Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:32 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
10 October 2020 13:33 UTC · Community Announcements · MINO
Hello. We are small indie developers and the current financial situation of our team is very bad, so the programmer left the team. SummonerVR cannot be maintained anymore because we have no one to take over the updating work of the game. So we decided to stop selling games. Anyone who wants a refund can get a refund after the stop selling. We’ve been given a lot of cheering advises Thank you for that. In this situation, we are developing games that we are able to maintain and update. It’s gonna be a series and released soon. A series of the game have their unique story and new event stage. And
28 September 2020 22:26 UTC · Community Announcements · MINO
Hello! Today's Update - When the player walks, add the walking sound - Modify some monsters's HP - Added radishes to the mansion garden - Adjusting Erina and Excutioner and Arnold HP - Some bugs fixed Thank you! Summoner VR is getting harder to see on the steam list. If the summoner VR was fun, please recommend it to your friends! :)
27 September 2020 04:00 UTC · Community Announcements · MINO
Hello! Today's update. - Axe critical attack : If you use an axe to hit a zombie's head, the head shot is applied. - Axe attack : The attack of the axe is not as unrealistic as before. - Gun's Critical shoot : Now, It shows a critical effect on a gun's critical shoot. - School zombie upgrade : Zombies that was low quality in school have been updated to high quality. - Erina Final combat : Healing Potion has been added to the final battle against Erina in the mansion garden. If you find fighting difficult, use the Healing Potion deployed! Thank you for loving Summoner VR! :)
24 September 2020 20:51 UTC · Community Announcements · MINO
Hello! Today, we'll give you the demo version we've been waiting for! The demo version consists of two stages out of total 11 stages. Thank you for your interest! Enjoy SummonerVR ! :D
24 September 2020 06:06 UTC · Community Announcements · MINO
I checked Valve Index is working properly in our game. Users using the "Valve Index" can select "VIVE COSMOS" from the controller selection screen. I will add Vavle Index modeling today. (It's working fine now, regardless of the addition of the modeling.) Thank you :)
23 September 2020 20:10 UTC · Community Announcements · MINO
Hello! Thank you for enjoying our game. :) Today's update. - Some zombie's HP decreased. - The hints in the game became more visible. - A little more magazine has been placed throughout the hospital level. - Some inconveniences have been improved. And we got the gamer's opinion that the valve index doesn't work in our game. But it worked a few days ago. So now we're checking the valve index. Thank you!
22 September 2020 18:20 UTC · Community Announcements · MINO
Hello! This is today's update history. The difficulty of the game has been greatly corrected. SummerVR is a little easier. - All zombie HP down. - Axe damage up. - Decrease the number of zombies in some waves. - Update zombie reaction system. (no attack during reaction) - Modifying the zombie sound system. And we got permission to release the demo version on steam. We will provide a demo version soon! Thank you!
21 September 2020 13:15 UTC · Community Announcements · MINO
Hello! We submitted the demo version to Steam. Soon it will be approved so you can experience the demo version. And here's today's update. 1. We made the important item (Healing pack) shine in the game so that it can be seen better. 2. We've adjusted the difficulty of some monsters that are too strong. 3. The transparent wall that interfered with the user has been modified. 4. A few bugs have been modified. And we always welcome feedback from users! If you have any comments, please write on the Community Hub. We are going to modify some uncomfortable sounds tomorrow. We will also lower the dif
20 September 2020 23:10 UTC · Community Announcements · MINO
Hello! The trailer video we uploaded did not show the game play in detail. So many people were curious about the game play, so we filmed some of the game play and uploaded it. And we checked that the important element of the game was not noticeable. This was the part we didn't care about the game. So, we hope to see the elements that users should use in the game through the play video. (These parts will be updated soon.) We have fewer people as indie developers. However, we will apply feedback from users as soon as possible. And we are going to upload a Demo soon for those who are curious abou
20 September 2020 09:21 UTC · Community Announcements · MINO
Hello! Finally, the 'Walk' and 'Smooth turn' functions have been updated! I'm sorry that it's a little later than the announced time. Due to the fact that we are indie developers, it continues to be quite difficult to implement high quality updates as quick as large companies. We want to thank you for your patience and continued support for 'Summoner VR'. We did a test, the closer you get to the final stage boss, the more difficult it is to kill the boss if you don't use the teleport, so I recommend you to use teleport on a stage that requires fast moving. In addition, the beginning of Summone
20 September 2020 03:39 UTC · Community Announcements · MINO
Hi! Sorry for the late update. Although it is later than the announced time, we have developed 'walk' and 'smooth turn' functions. The final test is in progress soon, and we will update it as soon as the test is completed. Thank you for your patience!
19 September 2020 20:41 UTC · Community Announcements · MINO
Hello! I'm sorry we didn't provide 'smooth turn' and 'walk' function (olny teleport move). And many gamers requested the smooth turn and walk function. So we're developing about that function and we are working hard now. We'll be able to update it in 4 hours. (We're indie developers, and we don't have enough programmers yet..) Please wait a few hours! Thank you!
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/1409540/raw.
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