Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 06:49 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
10 March 2026 00:30 UTC · Community Announcements · CBgameDev
Hi all,First off, big thanks to everyone who has bought the game or taken the time to share feedback. It’s been really great (and very useful) seeing and hearing your thoughts.Originally, I planned for the first patch to focus on fixing a few smaller bugs I noticed during my own playthroughs. But after watching people play and reading feedback, I decided to dig deeper and address some bigger things as well.This patch is live now, so the next time you play you’ll get all these improvements. Biggest Changes:Camera ReworkThe camera previously followed the character’s pelvis bone, which could caus
4 March 2026 16:09 UTC · Community Announcements · CBgameDev
Freerunners is Out Now on Steam!Freerunners has officially launched!After years of development, iteration, testing, tweaking movement, working on the flow… Freerunners is finally live, and you can jump in right now.Watch the Launch Trailer Below:Built For SpeedMaster parkour across 50 handcrafted levels built for speed and flowChain vaults, swings, flips, and slides into smooth, seamless runsThree time targets per level, challenging you to go fasterOptimise your route, refine every run and chase the perfect lineEnvironmental hazards and henchmen that add pressure to your runsDesigned for gamep
6 March 2024 13:13 UTC · Community Announcements · CBgameDev
This week I’ve been working on the usual stuff: a mix of polish, bug fixing, balancing, but also something fun I’ve been wanting to do for a while but haven’t got around to, More Fails! {STEAM_CLAN_IMAGE}/41365763/9a32e0a2afb3f67605822260392a01ee2fa68f05.gif MORE FAILS! One thing that has come up a bunch when people play the game is that they like it when the player and the bad guys get hurt. So this week I took the demo and looked for places I could fit new interesting ways for the player to get hurt (fail state in the game). I have to admit I was chuckling along as I was implementing some of
28 February 2024 00:56 UTC · Community Announcements · CBgameDev
I've been continuing to chip away at my parkour game Freerunners and I wanted to show some of the gameplay progress I've been making! Thanks to Steam Next Fest I had a bunch more people playing the demo and from that, I got a lot more feedback. Thanks to everyone who let me know their thoughts! One of the common feedback trends I picked up on was that the gameplay didn’t align with the marketing message of “finding a flow” through your environment. In particular, using obstacles felt a bit stop, start-y to some people. Aka It didn’t feel as fluid as it should have been. OLD NON-SMOOTHED OBSTAC
7 February 2024 02:58 UTC · Community Announcements · CBgameDev
It's that time of year again when we get to play Demos from loads of great games, Steam Next Fest! This one is special for me because my game Freerunners is taking part in it! {STEAM_CLAN_IMAGE}/41365763/49cfd824beb85781810d4e049b388e39fbea3d85.png Freerunners is a parkour game, based on my own experiences of doing parkour a couple of years ago. I wanted to try and give the feeling I got of finding a flow and underlying rhythm of movement through an environment. Vaulting, climbing, jumping, ducking, swinging, sliding, doing what it takes to complete a route as fast as possible. I'd appreciate
17 September 2023 14:34 UTC · Community Announcements · CBgameDev
I launched a demo for Freerunners so you can give it a play today! I’m making great progress on the full game and it’s pretty much complete. Really now, I’m just listening to feedback, fixing bugs, polishing stuff up and balancing the flow of some levels. {STEAM_CLAN_IMAGE}/41365763/39fd2714c881291a57b113cacb3a2dabc809dad6.jpg I’m making this game in my spare time for fun and learning! While developing the game over the last couple of years I’ve shown and playtested it to a bunch of people, but I thought the next logical step would be to put a demo out and see what feedback I get from a broade
Full appinfo as delivered by Steam PICS, changenumber 37431277. Also at /api/app/1430330/raw.
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