Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:37 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
17 August 2026 20:12 UTC · Community Announcements · Banana Bytes
We corrected a bug where dying during the True Last Boss could remove 2 lives instead of 1. Trully sorry about that, it was added when we updated the game recently to use the new Gamemaker version (And thus adding the new bullet and video options) Should be okay now. This should have gone live sooner, but Steam was being difficult to us last week, hehe. All is well, if anyone has any trouble, as usual, let us know!
18 June 2026 19:42 UTC · Community Announcements · Rafael Lima
As the user who discovered this bug put it: "can't have a new update without causing more issues."A bug introduced in the latest update could cause the game to crash during Stage 6. This issue has now been fixed.The problem was caused by the migration to a newer version of GameMaker. We failed to catch it before releasing the update, and for that I apologize.Everything should be working properly now (fingers crossed!).
17 June 2026 23:54 UTC · Community Announcements · Rafael Lima
After nearly 3 years, we're back with a new update for Sophstar!What's new in version 1.12?NEW TRAINING MODETraining Mode has been revamped. You can now select different sections of each stage to practice, instead of only starting from the beginning of a stage or from boss encounters. We hope this provides better practice opportunities for players looking to improve their strategies.OUTLINES FOR ENEMY BULLETSYou can now add outlines to enemy bullets, with different colors and thickness settings, significantly improving visibility during gameplay.PLAYER SHOT TRANSPARENCYAdjust the transparency
29 August 2023 03:01 UTC · Community Announcements · Rafael Lima
We've updated Sophstar to Version 1.11 Changes to this version: Fixed bug with level 5 background Fixed wrong frame animation showing when ship enters screen after losing a life Fixed bug with bonus pickups not awarding the right amount of points on Advanced score mode Added "nonsense" video filter If you find any problems with this version please let us know!
10 May 2023 22:31 UTC · Community Announcements · Banana Bytes
Hello everyone! We had a small update a few weeks ago, it was a very small change, but we had 2 reports of the game randomly crashing after that update which seems to be related to the update. So we're rolling back to the previous version which we know it was working properly and had no game-breaking problems. Upon until we find what's the problem we'll keep this version live. Thank you!
4 May 2023 22:11 UTC · Community Announcements · Banana Bytes
We updated Sophstar to V1.10 It's using a newer Steam SDK, which may make the game run with less problems when using Linux (Including Steam Deck) We also corrected a small bug where the incorrect frame animation would be used when the ship is re-entering the screen after exploding. As usual, if you have any trouble with this version, just shout it out at our forum!
31 August 2022 21:31 UTC · Community Announcements · Rafael Lima
We updated the game to version 1.09 It just fixes a bug with the Score Attack mode, where sometimes when playing on the ORIGINAL Scoring Mode would make the Bonus Item not give the player any points. Hope it didn't hurt many people hiscores. Anyway, if you have any trouble with this version, let us know in our forum!
18 July 2022 16:57 UTC · Community Announcements · Rafael Lima
We've updated the game to version 1.08. We just fixed two small bugs: Focus / Half speed movement didn't work while Nina's drone ship was deployed. Banana Bytes logo animation during intro would speed up and loop if you hold left arrow key. Keep having fun with the game, everyone!
29 March 2022 19:05 UTC · Community Announcements · Rafael Lima
We've updated the game to 1.07 version. This was just some minor bug-fixes which apparently no one had noticed.... * Unlockables were being unlocked automatically before the condition to unlock then were met. If you get stuff unlocked before the right time, congratulations, consider it a bonus :) * Online Leaderboards wasn't updating when changing difficulty on certain occasions. If you have any problems with this version, just report them at the usual place: https://steamcommunity.com/app/1410440/discussions/0/3182359786942498541/ Have fun!
16 March 2022 20:36 UTC · Community Announcements · Rafael Lima
We've updated Sophstar to version 1.06. Now there's a Training Mode! You can practice any levels you've beaten before, without worrying about running out of lives! (You always have 98 lives on Training Mode :D ) Unfortunately there was no way to get the progress you already had, so you'll have to beat the levels after the update to enable training mode on them. You can also practice against just the bosses... even on their Hyper Mode! And they won't revert to normal mode if you die on training mode, so you can keeping practicing as long as you wish. You can also hold Select on the gamepad or B
1 March 2022 15:05 UTC · Community Announcements · Rafael Lima
The 1.05C update went very silent, but we guessed some people may be wondered why it exists. We actually jumped from A to C version, because some corrections were done so quickly we didn't even upload them to Steam. We fixed a bug with the game crashing in Level 5 cutscene, which begun to happen with 1.05 version (It stayed on the game for less than 8 hours :D ) We made some minor optimizations so the game ran with using less GPU resources. The game is insanely light as it is, but we had a couple of reports of stuttering mainly when using a recording/streaming program like OBS Studio and we ho
27 February 2022 20:11 UTC · Community Announcements · Rafael Lima
We've updated the game to version 1.05. We've added a few more filters, now you can play with C64, MSX1, NES and other palette. We also made a major overhaul on the way the game writes Japanese texts and revised all the dialogs on this language. We are still doing another revision, but we believe the game may be now more enjoyable for japanese-speaking people We also corrected a few typos on dialogs. We found hilarious no one so far had noticed Soph says something about "Doing *grills* to become a pilot", LOL :D We're still beta-testing the Linux build, but we're going to take a couple of days
27 February 2022 00:41 UTC · Community Announcements · Rafael Lima
Our programmer was updating the Scanline filter so it looked better when playing on higher resolutions... and he was having so much fun that he decided to add a lot of new filters. And they are all unlocked from the get-go! He says he still wants to add an MSX Palette filter because it's the computer he grew up with and learned how to code ... let's see if he will find time to do this :) Other changes: Corrected a bug that prevented the game to upload scores on Endless Mode - Hard Difficulty Added an option to make the enemy bullets "pulsate", as we've been told this would make the game easier
23 February 2022 22:26 UTC · Community Announcements · Rafael Lima
Okay, we lied, but just a little bit. We've said that the C version would be the last one in this branch but... here's version 1.03D! Some filters made the options screen unreadable, it was almost impossible to go back to the options screen to turn them off if you had activated one of them. Now these filters are only activated within the game. If there is still a filter that makes the options screen difficult to read, or if you find any other bugs, you already know, let us know at: https://steamcommunity.com/app/1410440/discussions/0/3182359786942498541/ Other changes: Changed the Warning soun
23 February 2022 02:04 UTC · Community Announcements · Rafael Lima
We've updated the game to version 1.03C Unless someone finds a critical bug, this is the last update on the 1.03 branch. The main change was to fix the TATE mode to no longer deform pixels at any resolution. We also fixed the centering of the screen on TATE (People who had to move the screen before will have to move it again... sorry about that!). I think it's working correctly on most resolutions, but if there's something wrong in any resolution, let me know. let me know! The most important thing as to make the pixels look correct on any resolution and this is now working properly. Other chan
Full appinfo as delivered by Steam PICS, changenumber 38101883. Also at /api/app/1410440/raw.
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