11 August 2026 10:10 UTC · Community Announcements · KiberKreker
For the past 18 months I've been learning a new engine (Godot) and here is the result! It is a small turn-based dungeon crawler where you can build your own dungeon during the adventure. It also features multiplayer co-op!More to come!Take care!
27 November 2024 18:00 UTC · Community Announcements · iCeish<3
The Steam Game Awards nominations are now open and Mech Engineer will take a shot in the "Best Game You Suck At" category. {STEAM_CLAN_IMAGE}/38798271/50ceceba7f9b3b977c9540c02685f8375e4907ba.gif For your information, Steam describes this category as follows: “This is the game that rewards persistence, and is not for the faint of heart. It's the toughest game we've ever loved.” I indeed was planning to make it hard and rewarding. So you could get the joy of experimenting with builds and tactics through trial and error. Thank you for playing the game!
4 October 2024 13:05 UTC · Community Announcements · KiberKreker
{STEAM_CLAN_IMAGE}/38798271/f880ac99950078501dd923fa60bd3f104d09d2bc.png Hello! Thank you for playing the game and leaving your feedback. Here is this month's changelog: M:\Modding Create custom world maps with the restored in-game map editor. Press f6 then f10 on the global map screen 1-9 to change the draw type, ENTER to save to a file in your save folder. Choose what sound will your custom weapon play with the new parameter "base_gun" Bullets will mimic some of the mechanics of another weapon type with the new parameter "base_gun" Control walls default durability with the new parameter in t
28 June 2024 13:29 UTC · Community Announcements · KiberKreker
B:\Balance ///Buffs Increased armor for Holo mechs from 1 to 6. Cyborgs will ignore the relation to the squad leader and always obey. ///Nerfs Lowered damage for fire pools made with the fire weapon mod by 20%. C:\Combat To represent how armor works on bosses, an additional bar of armor value was added under their health bar. Tornado will no longer be able to pick up the orbital gun in its whirl. Turrets should no longer be able to stuck in the walls. Enemy turrets and Ovums that spawn during pause should keep their inertia and continue to move after unpause. Multiple fire pools made by the we
4 June 2024 12:17 UTC · Rock, Paper, Shotgun
If you heard loud swearing last night in the Watford area it may have been one of two things: 1) me cussing out my (borrowed) Steam Deck while stealthily accessing the wifi from outside a closed public library, as I don't currently have broadband at home, or 2) me subsequently trying to make head or tail of Mech Engineer, in which you take charge of a mobile undersea metropolis and send squads of painstakingly assembled robosoldiers to semi-auto-battle squidgy alien fauna. Engineering a mech is a Herculean labour whose completion eludes today's puny scientists, and Mech Engineer doesn't aim to
31 May 2024 08:08 UTC · Community Announcements · KiberKreker
F:\Fixes gml_Object_obj_FUI_render_Draw_0 (line 344) (winning with mods should be possible now) gml_Object_obj_pilot_sheet_Draw_73 (line 24) gml_Object_obj_content_hangar_Step_0 (line 2356) gml_Object_obj_first_menu_Draw_0 (line 63) gml_Object_obj_giant_worm_Step_0 (line 267) gml_Object_obj_piston_item_Step_0 (line 38) can't fix. Don't use the multi-click mouse button on the construction table gml_Object_obj_cabin_item_Step_0 (line 37) can't fix. Don't use the multi-click mouse button on the construction table You no longer lose your mechs and pilots from 5-8 battle slots when moving from the
21 May 2024 09:59 UTC · Community Announcements · KiberKreker
Hello fellow Mech Engineers! Welcome to the final update for 1.0! Yes, you have read it right. We have finally made it to 1.0 and I am hugely grateful to everybody who followed and contributed to this incredible adventure. Thank you so much for playing the game, sharing your feedback, and supporting Mech Engineer, it means the world to me. Let’s take a look at this month's changelog, it’s definitely a lot: M:\Modding Added sprite_collision_mask function The following LUA functions are available within obj_battle_map battle_end_default_mechs_dead battle_end_default_win battle_end_scout_mechs_de
9 May 2024 09:00 UTC · Community Announcements · patgarret77
Hello! Today we have some incredibly exciting news to share with you and our amazing Mech Engineer community worldwide. It gives me so much joy to announce that Mech Engineer will be leaving Early Access on May 21st, 2024! Thank you for all of your amazing support, constructive feedback and energy. The road to 1.0 has been a long one and after many new features added from your feedback, now including 64 large game updates – my vision for the full game is nearing completion. I also wish to express my gratitude to our supportive and eager Beta test players, who have been jumping in early to test
2 February 2024 12:07 UTC · Community Announcements · Kiber-Kreker
{STEAM_CLAN_IMAGE}/38798271/6d43079bab88351bca4d31ae7c8a8ddd35afa6e6.png Hello! Thank you for playing the game and leaving your feedback. Here is this month's changelog: M:\Modding The game can now load multiple mods at the same time and the loading of LUA states has been optimised Because of the updated system, you can't use the live_path variable to get the path. Now the path is stored in mod_info. v_modid is the second argument in every create() function. Removed the create function for obj_pilot_item.lua Removed the shoot function for test_mech.lua test_mech will use the shoot function fro
11 December 2023 18:02 UTC · Community Announcements · Kiber-Kreker
{STEAM_CLAN_IMAGE}/38798271/00874ebf368256a7fa13bbc789189cdaa44da566.png Hello! Thank you for playing the game and leaving your feedback. Here is this month's changelog: I:\Interface The repair minigame has been given icons that represent each pip of damage that needs repairing Increased the visibility of the "Do not show again" checkbox for tutorial popups Mouse over buttons in the post-battle statistics menu to highlight them Banner art showing the terrain of your next battle deployment will look more distinct since the blue-colored animated overlay has been removed B:\Balance ///Buffs incre
10 November 2023 13:29 UTC · Community Announcements · Kiber-Kreker
Tail of Titanus Centipeda should no longer appear on top of your mechs after entering the room from top or bottom in the labyrinth Digging deep should become easier with added percentage damage to walls based on their maximum hp. Pathfinding changed so mechs will be less likely to turn away when reaching the last wall while digging Reduced the width of ballistic projectiles Shooting near walls should no longer be an issue Fixed a game crash associated with the use of the shrapnel weapon mod The picked-up reactor module will be centered on your cursor to avoid problems with its placing Colubra
6 November 2023 16:54 UTC · Community Announcements · Kiber-Kreker
{STEAM_CLAN_IMAGE}/38798271/9271ba3335a488566c57ea40645657ab1ec7c1a6.png Hello! Thank you for playing the game and leaving your feedback. Here is the changelog: I:\Interface Language mods can use É, Ú, Í, Ó, Á, and Ñ characters that have been added to the game's Latin font Mod support has been added to the game but it is very early in development - a short guide. Resource counters at the top of the screen will update more quickly than before The art for the Castle mech has been given a new look See a mech's loadout with additional info by mousing over icons in the mech card not only during bat
10 October 2023 05:59 UTC · Community Announcements · Kiber-Kreker
{STEAM_CLAN_IMAGE}/38798271/b90d5adb4edf7d6f7456a24a7d4fd722426c0eb0.png I'm alive, and still working on the game. Got sick, but recovered. The next update will include mod support and a lot of changes. Thank you for your attention!
15 August 2023 07:37 UTC · Community Announcements · Kiber-Kreker
Armadillo should attack mechs more frequently with its new AI balances Fixed a rare game crash when fighting Flos District 15 no longer allows you to do missions indefinitely. Instead, the mech will be able to do two missions in one day. Mechs will no longer try to evade enemy attacks if they are in the process of completing new position command Also updated the demo version with the latest features and fixes from the current update.
11 August 2023 11:41 UTC · Community Announcements · Kiber-Kreker
{STEAM_CLAN_IMAGE}/38798271/264e40ab6627963312e7d1ebfeb67cae68bd840a.png Hello! Thank you for playing the game and leaving your feedback. Here is the changelog for August 2023: I:\Interface Added a mouse icon underneath the arrow in the end-of-day stats menu Dispose of end-of-day information reports by right-clicking on them Compare the number of AUX mech modules between mechs when you select a mech in the Production menu Middle mouse click a mech in Engineering or in the Hangar to bring up a detailed information report about the model, such as reload times for each ammo type on the mech (righ
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