Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:21 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-05-02 19:45 UTC · Community Announcements · Developer
{STEAM_CLAN_IMAGE}/38849859/c29fd6b986a517c7d98219b0b6cfe9e7f48482b6.jpg Friends! I have great news! EBOLA VILLAGE, which I have been working on for so long, is finally finished and has undergone extensive testing. Every element has been polished as much as possible to ensure maximum fun and dynamics of the gameplay. The game maintains a smooth frame rate of 60 FPS, providing players with perfect immersion. https://store.steampowered.com/app/2306030/EBOLA_VILLAGE/ In addition, we have prepared a real surprise - a film based on the game! Despite the titanic efforts and time spent on its creatio
2023-06-21 21:04 UTC · Community Announcements · Developer
https://store.steampowered.com/app/2306030/EBOLA_VILLAGE/
2021-03-10 21:06 UTC · Community Announcements · Developer
I am very grateful that the author who sent the DMCA complaint of the broken track understood everything adequately and withdrew the complaint. Man! Holy man, I wish him a long life.
2021-02-09 10:43 UTC · Community Announcements · Developer
https://store.steampowered.com/app/1547860/EBOLA_2_survival/
2021-01-10 16:20 UTC · Community Announcements · Indie-games.studio
• Fixed a bug due to which the disappearance of the zombie text remained on the screen. • Added mouse inversion setting. • Now running-in is carried out not only with the right shift, but also with the left one. • Added a special effect when monsters disappear. • Accelerated closing of elevator doors. This should prevent the texture from falling out. • Changed the sound of pistol shots.
2021-01-02 11:35 UTC · Community Announcements · Indie-games.studio
• Music at the end of the game has been changed, now you can safely stream the game. • Fixed problems with zombies. • Time for removing zombies has been changed from 180 seconds to 15 seconds. • Added one more can of gasoline. • Fixed bug of the protagonist walking through the doors. • Fixed minor bugs with the game. • Fixed collision of objects in many places.
2020-12-29 11:00 UTC · Community Announcements · Indie-games.studio
• Fixed bug with the code on the 7th floor related to the projector. • Fixed a bug with loading, saving, previously it was possible to load for textures. • Changed 8th floor, now monsters do not get stuck. • Fixed lighting at the radio, on / off. • Improved optimization on the 4th floor. • Fixed a bug on the 4th floor, passage through textures and doors. • Plugin VR is disabled.
2020-12-25 18:52 UTC · Community Announcements · Indie-games.studio
• The health of the last boss is reduced by 150 units. • The range and brightness of the flashlight is increased by 40%. • Fixed on / off flashlight. • Reduced the area of interaction with the key, where the last boss had, previously, if the inventory was full, the key prevented the light from turning on. • Elevator speed increased by 200%. • Piano numbers are now easier to see. • Fixed getting stuck zombies on the 8th floor. • Fixed getting stuck monsters in items that can be taken. • Fixed collision of stairs in 1 library. • Fixed collision on the 3rd floor, earlier it was possible to get
Full appinfo as delivered by Steam PICS, changenumber 37446306. Also at /api/app/1437050/raw.
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