Far from Earth, mankind hasn't changed in the centuries since we've reached the stars. Across this wide-open galaxy, you'll find merchants, builders, and explorers. The more adventurous are colonizers, conquerors, and even space pirates. And you, Voyager? What will you be?
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Price history, US store (USD)
Date
Price
Regular
Discount
12 September 2026 03:36 UTC
$4.99
$4.99
DLC
AppID
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Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
25266369
12 September 2026 03:36 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
1482401
windows
380.29 MB
320.48 MB
2819599664005206148
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
25266369
public
12 September 2026 03:36 UTC
8 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 03:36 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
12 September 2026 03:41 UTC · Community Announcements · cGh ONE
Chris here with another small update that fixes some bugs.The updates are:Fixed audio glitch where mech walking will continue to play in the open world.Resets mechs when boarding starships.Returns players to space after starship combat between them and a hostile warship.That should do it for today's update. Game's on track for an October release.-Chris ProvidenceChief Spreadsheets Guy cGh ONESocial MediaWeb: https://cghone.com/Bluesky: @cghone.comYouTube: Discord: https://discord.gg/B5TEdTkEzkTwitter: N/A
7 September 2026 01:38 UTC · Community Announcements · cGh ONE
Hey, Chris here with some bug fixes that have been a long time coming. But before I get started, I need to point out that you'll need start a new save, too.Anyways, here we go:Reworked the sector loading to delete existing sectors when starting a new game or loading a game, so you can load the ones for that save/session.Steamlined and fixed the coordinates error for contracts.Replaced placeholder text for no contracts.Reworked faction colors.Fixed dropdown menu sprites.Fixed inventory screen.Fixed ship engagement trigger.Rebalanced planet scouting reward.Added mission descriptions for Contract
8 August 2026 02:10 UTC · Community Announcements · cGh ONE
It's good to be back. But do you know what's even better?A complete overhaul of air combat with new sprites, new fighters, new balancing, and a whole lot more you'll have to fight through if you want to take over a planet. New Fighter and Starfighter SpritesI've gone on record saying that I really don't want to use AI art. But at the same time, I've been mostly using placeholder assets. They're nice, but a bit too generic, if you ask me.With that said, I'm happy to announce that Infinite Voyager has new fighter and starfighter sprites from the great Vitaliy "Kruger" Ostaschenko.Seriously, this
30 May 2026 20:52 UTC · Community Announcements · cGh ONE
It's taken some time, but I'm happy to announce that Inifinite Voyager now has new sprites for all warships and a brand-new mechanic.New Warship SpritesLike I said before, I'm not much of an artist, but there is no way in Hell I am using AI Art.Which is why I'm happy to announce that the warships have brand new sprites by the great Vitaliy "Kruger" Ostaschenko. He's great, and you can find his Artstation here, and follow him on social media here.The new sprites are for the Dreadnought, Cruiser, and Frigate classes of warships.ContractsContracts are a new mechanic in Starships of a Line, where
3 April 2026 11:31 UTC · Community Announcements · cGh ONE
Quick update that should fix the glitch where enemy mechs move towards the player before boarding combat begins.I'm also aware of the glitch where the galactic map is not resetting for the player when they start a new game after loading/starting a previous game and am working on it right ow.-Chris Providence
29 March 2026 14:42 UTC · Community Announcements · cGh ONE
Quick update on Ships Off The Line:Fixed the Runner not showing coming out of the stars and planets like the other ships.Yeah, that's pretty much it. Time for me to get back to work on writing the story out.-Chris Providence
24 March 2026 04:08 UTC · Community Announcements · cGh ONE
Quick update for some of the bugs and glitches that came with the update:Removed placeholder asset from targeting projectile in dogfightsRemoved cursor from screen during in-atmosphere dogfights.Actually updated it to say it is the 0.7.0 update in the data.-Chris Providence
23 March 2026 04:50 UTC · Community Announcements · cGh ONE
It's been a while, hasn't it? Well, it's also the Steam Spring Sale, so let's cut to the chase.New Freighter SpritesWhile I do take pride in my work, the reality is that Infinite Voyager was started with a shoestring budget. I wouldn't say it's an "Asset Flip," but the reality is that my art skills basically consist of maps and funny photoshops I do to make people laugh. Starships are... Well, they're a lot more complicated.Which is why I went with these public-domain designs from Millionth Vector. They're good designs, but using somebody else's designs can be limiting.Also there is no way in
13 December 2025 08:32 UTC · Community Announcements · cGh ONE
So, a few years ago, I showed off some concepts for a boarding mechanic.It was old, clunky, and still a proof of concept, but I put it on the backburner for a few years.Well, it's been a few years, and after some upgrades to the UI, traveling, and performance, I figured it was time to take another crack at boarding the ship.How Boarding WorksWell, the short answer is that there's a tutorial that covers it.So how this works is that when you weaken an enemy starship, get in close, and successfully board it, you'll now need to pilot a remote-controlled mech using the W, A, S, and D keys to move a
22 November 2025 03:06 UTC · Community Announcements · cGh ONE
Quick update that should fix the menu issues. Turns out there might have been a few problems with the upload. Also added a backup measure where you can hit "Backspace" to go back in the menu. -Chris
9 November 2025 10:52 UTC · Community Announcements · cGh ONE
Just a quick update to fix the in-game tutorial, a few hull upgrade glitches, and a make sure the menus work. -ChrisSocial Media Web: https://cghone.com/ Bluesky: @cghone.bsky.social YouTube: https://www.youtube.com/@cGh_ONE Discord: https://discord.gg/B5TEdTkEzk Twitter: No.
30 October 2025 06:06 UTC · Community Announcements · cGh ONE
Well, this re-launch is going to be a big one, so old saves might be incompatible. You'll want to start a new save. Now that that's out of the way, let’s get started with Infinite Voyager’s newest feature: Ship CustomizationShip CustomizationShip customization comes in the form of Upgrades that can come with a captured starship or be purchased at planetside Shipyards.These Upgrades provide all new advantages for your starship both in and out of combat, including:Drone HangarAllows your starship to carry an additional 2 drones that can be used for scouting or combat.Primary AmmoIncreases your p
2 September 2025 07:59 UTC · Community Announcements · cGh ONE
Hey, just a few quick updates to the game. Pretty much just bug fixes.Removed Highlight, now that enemy starships are always on screen.Fixed loading glitch where multiple starships would spawn.Restored Frigate's missiles.Fixed saving glitch where it wouldn't return to the previous page.Anyways, that should be it. Hope you enjoy this small update!-ChrisResident Non-Dog Employee at cGh ONESocial MediaWeb: https://cghone.com/Bluesky: @cghone.bsky.socialYouTube: Discord: https://discord.gg/B5TEdTkEzkTwitter: No.
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