overhaul. Each ability gains "Power Charges" that add effects to them as you do certain actions. Some ships have had their abilities almost 100% rebuilt. I'm really looking for three pieces of feedback: How well do they scale? Which s
6 February 2023 22:14 UTC · Community Announcements · mail2ajr
Small patch here but hopefully some welcome fixes and improvements: Bug fixes Fixed a bug where some players weren't getting achievements properly (Updated Steamworks integrations all around) Fixed a game lock when activating a warp gate before the game's interface had fully appeared. Attempting to fix a crash with o_wave_spawner Balance tweaks Planet attacking ships have slightly better armor scaling Final encounter now scales with surge levels Final encounter is now harder to fully skip the last phase of the fight by dealing so much damage to the core that the last phase is negligible. Decre
31 January 2023 23:55 UTC · Community Announcements · mail2ajr
Hey folks! Here's the first large update since launch! I've been shipping a lot of smaller updates to try and fix up some of the critical issues as quickly as possible but I've been working on this chonky update at the same time. On that note I just want to say I'm very sorry about all the bugs you may have encountered! I don't really have a good excuse other than to say that the end of Early Access there was maybe 2-3 people playing the game per day and very few people reporting critical bugs. When it goes from that level to nearly a thousand people playing per day it's going to highlight som
23 January 2023 01:30 UTC · Community Announcements · mail2ajr
Hey folks, ask for a little help here testing the next large update. It's got some really big quality of life features for the game but some of them have potential to cause some big bugs if they don't much testing before going out. I'm going to do as much as I can but as a solo dev it's pretty hard to catch all the different scenarios. Here's the biggest features that need testing: New save system: basically the game will try to save as much as possible instead of at the start of each system. The reason I didn't do this before was it opened up a LOT of potential loop holes and unintended behav
Full appinfo as delivered by Steam PICS, changenumber 37444986. Also at /api/app/1319550/raw.
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