Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:43 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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4 September 2026 01:54 UTC · Community Announcements · xsteampartner
📝 Developer NotesVehicles receive a major overhaul with new two-handed steering, gear shifting, revised throttle inputs, improved handling, enhanced haptics, and better engine audio for an overall more intuitive driving experience. The new Double Barrel Shotgun is now finished with fully interactive break-action barrel. This is accompanied by an additional way to reload ammo in all guns from the Vest. Alongside these additions, this update includes extensive improvements to multiplayer networking and performance, and overall system cleanup. On another note, in regard to the ongoing developmen
11 August 2026 01:02 UTC · Community Announcements · xsteampartner
Below are all the changes since the previous Playtest update on August 1st.This patch primarily focuses on multiplayer fixes as we continue to make online play stable and a solid gameplay experience. It also includes tweaks and additions, many of which are based on feedback from our friends on the Alien Dawn Discord. I started posting my day-to-day work and thoughts on the game in the "build update" channel for anyone interested in following along. I want to give a shout out to everyone who has been giving their valuable time and insights during this Playtesting phase: Chris Colman, TedSan, HF
2 August 2026 00:46 UTC · Community Announcements · xsteampartner
🚨This is NOT the official update for Alien Dawn Alpha 2.0🚨We're switching the default public branch from the old 2024 build to the latest Playtest build for several reasons:1. People buy the game after seeing posts about the new version, then launch a two-year-old build instead. Naturally, that isn't the experience I want new players to have.2. Playtesters potentially use the wrong branch and then give feedback on the incorrect version. 3. No one is actively playing the old version and leaving it as the default only creates unnecessary confusion.I will post a full change log and update when
6 February 2026 01:00 UTC · Community Announcements · xsteampartner
Hey, so I know it's been over a year since I last posted here and that sucks. The gist of what has been going on is that in order for this game to work in any capacity I needed to advance my understanding of the Unreal Engine and game design.I've worked pretty much non-stop on both of those things since the last update in 2024, and I hope you see this latest update as evidence of that.I've already had a handful of completely new people I've never met try it, and while their reaction isn't 10 out of 10, I can tell you it's very different from what I used to get with other builds of the game.On
28 July 2024 23:54 UTC · Community Announcements · xsteampartner
🔥Patch notes version 1.22🔥 I tested this myself with a Quest 3 using Air Link and it worked great! (Previously I was developing on a Rift S and Vive Pro) Very smooth experience on medium settings on my i9 9900 & 2080ti. ➕New NPC Behaviors➕ Alien now appears from the air in Alien Drop Pod Alien has projectile fireball attack with VFX Alien has teleportation defence with VFX Alien has shield defence ability with VFX Soldiers now have voices and talk Soldiers communicate with each other Soldiers alert each other of nearby enemies Soldiers throw grenades Soldiers take cover Soldier can crouch So
27 June 2024 04:18 UTC · Community Announcements · xsteampartner
If you're here from the Steam Summer Sale, I'm the developer of Alien Dawn and I'm currently beta testing a new version of the game. If you're interested in the game and would like to play this new version, switch to "update-22-preview" in the Steam Betas tab. {STEAM_CLAN_IMAGE}/39213666/93ce93c3d86730a8a55a0ee100a18be3286de306.jpg Things I'm currently working on: New NPC A.I. & Behaviors New NPC Audio New NPC Animations New Sound FX New Music Updated & Improved Graphics Difficulty Modes and Balance If you have any questions or feedback, please reach out to me here or on Discord, thanks! Xtian
17 January 2024 04:19 UTC · Community Announcements · xsteampartner
If the last update was about porting the game to Unreal 5, this one is about refining the core experience. That means improved performance, better motion controls, and a more fluid gameplay loop. Big thank you to everyone on Discord that helped me play-test this version and gave me their valuable feedback (theloneranger, livid, valor_fall, Thayden, WavformVR, ThaAnimalOne, droneattack, Samuri, bootleg, chaunteuse, Nick, and TROJENxxMCDANK). Big performance improvements (especially in later game segments with many NPC enemies) New vehicle motion controls New reload mechanic New map locations
30 December 2023 06:54 UTC · Community Announcements · xsteampartner
Hey yall, Xtian here. I'm close to releasing the next version of Alien Dawn (1.21), which is the first update since releasing the Unreal Engine 5 version, and a lot more has been smoothed out since then. This update is primarily focused on quality-of-life game play & performance improvements. The biggest hurdle I've overcome in this update are the multiple solutions I had to find that ensure smooth gameplay throughout each playthrough, in particular on harder difficulties with hundreds of NPCs in the world. I plan to do an in-depth video going over this journey, but for now I want to get this
11 October 2023 01:49 UTC · Community Announcements · xsteampartner
I thought this port from Unreal Engine 4 to Unreal Engine 5 was going to take 3 months, maybe 6 tops. It's been exactly a year since I started on this version I'm releasing today. Why switch from Unreal Engine 4 to Unreal Engine 5? There is of course the obvious, better graphics. But the biggest reason I decided to make the move is because all future updates to the PCVR platform are going to be happening in Unreal 5, and the further I developed down the road of Unreal 4 the more I would have had to backtrack to eventually stay up to date with the latest PCVR features and hardware. What to ex
15 June 2023 20:57 UTC · Community Announcements · xsteampartner
🗣️ Calling all Escapees! It's the dawn of a new era. Alien Dawn is now open for playtesting in Unreal Engine 5! This is a very early build and there will be bugs and issues to expect, however your help is critical to our goal of successfully bringing the game in to this new era. PLAYTEST INFO: TO PARTICIPATE in the developer feedback UE5 playtest, sign into our Discord and please react to this same message in the "news-and-updates" forum using the 👽 emoji. You'll get access to a channel where we'll notify you when the latest playtest version is released. We'll be using the "alpha-testing-re
6 January 2023 23:42 UTC · Community Announcements · Xtian.tV
Hi All, As it is the 6th and still less than a week into 2023 I can still say, Happy New Year! In some exciting news, IndieVR has added Alien Dawn to it's "TOP 20 INDIE VR GAMES OF 2023" list and highlight video. (Alien Dawn is the first up in the video at 1:24) It's always been one of the goals to have Alien Dawns on lists like this, so I can't say how much I appreciate them for believing in what we are creating. This channel is doing a great thing for VR indie devs by choosing to focus on these handcrafted titles. Please support the channel by taking a look! I'll also be on the IndieVR podca
12 December 2022 02:13 UTC · Community Announcements · Xtian.tV
Hi All! bHaptics Support The most unique aspect of UPDATE 19 is the addition of native bHaptics support. bHaptics is a haptics feedback system that really adds to a high end VR experience, with 40 individual motors in the vest that give the player detailed feedback as to what is happening to their character. An obvious example is if you're getting shot in the back, only the back potion of the vest will vibrate, giving you better situational awareness of the battle. What has been really cool for me was incorporating the 40 individual motors into the inventory system. Each inventory item slot on
20 November 2022 18:46 UTC · Community Announcements · Xtian.tV
IndieVR - Live Stream Demo! 11am PST 11-20-2022! https://www.youtube.com/@Indie__VR
13 November 2022 02:05 UTC · Community Announcements · Xtian.tV
11/12/2022 (Early Access) v1.18a Made Tutorial optional on bootup for first time Players
12 November 2022 04:38 UTC · Community Announcements · Xtian.tV
Hi All, I remember all the way back to watching the first random person play our game and watching them try to interact with the slide on the pistol and it not doing anything. After that I saw many others do something similar. It's not that I couldn't figure out how to do it because we had weapon interactions on the Shotgun and Grenade Launcher, but there were just to many bigger issues that needed to be solved before I had the time to make each weapon have interacting parts. New Weapon Interactions https://images.squarespace-cdn.com/content/v1/56a6f64e2399a387c5b92a07/1666570387872-EWJ3YSFI2L
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