Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:42 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
5 May 2024 17:41 UTC · Community Announcements · SP
Hello everyone! Update 9 is here! In this update I have introduced a few new features to the game. The first one is miscellaneous objects, these are things like roads, buildings, trees, and road crossings. They don't serve any purpose, they are purely for aesthetic reasons. They are found under their own category in the build mode interface. Next, I have added Block Signals. This feature has been requested a few times, and it helps to control automated trains. Basically, any trains running on either cruise control or on the automated path mode will stop at a signal until the associated block i
26 March 2024 02:07 UTC · Community Announcements · SP
Hello everyone, another update for the new automation feature. You no longer have to place a second flag at the starting point to make the train loop. Simply make sure that the path returns back to the first flag and toggle loop. Added Start and Resume flags. When you stop a train that if following a route, you have two options to restart the route. If you take the train back to the Start flag and press start, the whole route will restart. If you take the train back to the Resume flag and press start, the train will continue from where it left off. Fixed a few bugs with resetting the train pat
10 March 2024 06:23 UTC · Community Announcements · SP
A small update to fix some issues with the train automation feature. Fixed a bug where trains would stay at a station after loading/unloading cargo. This only affects stations with a drain pipe for draining tank cars. Added an option to delete flags. The path flags are now numbered in sequential order. Fixed a UI bug in the train drive mode. I will continue to work on and improve the automation feature based on the feed back that was received. So, if you have any feedback or suggestions regarding this feature or anything else, be sure to let me know. Thanks!
2 March 2024 04:02 UTC · Community Announcements · SP
Hello everyone! In this update I am adding some automation for trains. This feature has been requested for a while, and I have decided to add it. This isn't meant to be complete automation, rather it is to be used for mundane tasks such as delivering food to towns. These things need to be done routinely and can be quite tedious, but with this new feature, you can automate them! The way it works is you have to add flags along the train's path and at each flag you can specify some action, such as unload cargo, reverse direction, change junction position, etc. You must always place a flag on junc
19 December 2023 20:06 UTC · Community Announcements · SP
- Fixed a bug where warehouse would disappear when upgrading a City to a Metropolis. - Fixed a bug where powerlines would disappear when upgrading Cities. - Fixed a bug with multiple electric locomotives and cruise control. - Fixed a bug with locomotive lights not saving. - Fixed a UI tooltip bug for the diesel multiple unit locomotive. - Added some moonlight during nighttime to make the map brighter.
16 December 2023 05:39 UTC · Community Announcements · SP
Hello everyone! The winter update is here! I am introducing a temporary winter mode which just covers everything in snow. You can toggle it on or off in the main menu. I have added some lights to all of the buildings during nighttime. I have also added a light to the cursor while in build mode at night. I have added an option to toggle the day/night cycle on or off. And I have fixed some bugs when deleting cities. That is all for the update, and happy holidays!
18 November 2023 20:04 UTC · Community Announcements · SP
Hello everyone! I have now removed the Halloween mode. It was just a temporary mode to test out the night time rendering. I have added a Day/Night cycle to the game. It takes around 80 minutes in-game to cycle through a full 24 hour cycle. The locomotives now have front and rear lights which can be toggled individually. The night time looks a little dark right now, so I will probably add some night time lights to all the buildings. The resources will now response periodically, so you should never run out. I have added a hotkey to disable the UI, and I have fixed some bugs and typos. That's all
18 October 2023 03:09 UTC · Community Announcements · SP
Hello everyone! Another update is here. I have added a temporary Halloween themed dark mode. It sets the lighting to dark, and adds some lights to all the buildings and locomotives. The lights on the locomotives can be toggled on and off with the L key. I plan to add a day/night cycle, so this is just a test to see how the game looks and performs with the new lighting. I had to change the way the rendering works, so please report any issues. This mode will only be available for a few weeks. I added some different color scheme options for cars, to match some of the existing locomotives. I did s
16 September 2023 00:40 UTC · Community Announcements · SP
Hello everyone! It has been a while since the last update. I have added a few new things to the game. - Electric locomotives. There are two new locomotives both are electric, one can carry passengers. Electric locomotives can only operate on powered rails. - Powered rails. Aside from Building Points and Rail Points, there are now Powered Rails, which are used to upgrade rails with power lines for electric trains. Powered rails require a Power Plant to operate. To create powered rails you need a Cable Factory. - New buildings. Cable Factory and Power Plant. Cable Factory converts iron ore and r
10 June 2023 06:38 UTC · Community Announcements · SP
Hello everyone! Just a small update this time. I have added some new options to the Free Build mode options. You can now select how many rails, buildings, and Train Depot resources you want. This will allow you to just build large railroads and trains without having to worry about gathering resources. I also added an option to disable height map generation in Free Build mode, which will give you a flat map. I also made the tooltips stay on until you move the mouse off the button, and I fixed a few bugs that were introduced in the previous update. That is all. Thanks!
30 May 2023 03:08 UTC · Community Announcements · SP
Hello everyone! Update 2 is here. In this update I have added a new locomotive. It is a DMU which can carry passengers just like a passenger car, but can also be used to pull other cars. I have added an option to change the camera focus to one of the cars instead of the locomotive when controlling a train. I have added an option to select how many starting resources you want when creating a free build game. I have also added a decoupling sound. Some suggestions have been to add electric cables and electric trains, as well as train control options. I will look into these things further and see
24 May 2023 04:38 UTC · Community Announcements · SP
- Fixed a couple bugs that had to do with buffers not deleting after a track was deleted. If you have some buffers stuck in the middle of the track, try deleting the track on both sides of the buffer. If the buffer is stuck with no tracks around it, place a piece of track on either side, then delete them, it should delete the buffer as well.
22 May 2023 18:02 UTC · Community Announcements · SP
Hello everyone! It has been an exciting launch of the game, and now I am excited to announce the first update. In this small update I have fixed some bugs that occurred when placing buildings. I have added horns/whistles to the game, each train has a unique horn sound. I have added an option to delete derailed cars, there is a new bulldozer button for it in the top right corner. I have also fixed some typos. If you have any suggestions for future updates, or if you have found some bugs, you can post them on the main discussion page. Thanks everyone!
22 May 2023 17:52 UTC · Community Announcements · SP
- Fixed some bugs with building placement - Added an option to delete derailed cars - Added horns - Fixed some typos
19 May 2023 22:59 UTC · Community Announcements · SP
Hello everyone! After a long and hard journey, the game is finally going live today. Thank you to all of you for waiting.
Full appinfo as delivered by Steam PICS, changenumber 37155792. Also at /api/app/1483320/raw.
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