Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:31 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-02-05 02:09 UTC · Community Announcements · faxaf
I had some spare time so I tried porting Twwwr to a newer version of gamemaker and fixing some bugs. I think it was successful, though it's difficult for me to track down all the bugs on my own. Anyways for list of changes: Fixed some game crashes Improved camera Remade controller-bindings to be more flexible Fixed typos Fixed some ui issues Reprogrammed some enemy attacks to be more consistent Lots of other small tweaks I was considering adding some actual new content to the game but the project is so poorly programmed I don't really want to touch it again. I'll keep my eye on the steam discu
2021-06-25 19:06 UTC · Community Announcements · daniel.riise98
Thank you all for the continued support. I've fixed a few bugs and made some changes: Getting second charge level doesn't break acid flower anymore Expert forest spirit is easier There's now an icon in the pause menu to check if your current run is pacifist. Heart icon means your eligible for pacifist, skull means you're not. Sunflower soles now also makes you un-pushable, to help you not getting blocked by enemies Fixed some room collisions Lots of small tweeks
2021-02-02 18:23 UTC · Community Announcements · daniel.riise98
Final update is out. Here's a list of the major Changes: Lilly sidequest: Talking to Lilly throughout the game now lets you do a small quest. A golden Passiflora Is hiding somewhere around the temple. https://i.imgur.com/67gjswS.png New Area: There's now a door in layer 1 that lets you access a new area. however it's locked, so you'll need to get the key from someone. https://i.imgur.com/QA4xrrc.png New aim options: If you're using the controller, you can now aim with the c-stick. If you're using keyboard, using the mouse Is also an option. https://i.imgur.com/F4whVXR.gif High contrast Enemies
2020-12-02 17:49 UTC · Community Announcements · daniel.riise98
Changelog: Auto-aim It turns out I wrote the auto-aim code wrong, So it only checked the nearest enemy/object. This made it so standing close to a box while aiming would result in the auto-aim just not working. I've rewritten the code so it works much better now. The auto-aim is now a bit more strict, but since it's bug free it evens out. Balance: bosses have about 8% more hp(67>72)(boss hp was too low before, better auto aim as well means bosses should be tougher) nerfed poison trinket(0.008 > 0.006) nefred long range(2.15 > 1.9) nerfed begonia trigger base gun range increased(6.9 > 7) Music:
2020-11-26 00:20 UTC · Community Announcements · daniel.riise98
1.0.1 hotfix Thank you to everyone for the support. I've taken the time to start reading some feedback, and I'm trying to address it as quickly as possible. I haven't started reading reviews yet since it's a bit overwhelming, But I'll try to do so soon. Afterwards I might start adding more content to make the experience more fulfilling. I imagine some more story could go a long way. -faxdoc Changes small warning Due to a small error on my part, updating the game will cause a couple of bosses to respawn if you load an pre-patch savefile. It's not game breaking in any way, and you can just warp
Full appinfo as delivered by Steam PICS, changenumber 35771745. Also at /api/app/1462420/raw.
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