9 August 2024 05:13 UTC · Community Announcements · KK SNK
Hey SAMSHO fans! Some issues popped up in Team Battle VS mode so here is a patch to address them. These fixes include: -Life bar/rage gauge/rage burst corrections in Team VS modes -Fix potential spectator desync in extreme network conditions We thank you for your patience and hope to see you all in battle!
21 June 2024 02:00 UTC · Community Announcements · KK SNK
Hey SAMSHO fans! Some issues popped up from our latest update, so we're issuing a patch to address them. These fixes include: -Resolving problems arising from time outs. -Further reducing desyncs during online play. -Resolving issues from weapon flips, etc. We thank you for your patience and hope to see you all in battle!
4 June 2024 17:07 UTC · Community Announcements · KK SNK
Hey Samsho fans! We're excited about Samurai Shodown's latest major patch because it contains some improvements that we feel will make a big impact with the community. First, the long-awaited intro skip has been implemented! Gone are the days where you have to sit through the character's lengthy (but interesting!) intros before starting the fight. A simple button press can now skip all that so you can get right to the action! Next, Samurai Shodown now features a decoupling technique which makes lower performing PCs play better online! The game's logic and framerate have been "decoupled" meanin
15 December 2023 01:14 UTC · Community Announcements · KK SNK
Hey SAMSHO fans, The time has finally arrived! SAMURAI SHODOWN on Steam now officially has rollback netcode! A huge thanks to all the players who participated during the beta tests that helped bring the game into tip-top shape. As this is an update to the base game, kindly leave the beta branch and the game will update to the latest base version. Additionally, if you encounter any bugs, please report them in the Technical Forums. Thank you again for your continued support!
17 November 2023 03:17 UTC · Community Announcements · KK SNK
Technical details: Updated to latest EOS SDK 1.16.1 More debug network information displayed: Example: net=5a QREP 18ms sq 4 pq in:out=0100:0000 -"QREP" is estimated ping, and "sq" is the GGPO send queue -"pq" is low-level packet queue send/receive lengths *Note: If you get stalls, it will probably stop updating, and then come back with a large value (say, 1000, meaning a second). If you see "LIMIT STALL" it means your player has gotten 20 frames ahead of the other and is suspending input. There have been reports of lengthly hangs during combat, so we ask users to kindly record/take any images
10 November 2023 06:32 UTC · Community Announcements · KK SNK
Technical details: Improvement to end of round packets that may fix some KO problems Fix for SSM gold screen being triggered multiple times Addition of in-game display of ping (QREP) and stalls (LIMIT STALL) Fixes for Kazuki's floating fireball and Rimururu's Konru familiar *Note: If you get stalls, it will probably stop updating, and then come back with a large value (say, 1000, meaning a second). If you see "LIMIT STALL" it means your player has gotten 20 frames ahead of the other and is suspending input. For any discovered bugs, feel free to report your findings here: Technical Support Plea
7 November 2023 06:16 UTC · Community Announcements · KK SNK
Technical details: Shizamaru now holds a charge between rounds Amakusa's orb no longer detaches when JDing attacks Ukyo's Tsubame Gaeshi no longer affects other attack animations For any discovered bugs, feel free to report your findings here: Technical Support Please do be concise and accurate with any reports, as it makes it easier for us to test and replicate them! Thank you! HOW TO JOIN THE BETA In order to join the beta, right-click on SAMURAI SHODOWN’s properties inside Steam, select the Betas tab and then select "Rollback Beta 3" from the drop-down menu. That will prompt an update on St
27 October 2023 02:19 UTC · Community Announcements · KK SNK
Technical details: Fix for stuck projectiles when deflected Possible fix for damage bar not receding Possible fix for DRAW occurring when both players are at extremely low health For any discovered bugs, feel free to report your findings here: Technical Support Please do be concise and accurate with any reports, as it makes it easier for us to test and replicate them! Thank you! HOW TO JOIN THE BETA In order to join the beta, right-click on SAMURAI SHODOWN’s properties inside Steam, select the Betas tab and then select "Rollback Beta 3" from the drop-down menu. That will prompt an update on St
26 October 2023 02:26 UTC · Community Announcements · KK SNK
Technical details: Input delay default is 3 Improvements to packet size/delivery This is a first tweak at the packet protocol. Please test on longer latencies. The performance should be improved. For any discovered bugs, feel free to report your findings here: Technical Support Please do be concise and accurate with any reports, as it makes it easier for us to test and replicate them! Thank you! HOW TO JOIN THE BETA In order to join the beta, right-click on SAMURAI SHODOWN’s properties inside Steam, select the Betas tab and then select "Rollback Beta 3" from the drop-down menu. That will promp
24 October 2023 03:07 UTC · Community Announcements · KK SNK
Technical details: Ping should now be displayed when highlighting players in the lobby. Crash/Slash sound should play on KO. Fixed background color change after blocking Issen. Fixed sudden transition after Rage Explosion. For any discovered bugs, feel free to report your findings here: Technical Support Please do be concise and accurate with any reports, as it makes it easier for us to test and replicate them! Thank you! HOW TO JOIN THE BETA In order to join the beta, right-click on SAMURAI SHODOWN’s properties inside Steam, select the Betas tab and then select "Rollback Beta 3" from the drop
20 October 2023 02:59 UTC · Community Announcements · KK SNK
Technical details: Can set input delay during ranked match (in the settings menu) Possible fix for no audio during spectating Rollbacks during wakeup Rage Burst should push opponent away. For any discovered bugs, feel free to report your findings here: Technical Support Please do be concise and accurate with any reports, as it makes it easier for us to test and replicate them! Thank you! HOW TO JOIN THE BETA In order to join the beta, right-click on SAMURAI SHODOWN’s properties inside Steam, select the Betas tab and then select "Rollback Beta 3" from the drop-down menu. That will prompt an upd
19 October 2023 02:56 UTC · Community Announcements · KK SNK
Technical details: R1/L1 buttons can control Input Delay in lobby. Large values should make a very noticeable change. The input delay set in a lobby carries over to the input delay in Ranked Match. Improvement to visual effects cache might help when rematching the same players. Fixed counter UI widgets not appearing during rollback Fixed red damage bar not decreasing during online play when players trigger rollbacks For any discovered bugs, feel free to report your findings here: Technical Support Please do be concise and accurate with any reports, as it makes it easier for us to test and repl
13 October 2023 02:00 UTC · Community Announcements · KK SNK
Hey SAMSHO fans, We want to express our sincere gratitude for your unwavering support and understanding regarding the recent release date delay. Your patience means the world to us. We are thrilled to announce that the FINAL Community Beta Test of SAMURAI SHODOWN on Steam is happening right now! Feel free to stress test the netcode or hit up a nearby friend to spar! In a testament to our dedication to our fans, we have decided to allow the beta to continue until we are satisfied with the quality of the update. During this beta, there are a few bugs that we are aware of: Unskippable character i
12 June 2023 07:00 UTC · Community Announcements · KK SNK
Hey SAMSHO fans, The time has finally arrived! SAMURAI SHODOWN on Steam now officially has rollback netcode! A huge thanks to all the players who participated during the beta tests that helped bring the game into tip-top shape. As this is an update to the base game, kindly leave the beta branch and the game will update to the latest base version. Additionally, if you encounter any bugs, please report them in the Technical Forums. Thank you again for your continued support!
9 February 2023 05:27 UTC · Community Announcements · JoshW
ICYMI: SAMURAI SHODOWN will officially be updated with rollback netcode which will drastically improve the online play experience for players across the board. However, as this new technology will be retrofitted into the game, some intense testing has to take place and that’s where all you come into play (pun intended)! Now, let me level with you all real quick. You will run into a wide array of issues; some big, some small. These can and most likely will happen at any time during gameplay, and so before everyone goes to download, please keep this in mind: this rollback beta test is not indica
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