Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:41 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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6 May 2022 21:11 UTC · Community Announcements · siderealstudio
If you checked out our preview post here roughly 2 weeks ago, then you know what time it is! Huge updates have launched this week and we've updated the core Quinterra gameplay, updated and rebalanced every encounter, and even polished up the UI. 1-2-3 Go! {STEAM_CLAN_IMAGE}/38968733/f1bf1ca77c989805e147683f0d422d30b3956036.png Gameplay Changes Draft Mana, Not Units. Quinterra’s resource system has been completely reworked! In addition to gaining 2 colorless mana per turn, players now get extra mana by drafting tiles in play. Elites now start on your player bar rather than needing to be drafted
12 August 2021 17:00 UTC · Community Announcements · siderealstudio
You’ve defeated the Ancient Evil within the Deep Mines, slayed the fearsome Sand Dragon in the Crystal Desert, and even pierced through the Heart of Fire deep within the Ancient Jungle. But what horrible adversaries might lurk beneath the frozen surface of the Restless Glacier? {STEAM_CLAN_IMAGE}/38968733/b55781a434846afbebf5be249b074ffed77fefd6.png Needless to say, the Restless Glacier is in very capable tentacles, and defeating the Icy Kraken will be no easy feat. Luckily on your conquest of the fifth and final domain, the Restless Glacier, you’ll be equipped with a reworked talent tree, a n
4 June 2021 01:35 UTC · Community Announcements · siderealstudio
As we continue to improve upon our new player experience with a better tutorial, a hints system, and better overall input systems, we've decided to also take some steps to rework the starting race-the Lycans. While our original approach for the Lycans was to try to keep things relatively simple for new players, this led down a path that ended up feeling very underwhelming and not very fun to play. This update features our first run of changes for the Lycans to ramp up synergistic and fun combos with their kit. Along with Lycans changes for this week, Ethereals have received a visual/particle s
22 May 2021 02:27 UTC · Community Announcements · Burell
A new Quinterra update has arrived! For this update we've been prioritizing changes to the tutorial system to improve the new player experience. It was very clear to us that our original approach for the tutorial contained massive amounts of information overload, so we're taking steps to break down events and focus on including more player interactivity along with explanations. While this update includes the first steps we've taken to improve the new player experience, we have many more changes in the works to help players out in the early learning stages including a new hints system! Along wi
5 May 2021 01:28 UTC · Community Announcements · siderealstudio
It's been a busy couple of weeks for us at Sidereal! Along with an internal engine update and internal developer tools, we've been prioritizing our new player experience overhaul. Although our new tutorial systems aren't quite ready yet for this update we've decided to go ahead and release various bugfixes, content changes, and encounter revisions. Our next update will include the first iteration of our new tutorial approach that we'll continue to expand upon so stay tuned! 1.0.2.1 Patch Notes: Content/Balancing: Nerfed 1-3 star Ravenous Lichen encounter. Now has 1 less Creeping Lichen to star
18 April 2021 21:00 UTC · Community Announcements · siderealstudio
It's been a great release week, thank you for all of your support and feedback! This week we've prioritized high priority bugfixes, visual changes, new units, new equipment/balance, a new unit highlight feature visual, a slight reduction to overall expedition length, and a rework to poison functionality. We'll be posting a more in-depth early access road map soon so stay tuned! Important: If you have an active expedition we recommend starting a new one as your location may be slightly thrown off due to this update. Version 1.0.2.0 Patch notes: Content/Balancing: Lowered the victory points requ
10 April 2021 20:53 UTC · Community Announcements · siderealstudio
Ask and you shall receive! With your post EA release feedback in mind we've been prioritizing some visual changes, bugfixes, balancing, and our first optimization pass for Quinterra. We're aware some players are reporting stutters and occasional frame drops so we have taken some steps to try to alleviate these issues. One of our main priorities as we move through this week is to work on our new player experience. We understand our tutorial has quite a lot of information overload as it stands which can be very overwhelming, so we will be working on solutions to alleviate the confusion involved.
7 April 2021 20:01 UTC · Community Announcements · siderealstudio
After two years of development, we are extremely proud to announce that Quinterra is now live on Steam Early Access with a 15% launch discount! We are thrilled to share our vision of what the roguelike and turn-based strategy genres can offer when mixed together with deck-building and our unique drafting mechanic. We hope you have fun on your expeditions, building a diverse army of insurmountable strength with powerful equipment and items. As we enter into early access, we want your feedback to help Quinterra reach its full potential. We look forward to seeing you in the lands of Quinterra!
7 April 2021 13:13 UTC · Community Announcements · siderealstudio
What a busy week it's been! In preparation for release later today at 4 PM EST we have pushed out an update that features a host of functional system changes, some UI reworks, a talent point system overhaul, addressed some font legibility issues, bugfixes, and content changes. Defeat conditions are now functional again! If you lose all of your morale, your expedition is over immediately. There are now three ways to lose morale- If you lose a combat encounter, if you allow the enemy to gain a victory point, or if you go past turn six in boss/champion fights. Morale currently resets to 50 once y
1 April 2021 01:12 UTC · Community Announcements · siderealstudio
We have had a very busy week getting ready for release on April 7th. Our target this week has been to bring updated visual systems to the forefront that we've heard are problematic from multiple testers. As such, our combat UI has gone through a complete rework to consolidate information into appropriate locations and we have added the much needed combat-side army viewer so you can see your full loadout during combat. Along with visual systems we have hit numerous balancing changes to ramp up end-game difficulties, added the crystal desert as a functional domain, added the ethereals species as
18 March 2021 01:54 UTC · Community Announcements · siderealstudio
Update 1.0.1.3 is now live on the main and playtesting branch and we have added another wave of playtesters access! Patch Notes: Supply has been removed as a resource in the expedition. Supply has also been removed as an option at the Port location. "Bonus" locations are now locked until a combat location is completed in the same area. The Shrine location's requirement has been changed to this. Units now have selectable collision in combat, as opposed to just tiles. The buttons for using a unit's active abilities has now been moved to a static location above the preparation bar. Buildings no l
14 March 2021 02:54 UTC · Community Announcements · siderealstudio
Quinterra's current target early access release date is set for April 7th! Over the next few weeks we'll be pushing out targeted updates to work on balancing across the four playable species intended for our release. In order to help us achieve a better state for release we have accepted a new wave of testers on our playtesting branch. Make sure to let us know about your experience either here on steam's discussion board or on our Discord(link below.) Keep in mind our current build is setup for testing purposes and certain features are disabled to allow for an open-ended testing experience. Yo
Full appinfo as delivered by Steam PICS, changenumber 34858237. Also at /api/app/1414770/raw.
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