11 November 2025 14:50 UTC · Community Announcements · Reneator
Hey everyone, sorry for no new Infos until now: I hit a bit of a bump in the road, due to some health related and IRL stuff. Also had a bit of a burnout on the project, so im currently taking a bit of a break with developing the game. The way that development went was very stressful and unproductive (which is a great combo for motivation). But i wanted to assure you that i still want and yearn for the release of 0.10. The scope was initially very huge and im trying to manage this to be able to deliver something meaningful and fun, that would make it worth to replay the existing parts and have
30 June 2025 13:19 UTC · Community Announcements · Reneator
As pointed out by a player on steam, the Dagger Stab Skill Crit functionality didnt work as intended and the player actually dealt less damage when dealing a critical hit. I was able to reproduce, locate and fix the error. Also fixed an error in the damage display at the top, showing double of the actual damage of the weapon. Im working on and making progress on 0.10. The scope might become a bit smaller than initially thought, but i feel like i finally have a much more well defined and more achievable scope for 0.10 I hope you are all doing well/getting better. Keep it up.
20 March 2025 08:27 UTC · Community Announcements · Reneator
Fixed Spells not being draggable into auto-caster slots from the spell-book
14 February 2025 17:12 UTC · Community Announcements · Reneator
I accidentally uploaded the zip of the zip for mac, the game should properly start for mac again. Sorry for the inconvenience! (Yo, i heard you like zips, so i put a zip in your zip so you can extract while you extract)
2 February 2025 11:16 UTC · Community Announcements · Reneator
Hey all, - Sinking Well: Added is_modified and was_equipped check to "add all" functionality Received a report about the "Add all" in the sinking well not using the same logic as the inventory-discard, so i quickly made it use it as well. So now it should no longer automatically add items to the sinking well via the "add all" button. modified or equipped items can still be added directly via drag and drop or ctrl+ leftclick Have a great one!
31 January 2025 23:34 UTC · Community Announcements · Reneator
Hey all, - The Inventory limit of 200 will no longer discard items that have been modified (plus Roll, Equip Quality, gem sockets in slots) or have been equipped by the player at some point. I've got a report from a player today on discord that they lost an item from the Inventory-discard limit of 200. I investigated and found that a safe-guard I implemented in 0.10 and didnt implement in 0.09 yet. And it was also easy to backport that functionality, so here we go. To also clarify: The discard limit will only apply when you close and reopen the game, as the discarding only happens when the inv
28 January 2025 21:41 UTC · Community Announcements · Reneator
Hello everyone, i wanted to give you some insights into the current state of development for Version 0.10 I am currently working on developing v0.10 towards a first playtest, which would contain various things: Focus on reworks of existing contents Which includes: - implementation of different resource types like wood, cloth, leather etc. + new gathering encounters - Implementation for nemesis system + encounters for 1 or 2 bosses - Implementation of Potion slots + potions with charges per fight - rework dodge chance to dodge rating But i hit a major slog towards the end of the year (combinati
4 July 2024 11:44 UTC · Community Announcements · Reneator
Hey everyone, a feature that was requested by a couple of people for a while, i came around to implement it. At the beginning i assumed you would need to implement a steam framework into the game, but actually steam provides an Auto Cloud feature, which I now set up and tested. With the way its set up now, you are able to switch between OS/devices and continue playing on your current save-games. Also (I guess the more prevelant/important one) is that this should also help with people that experienced random file corruptions on their pc (this was very rare, but very frustrating for the individu
24 May 2024 20:11 UTC · Community Announcements · Reneator
Hey guys, just wanted to update you on the current State of Development in regards to 0.10 TL;DR: Still working on 0.10, after migrating the Engine Version of Godot from 3.5 to 4.2, its now slowly coming along. Working on some features and systems which i mention further down below. After releasing the maintenance version 0.09.2 in december and putting out some hotfixes, i started migrating the game from Godot Engine version 3.5 to 4.2. After overcoming those initial incompatabilities and migration problems, development is now chugging along as before. The major version changed some core funct
15 December 2023 21:25 UTC · Community Announcements · Reneator
- Fixed Holy_Spark crashing the game when cast in the village - Fixed Spell_School_Tooltip not showing on hovering a spell school
14 December 2023 22:12 UTC · Community Announcements · Reneator
Olla, when testing the game with friends, it seems that the wand wasnt tested properly yet and some crash-worthy stuff popped up. - Projectile_Weapon_Tooltip: Fixed crash - Holy Spark Blind: Fixed damage function causing crash - Projectile Weapon: Fixed Ammo crashing the game due to missing damage_type (mana ammo type for wands)
14 December 2023 20:44 UTC · Community Announcements · Reneator
Hellou, Quick fix for - Equipment_Slot_Weapon: Fixed Weapons disappearing on equipping new weapon - Fixed Spells not draggable from Skill bar button to auto-caster-slot
14 December 2023 00:03 UTC · Community Announcements · Reneator
Hey all, After around a year of on and off development i was able to finally release the 0.09.2 Maintenance release. This release is focused on adding Quality of Life Features, Fixes and general UI Improvement to the 0.09 Version, before moving on to 0.10 Thanks to the folks on discord, especially Hugo, which went above and beyond and tested the dev version of this release inside and out and found many gamebreaking bugs and oversights from my part, which i was then able to efficiently fix, due to his precise bug reports and feedbacks. You can find the patch notes here: https://store.steampower
14 December 2023 00:03 UTC · Community Announcements · Reneator
v0.09.2 Changelog: (Artwork by MetalPig) While working on the spells, i've gotten a serious case of motivation burnout on working on the game. This has happened in the past, where i got to a point to just release the stuff i have, instead of trying to just keep going and never finishing anything because i keep overscoping. Because of this i will release the maintenance release as is, and push back the new spells etc. to version 0.10. Where hopefully the new topics and new systems i can add will give me back a lot of motivation. as it happened in the past. Back then i received a new boost of mo
1 December 2023 23:47 UTC · Community Announcements · Reneator
After working on it for a long time and implementing different spells for about 3 spell schools, i hit a motivational drought. To prevent me from loosing all motivation on working on the game, i pushed the new spells/spell schools back to 0.10 as im hoping that working on new features/systems will increase my motivation/velocity again. For transparency reasons and not wanting to disappoint anyone looking forward to the new spells, i wanted to inform you before 0.09.2 is out and you then discovere there are actually no new spells. I want to make the spells interesting gameplay wise and feeling
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/1370410/raw.
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