Random items on maps.
New items are placed onto most items on each play through, increasing replayability and helping to ensure that every playthrough really is different than the last. These items can even be chests!
Play as an Archon of Doom to conquer the entire universe in this fantasy horror strategy game.
| App ID | 1464130 |
|---|---|
| App type | Game |
| Developer | Third Impression |
| Publisher | Third Impression |
| Release date | 1 December 2021 |
| Release state | released |
| Store page | store.steampowered.com/app/1464130 |
| Last store refresh | 11 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Archons of Doom.exe | windows |
Hourly peaks, UTC. All-time peak covers SteamRaw's recorded history.
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 11 September 2026 21:47 UTC | $11.99 | $11.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 9408420 | 29 August 2022 12:31 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1464131 | 3.05 GB | 1.22 GB | 6039180838731033504 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 9408420 | public | 29 August 2022 12:31 UTC | 11 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:47 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
New items are placed onto most items on each play through, increasing replayability and helping to ensure that every playthrough really is different than the last. These items can even be chests!
A small update to put Dragon Eggs inside all kinds of chests in the game. This should make summoning the Green Dragon a bit easier and provide some more food for the Skelegators.
The Lady of Law has her ranged attack strengthened so she feels more satisfying to use. The Sandstone map has been improved to add some more 'easy footing' and phoenix feathers, making getting around it quicker. The hidden building with one way in now has a back way, too. You can now fire through small piles of rocks and rock gems because it was confusing that they blocked this. The player's Mana Crystals are shown in gray when less than seven, instead of white. Some more bug fixes around Sandworms swallowing creatures.
Two brand new music tracks added to the game! Highscore names restricted to the first 16 characters to prevent word wrapping occuring. The Illusion icon on the stat pane is not animated, helping to draw attention to it. Spell count text colouring is now a dimmer gray if the spell is not eligible to be cast. Numerous sounds have been reduced in volume to make the soundscape a little bit more pleasant to be in. Shuriken damage has been increased to make these weapons a little bit more dangerous. Numerous bug fixes around Sandworms swallowing creatures. When a virus is unable to copy a creature t
Conquer the universe multiple times! ==================================== Why stop at one ending? Once the main campaign is completed, it can now be restarted in order to choose alternative endings and earn all of the achievements. Prior to this update this wasn't actually possible. See your progress through the conquest clearly ============================================== On the main menu, there is now a progress bar right beneath the realm title when the player is working through the main campaign. This is to help the player know how far through the campaign they actually are. It may be es
The main menu presents text in a more animated way and the highscore chart underlines your name when you are on it. The early Balthus story dialogs appear a few turns into the game now and not immediately on starting the game. This is to give the player a chance to start doing things before there is something additional to read. On defeat, the end game music could sometimes play over the in-game music (bugfix). The Resurrect spell, which is tied to the Sandstone realm, should not show up on the Archon designer as though it is a spell that can be unlocked (bugfix). Internally, the creature slot
Final version of the theme music is added! Unfortunately this did not quite make the cut for the release date but has made it for the first update. Two early maps have a few confusing details removed - for example a portcullis that can never be opened is switched out for a window and a shuriken is added to make a puzzle where the solution is throwing an item onto pressure plate a bit more obvious. The Colossal Strike now deals 25% of the victim's maximum health in damage. To compensate for this big boost to this ability, both the Immortal Colossus and the Colossus have had their Health dropped
Full appinfo as delivered by Steam PICS, changenumber 34860159. Also at /api/app/1464130/raw.
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