Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:49 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2 July 2026 02:34 UTC · Community Announcements · TGM
Hi everyone!First of all, thank you so much for playing Rebellion! As a solo developer, my absolute priority is to create the best possible experience for you.As I am actively working on future patches, updates, and sequels, your opinion is incredibly valuable to me. I want to know exactly what you think! Please let me know your thoughts by replying to this thread:What did you enjoy the most? (What features or moments did you love?)What could be improved? (What feels clunky, confusing, or unbalanced?) Ideas & Suggestions! (What would you love to see in future updates or sequels?)You can also c
20 June 2026 17:59 UTC · Community Announcements · TGM
Major Update — Final RefinementsComing June 25, 2026This update may not be the largest in terms of new content, but it marks an important milestone for Rebellion and brings a final layer of refinement to the game.Improved Starting EquipmentAfter dying, a new run will now begin with either:A broken sword, orA random weapon and shield previously purchased from the marketThis makes each restart more varied and rewarding while providing a smoother overall experience.Leveling up early in the game has become easier.Now, the experience required to level up is less than before, making the start of the
12 February 2024 13:26 UTC · Community Announcements · TGM
{STEAM_CLAN_IMAGE}/38681054/d5f4e9780f7310d78dc804cff3e67ead15044432.png Friendly Fire Mechanic: Introducing the Friendly Fire mechanic (can turn on/off), where players must tread carefully to avoid inadvertently harming one another. Team coordination and strategic positioning have never been more crucial. Will you rise as a cohesive unit or succumb to the chaos of indiscriminate strikes? {STEAM_CLAN_IMAGE}/38681054/a2f02d7621564e80a8c034868d47941c93cb5522.png Camera Sensitivity Error Fixed: No longer shall your perspective be tethered, for the chains restricting your ability to rotate the cam
15 February 2023 15:27 UTC · Community Announcements · TGM
{STEAM_CLAN_IMAGE}/38681054/e37defc94cd5403832e131174d93d473b7f43502.png - Steam Cloud Save enabled - Autosave when leveling up, to avoid the error of not saving progress when the game is closed
26 December 2022 03:04 UTC · Community Announcements · TGM
DLC Call Of The Haunted Released! And more: Gameplay improvements: Ability to dodge after attack damage phase has already ended Enemy walk backwards slowly Sounds of body damage on attacks Camera shake when attacking or taking damage Changed dodge attack Experience improvements: Graphics and home menu usability improvements Home menu with music Background loading of data during the initial menu, reducing the time of the first Loading Separate loading of Castle, Prison and Graveyard
25 October 2022 06:00 UTC · Community Announcements · TGM
{STEAM_CLAN_IMAGE}/38681054/6906d444c044b9eb6b5350751b36b5a4aff53ed4.png Victims' souls resurface to now be heard, through corridors and dungeons, now they won't be ignored. New enemies, the lost souls, will be through the environments, the corridors, looking for a rest, a place to stay... Darkness and Graves on the scenery, the disturbance of the forgotten.
14 October 2022 21:53 UTC · Community Announcements · TGM
{STEAM_CLAN_IMAGE}/38681054/18e56bad351d012ed84b60c9ab9c0c7f0da63736.png The call of the forgotten, no peace even in death New map: cemetery New NPCs: Enemies and the victims of the prison New weapons: found in cemetery
25 June 2022 06:56 UTC · Community Announcements · TGM
{STEAM_CLAN_IMAGE}/38681054/d1c247500069fb87000fb52a10b2d54af51c1b13.png - Purchased weapons will appear inside boxes with the "$" symbol (One weapon per box)
15 April 2022 06:29 UTC · Community Announcements · TGM
{STEAM_CLAN_IMAGE}/38681054/366a2d5f11e16883455bf5a19b841c40620babca.png Features: Allied NPCs, choose whether they attack enemies on sight (aggressive/attack), or not (passive/stealth) Leave option to resize/resize when game is in Windowed/Windowed mode Starting enemies less likely to backstab Character only locks aim just before the attack hits the damage phase, not right when it starts. Dodge Attack with a shorter finish time and more accurate. Kick/Unblock changed the animation, and placed to follow the enemy, making it easier to hit. Improved speed for scenario loading Fixed: NPCs seeing
23 March 2022 04:00 UTC · Community Announcements · TGM
{STEAM_CLAN_IMAGE}/38681054/2b30b12d7ebb6c2f6bebd13172625ea947652428.png The achievement Skeleton was not being given to the player who obtained it.
17 March 2022 03:11 UTC · Community Announcements · TGM
{STEAM_CLAN_IMAGE}/38681054/74470fdd6823d08bc5c0947c9d1c6f6c17087f12.png Balanced: Number of soldiers together and in the throne setting Fixed: Mouse/Camera XY Invert not working Skeleto A2, the one from Dungeon, does not appear in all runs
10 March 2022 23:28 UTC · Community Announcements · TGM
{STEAM_CLAN_IMAGE}/38681054/306dae997213510885c27adbe8e481e36b27b87f.png Implemented: Starting Sword: Broken sword near spawn points Improved UI for choosing number of players Fixed: Throne Scenario: All-Black Flag Different character spin speed depending on fps
26 February 2022 17:52 UTC · Community Announcements · TGM
{STEAM_CLAN_IMAGE}/38681054/43d9f449efa7594fd3c26f1eb782d494a3cf7a44.gif Setting for default/initial quality to be high and start with a certain brightness Changing 'Gamma'/Gamma option to 'Brightness'/Brightness Animation of switching from walking to standing smoothly Decrease texture quality of enemy soldiers Dialogues automatically continue after the first line (if player continues close to the npc)
19 February 2022 20:12 UTC · Community Announcements · TGM
{STEAM_CLAN_IMAGE}/38681054/913ba4cf4cbe25affdba34a39afe07ee18f4110a.png Fixed / Improved: In 2 player mode, game crashes on loading after dying to the king at the beginning. Player 2 can't pick up weapons with a level higher than what he has. Player 2 spinning slow Npc Daril without the dodge move, also corrected the order of his attacks. Player 2 with slower attacks. Player 2 can rotate while backstabbing.
16 February 2022 19:11 UTC · Community Announcements · TGM
{STEAM_CLAN_IMAGE}/38681054/e95d539d515b395813d10c21bd87f3882abf2702.gif Features: New dodge: Now has animation for each direction Changed dodge attack: modified the animation and movement when attacking after dodge. New ally NPC: Added a new ally npc that can be found after leaving the prison. New enemies: Added new enemy variations and removed the repetition of them in the bailey scenario. AI: new behavior, enemy sometimes moving away from the player when being too close. Balanced number of characters in the bailey scenario. Fixed: Enemies in bailey not accessing one of the houses with stair
Full appinfo as delivered by Steam PICS, changenumber 37870916. Also at /api/app/1405260/raw.
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