Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 06:50 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
27 August 2026 16:40 UTC · Community Announcements · C4PT41N
Greetings, beloved citizens! Today, we have an announcement to make. It’s a big one! The town continues to take shape through chaotic evolution. Now it’s almost breathing with its many alleyways and its heart starts to twitch in anticipation. We finally have a release window. MILITSIONER IS COMING FOR YOU IN 2027 HE sat still long enough. It is time for him to finally stand up and rain the punishment on criminals. Militsioner will be watching you next year, coming to Steam and XBOX Series X|S via Game Pass. We can already see the finish line and are treading steadily towards the release. We wa
19 August 2026 15:50 UTC · Community Announcements · C4PT41N
Greetings, beloved citizens!We’ve been hard at work, building, furnishing and tuning the nameless town under the Giant’s gaze. The city grows, expands in all dimensions, and the Law grows with it. And the time has come for us to share more details about the ongoing development. A lot has been added, remade and improved, so take a deep breath. But don’t blink. Structure and OrderStreets now stretch in all directions – navigation can get complicated. So, to make exploration more directed, we’ve split the game into 3 acts, each unlocking a new part of town and its own ways to escape. The environm
6 June 2026 19:58 UTC · Community Announcements · apesoup
Greetings, beloved citizens! Long time no see. Were you behaving well? This time we were extra busy working on the game and finally have something to show you. To prevent any unrest caused by lack of updates about HIM, we bring you a fresh new trailer from the latest IGN LIVE SHOWCASE. It shows a lot of never before seen locations, scenes and events. Which means, you’re OBLIGATED to watch it, if you follow Militsioner’s development. Lots of questions might be stirring inside of you after watching it. Who? What? Where? All we will say for now is that Militsioner underwent huge changes. Almost e
3 September 2025 15:54 UTC · Community Announcements · C4PT41N
Greetings, beloved citizens! We looked at all the feedback you left and some of your comments about already yearning to try the game more in the future, and we thought – why not give you some more time to try out the game? So we decided to extend the playtest for a couple of weeks! Now you have some more time to join and try out the game, or, if you did it already – spend some more time with a needy giant and not-so-welcoming denizens of the town. Also, here’s a little tip on some ways to get on the train, in case you haven’t tried those: There is a back door in the ticket booth, so paying for
1 September 2025 15:38 UTC · Community Announcements · C4PT41N
Greetings, beloved citizens! Gentle reminder, that you still have time to get into the playtest! You still have two days to explore the town, hide from the Law or… Build some meaningful relationships? Seduce the giant policeman? By any means necessary, catch the last train. If you haven’t played yet – our playtest is open for everyone, just press the “Request Access” button on the game’s Steam page. From there, download “Militsioner Playtest” from the library and start your escape. We also wanted to thank everyone who shared bugreports, feedback and their thoughts about the game! It helps us i
20 August 2025 20:05 UTC · Community Announcements · C4PT41N
Greetings, beloved citizens! Your trial begins NOW! Militsioner Open Playtest has officially started. If you requested access before, check your library for “Militsioner Playtest”. From there you can download it and start your attempts to escape the town. Also, check out our new trailer! Here’s what waits for you in the playtest: A part of the game’s town with interactable environment, NPCs and secrets. Militsioner, the giant policeman. He ensures you won’t run… unless emotions get in the way. You are always being watched, but maybe it can help? Stealth, narrow alleyways, gifts and bribes – if
13 August 2025 12:43 UTC · Community Announcements · C4PT41N
Greetings, beloved citizens! We hope you signed up for Militsioner Open Playtest, because it starts soon – the town opens its doors next week! In case you haven’t, there’s still time – simply click the “Request Access” button on the game’s Steam page. https://store.steampowered.com/app/1373530/Militsioner/ You’ll have a district of the town to explore, a giant policeman to meet and a task to escape whatever means necessary. You can learn more about the playtest’s content and check out our new trailer in the previous post: https://store.steampowered.com/news/app/1373530/view/535478173041689326
8 June 2025 20:22 UTC · Community Announcements · C4PT41N
Greetings, beloved citizens! Your trial starts soon! We’ve decided to open the town’s doors for some time for you to explore – We’re collecting applications for Militsioner open playtest! You can already sign up for it on the game’s Steam page and receive access once it starts! There will be a notification for the playtest start, so don’t worry, you won’t miss it. Here’s a new trailer in case you missed it: The playtest includes a fraction of the game with most of the mechanics: Lonely and needy giant with his wishes, attachments and emotions. Learn how to keep his mood in check or to hide whe
6 June 2025 14:29 UTC · Community Announcements · C4PT41N
Greetings, beloved citizens! Welcome to our soon-to-be regular progress reports! In these we’ll keep you posted on new features and changes that happen in our game, as well as share some development insights. There’s a lot, so let’s get into it! Crime and PunishmentLet’s start with the star of the show – the Militsioner. First things first, in the latest update we’ve rebalanced his Mood System and improved his catching tech to be smoother and more physically realistic. Additionally, we’ve expanded his functionality and added more ways to interact with him. For example, Militsioner now has an i
15 April 2025 14:10 UTC · Community Announcements · C4PT41N
Beloved citizens! Yo! Long time no see. Today we have important news to share! We decided to partner with CRITICAL REFLEX to bring the game to new heights. Maybe higher than HIM, who knows? Here’s a new video to celebrate the occasion (and to show our progress) – new 11 minutes of gameplay with new features! They are already helping us with QA to make sure the game still runs smoothly as it grows and grows. The development is in full swing and new features are added regularly, so you’ll hear from us more often from now on! https://i.imgur.com/nlHYT58.gif https://store.steampowered.com/app/1373
13 June 2024 17:33 UTC · Community Announcements · ElComandante
Yo! We've just released a new gameplay video! In our latest update, we’re introduced a new game mechanic: The Flood. Negative emotions worsen over time or due to your actions. When The Giant is depressed, the rain begins, flooding the town. Until you cure The Giant's mood, the town will remain affected. You can support our development on Patreon or Boosty. By doing so, you’ll get access to our work-in-progress channel, development posts, and early access to The Demo. If you played the old demo, you can simply update it or reinstall it on Steam. Also we've updated the survey. Please take a mome
8 May 2024 16:37 UTC · Community Announcements · tallboysgames
A MAZE. Live-Stream event, showcasing gameplay footage of Militsioner
30 January 2024 17:09 UTC · Rock, Paper, Shotgun
I was instantly taken with the idea of Militsioner when I first saw it in 2021. The upcoming "Kafkaesque" immersive sim gives you the simple goal of escaping a town within a few days, a task which is somewhat complicated by the fact that a Leviathan-sized Russian cop towers over the city, watching you. In a new dev blog, developers TallBoys explain more of how you might court the giant's approval (the term "fully fleshed dating-sim mechanic" features) or avoid it by sneaking about while he sleeps. You might even—gasp!—do crimes. This also drew my attention to a ten-minute gameplay video they r
29 January 2024 15:29 UTC · Community Announcements · ElComandante
For quite some time now, we've been developing a kafkaesque immersive-sim game about escaping the ever-watchful colossal Policeman. Our last devlog took us through the process of shaping the game's concept, and now, we're all set to finally get to the main course. It all began with a goal: to complete the demo… Before that, we created prototypes, designed artwork, and established the technical framework, but all the mechanics were scattered. They simply needed to be assembled into one cohesive and enjoyable game. And, Fully determined to reach the finish line, we… kept repeatedly falling into
7 December 2023 18:09 UTC · Community Announcements · tallboysgames
Yo! We've just released a new gameplay video! And we also regularly post our updates on social media: 🔴 Patreon Page: https://patreon.com/tallboys 🔴 Boosty: https://boosty.to/tallboys 🔵 Twitter: https://twitter.com/mytallboys 🔵 Telegram: https://t.me/mytallboys 🔵 VK: https://vk.com/tallboys 🟣 Instagram: https://www.instagram.com/mytallboys 🟣 TikTok https://www.tiktok.com/@tallboys 🔴 Youtube: https://www.youtube.com/c/TALLBOYS 🔘 Discord: https://discord.gg/7gP2hCW
Full appinfo as delivered by Steam PICS, changenumber 38777047. Also at /api/app/1373530/raw.
{
"appid": "1373530",
"public_only": "1",
"common": {
"name": "Militsioner",
"type": "Game",
"releasestate": "prerelease",
"logo": "36f14f4b6619d2b7f5fdab93721ae763435bd840",
"logo_small": "36f14f4b6619d2b7f5fdab93721ae763435bd840_thumb",
"icon": "f837bcd031e9e410930bf222a2889d495d46367d",
"clienttga": "ba0cb7ca1d6ea8089e9193dae49d953b0c0871f9",
"clienticon": "3ec461af50d40feb9f216cf700563d0e6ce5e0c6",
"name_localized": {
"schinese": "警目如炬",
"russian": "Милиционер"
},
"content_descriptors": {
"0": "5"
},
"controller_support": "full",
"small_capsule": {
"english": "41ea424b2d04e180ccedaf420c27f0a30e005f82/capsule_231x87.jpg",
"schinese": "db054e52dca4599f96ca647351f56c83029ccd3a/capsule_231x87_schinese.jpg"
},
"header_image": {
"english": "ab9a2c7ad1f60db59a73b7938809248e764fd5ee/header.jpg",
"schinese": "011017598f13aa92b643dd6e0b43d0d5fc35d57a/header_schinese.jpg"
},
"library_assets": {
"library_capsule": "en,zh-cn",
"library_hero": "en",
"library_hero_blur": "en",
"library_logo": "en,zh-cn",
"library_header": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "52.38409023817101",
"height_pct": "34.9516891313214"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "9fca73a0312c6b0deeb39c6c3363e1bd867990e0/library_capsule.jpg",
"schinese": "2c6d1e00157666c479fb20b9842695c5eaf7c9a0/library_600x900_schinese.jpg"
},
"image2x": {
"english": "9fca73a0312c6b0deeb39c6c3363e1bd867990e0/library_capsule_2x.jpg",
"schinese": "2c6d1e00157666c479fb20b9842695c5eaf7c9a0/library_600x900_schinese_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "8b26c4f3625dcb07e37e1f97109c71189d931f6d/library_hero.jpg"
},
"image2x": {
"english": "8b26c4f3625dcb07e37e1f97109c71189d931f6d/library_hero_2x.jpg"
}
},
"library_hero_blur": {
"image": {
"english": "8b26c4f3625dcb07e37e1f97109c71189d931f6d/library_hero_blur.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png",
"schinese": "dc5f0424a17d86e0a0a2017247f89a24b33565dd/logo_schinese.png"
},
"image2x": {
"english": "logo_2x.png",
"schinese": "dc5f0424a17d86e0a0a2017247f89a24b33565dd/logo_schinese_2x.png"
},
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "52.38409023817101",
"height_pct": "34.9516891313214"
}
},
"library_header": {
"image": {
"english": "4afdf7add7f72b1d1e4cb08e79eb9a1dc71996d2/library_header.jpg"
},
"image2x": {
"english": "4afdf7add7f72b1d1e4cb08e79eb9a1dc71996d2/library_header_2x.jpg"
}
}
},
"store_asset_mtime": "1787913023",
"associations": {
"0": {
"type": "developer",
"name": "TALLBOYS"
},
"1": {
"type": "publisher",
"name": "CRITICAL REFLEX"
}
},
"primary_genre": "1",
"genres": {
"0": "1",
"1": "25",
"2": "23"
},
"category": {
"category_2": "1",
"category_28": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true",
"subtitles": "true"
},
"russian": {
"supported": "true",
"subtitles": "true"
},
"french": {
"supported": "true",
"subtitles": "true"
},
"italian": {
"supported": "true",
"subtitles": "true"
},
"german": {
"supported": "true",
"subtitles": "true"
},
"spanish": {
"supported": "true",
"subtitles": "true"
},
"japanese": {
"supported": "true",
"subtitles": "true"
},
"koreana": {
"supported": "true",
"subtitles": "true"
},
"brazilian": {
"supported": "true",
"subtitles": "true"
},
"portuguese": {
"supported": "true",
"subtitles": "true"
},
"schinese": {
"supported": "true",
"subtitles": "true"
},
"latam": {
"supported": "true",
"subtitles": "true"
},
"tchinese": {
"supported": "true",
"subtitles": "true"
},
"ukrainian": {
"supported": "true",
"subtitles": "true"
}
},
"community_hub_visible": "1",
"gameid": "1373530",
"exfgls": "8",
"content_descriptors_including_dlc": {
"0": "5"
},
"store_tags": {
"0": "4166",
"1": "1687",
"2": "3839",
"3": "3834",
"4": "9204",
"5": "3810",
"6": "6869",
"7": "19",
"8": "5537",
"9": "4036",
"10": "4182",
"11": "3813",
"12": "1695",
"13": "5716",
"14": "5030",
"15": "1710",
"16": "4711",
"17": "1667",
"18": "1742",
"19": "21"
}
}
}