Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:52 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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30 September 2023 03:29 UTC · Community Announcements · cazgamedesign
Hey guys! I figure we can start with talking about some of the biggest changes we're doing with the new version; we previously talked about moving away from "dark souls" style combat, as well as moving away from competitive "SC2"-esque RTS gameplay. We hope that this Scroll provides a bit more context to those statements! -cazeoj Splitting ARPG with RTS Initial Design At its heart; the initial gameplay design of The Rebellion was to merge traditional RTS elements with a soulslike third person combat system. With these tools as a base, we would try to create scenarios where the player can do co
8 September 2023 22:08 UTC · Community Announcements · cazgamedesign
Welcome to the first Friday Scroll for The Rebellion; we'll be posting these to give updates on development, to key you guys in on some things that we think are pretty solid, and when we get further along, to show progress of the game. Friday scrolls will also will be great spots to receive suggestions/feedback on what we're working on, so we'd love to hear more from you guys! -cazeoj The Gameplay Loop Revamp Initial Design The Rebellion was conceived primarily with the Rebel and Empire players in mind; the intention of the Commoners was to be a "human resource" faction that the two warring fa
7 September 2023 21:58 UTC · Community Announcements · cazgamedesign
Hey guys, been quite a while! We've been taking a bit of a break; due to work pressures and other life circumstances, it's been hard to work on the Rebellion for the past several months. To be honest, there has been a hole in my heart where this development usually sits, and I plan on filling it again in the very near future. We're really sorry that development has been so slow, and we appreciate the support that you guys have shown despite this! A New Direction If it hasn't become obvious yet, we're going in a different direction with the Rebellion now. We posted about some "really cool stuff
19 December 2022 03:54 UTC · Community Announcements · cazgamedesign
Changes Interim update before we move over to Unreal Engine 5.1. Big changes include the new and improved health bars, fixes for some nasty bugs, and visual improvements to towns and other objects in the world. New Healthbars https://media0.giphy.com/media/9ki2TNfOeAjVFwIaRs/giphy.gif The New, Sleek Health Bars In Action The biggest change you'll notice in this update is our new and improved health bars. We've updated this UI with new art and effects to make hitting enemies (and getting hit) feel a lot more responsive. In addition to the improved visuals, under the hood we've optimized the cod
5 August 2022 03:38 UTC · Community Announcements · cazgamedesign
Changes In this update you'll find our two new maps we've been working on, the Abandoned Hamlet and River Ford. We've also fixed a couple of persistent bugs that have plagued the game for a while. Abandoned Hamlet https://i.imgur.com/u2wB6Dk.jpeg The Rebel Interlopers Town In this small 2v2 map you explore the aftermath of the siege enacted upon the Empire Hamlet; traces of the rebel invaders and their foothold still live on. River Ford https://i.imgur.com/6Zm46v1.jpeg The Fort of the Ford The River ford is a mid sized 2v2 map with a valuable fortress rich in Agacite, Bromnium, and Gold locate
12 February 2022 01:59 UTC · Community Announcements · cazgamedesign
Changes Happy new year everyone! This first major update of 2022 is only the start of the many big changes and additions we have planned for The Rebellion this year, and we hope that version .24 gives you guys an idea of the direction we want to take the game. We want to focus on adding in essential systems that make the game flow better (as an example in this update, requirements), finishing up and polishing the gameplay elements we do have (Like the skirmish AI), and refining our code to make sure the game runs smoother. We'll be putting in new content as we go, however making the core of th
30 December 2021 03:55 UTC · Community Announcements · cazgamedesign
We are proud to announce our first 1v1 tournament for The Rebellion! The official dates are still to be announced, but more updates will follow after we get a head count. First place wins $20 cash and all those who place will receive a prize! The games will be held on the 1v1 Ruins map and will be spectated by a moderator. Our next update is going to contain a ton of changes to how the game is played, so be sure to familiarize yourself with the changes before participating! Please join our discord to enter the tournament: simply express interest to one of our moderators or devs and they will a
3 November 2021 04:17 UTC · Community Announcements · cazgamedesign
Changes Small update this time. Primarily focused on back end optimization of units. Loadout Clarity Added some better visualization regarding what loadouts are selected; now you can see what loadout is active when training a unit, and the active loadout will properly load when changing loadouts. https://i.imgur.com/POqYl07.jpeg Some loadout UI Other Changes -Fixed up the ore rocks that wouldn't be harvestable on Hamlet -Fixed visual bugs regarding foundations and the highlight not displaying properly over the object -Optimized the unit class, removing a lot of redundant or bloating code
15 October 2021 01:55 UTC · Community Announcements · cazgamedesign
Changes The first of our performance updates! This one focuses on trying to optimize units and armor. We also made some fun changes to our Wave Defense mode. Armor Changes We've revisited how we handle armor so that the only information replicated or created is the meshes themselves, along with the added stats. This is going to make it so each unit has 3 less actors associated with it, which should noticeably impact performance. Wave Defense Polish https://i.imgur.com/uCP0L1M.jpeg Lightning! Well really we're just showing the new Widget in the top right We've made some changes to Wave Defense
1 October 2021 05:35 UTC · Community Announcements · cazgamedesign
Changes Hello again! This one took a while, and although a little short on content we've been focused on bug fixing and quality of life over all else. We do have some really interesting content in the works (Ballista!), but we want to polish it a bit more before we release it. Vision Changes We encountered a serious bug with our fog of war system that caused the vision of client players to be related to the server's state. Fixing this turned out to be much more complicated than we had planned, however we managed to get it working, and working a bit faster on top of that. Brightness Sliders We'
5 September 2021 07:41 UTC · Community Announcements · cazgamedesign
Changes Hey guys! Been a little since our last update; however rest easy, we've been hard at work on version 0.20. There are a few things that we still have coming in regards to this update (ballista towers, walls, abilities! ːsteamthisː), but the meat of it is here! Unit AI Update https://media.giphy.com/media/BRemuP9oyFY2KgQozI/giphy.gif The new AI engaging The biggest change you'll notice in 0.20 is regarding unit AI. We've completely changed unit decision making and target acquisition in order to make them smarter and more reactive across the board. Units will now approach with shield rais
3 August 2021 04:23 UTC · Community Announcements · cazgamedesign
Changes Back again with another update! We've pushed a lot of these updates already this week, but it's about time to catalogue all of the changes that we can remember. You'll find new, fun physics mechanics, better hit feedback, and a more clear loadout menu among other things in this weeks push. https://www.youtube.com/watch?v=F8VcIoWkF4M Taking Advantage of the New Ragdoll If you've familiarized yourself with our poise system in The Rebellion; then you'll know that it's possible to completely knock down units, turning them into a ragdoll temporarily (this same effect happens on death as wel
27 July 2021 02:48 UTC · Community Announcements · cazgamedesign
Changes We've finally got around to making character weight actually mean something; we made the hero stat page a lot more useful, and improved poise break so that units fall through the world a lot less often. That and more in this weeks update! https://www.youtube.com/watch?v=hqfzk7Pq8VQ Unit Weight and Movement Speed Fun fact about The Rebellion; every item and resource has a weight value associated with it. This isn't something we've ever put front and center, and because of the Early Access state we're in, we haven't had the chance to really start utilizing this in gameplay. With Armor be
19 July 2021 06:47 UTC · Community Announcements · cazgamedesign
Changes We've been working hard this week on fixing as many of the frustrating crashes as possible. We've made good progress on this before, but there were a few lingering ones, such as the defeat crashes, that persisted until now. We still have more to do, but the game is becoming a lot more stable as a result of our work! Wave Defense Rebalance https://i.imgur.com/CC9S0LI.jpeg A tough fight to the end... With the change in pacing in regards to the Wave Defense mode, we've noticed that the game became a lot more difficult; bordering on impossible on the higher difficulties. We've changed it s
10 July 2021 05:08 UTC · Community Announcements · cazgamedesign
Changes So this is a big one! We don't have an exact changelog, forgive us as we've been hyper focused and working around the clock on making these new systems and fixes. Skirmish AI https://i.imgur.com/b6FfvVs.jpeg Attacking an Enemy AI We've added in our first iteration of the Skirmish AI to the game! There is a lot more to do with this, and we'll be periodically updating the AI constantly. In order to play with AI, just create a game and click on an open slot to add an AI player. Wave Defense Revamp https://i.imgur.com/pCDeBJG.jpeg The new Hamlet! The Wave Defense game mode was simply inade
Full appinfo as delivered by Steam PICS, changenumber 34856110. Also at /api/app/1361750/raw.
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