Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:12 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
8 September 2026 07:45 UTC · Community Announcements · Lukas FWsim
FWsim 4.4.2 is rolling out on Steam now. This one is all about the effect editor, plus a speed boost that everyone gets without touching a single setting. Faster out of the boxAccelerated Rendering is now on by default. Same visual quality, noticeably faster, and easier on laptop batteries. It works on NVidia and AMD dedicated graphics cards, and you can switch it off under Preferences > Graphics if you prefer. Mortar sparks and launch flames re-tuned: denser, finer mortar sparks, and launch flames that are smaller overall and grow with the caliber. Effect Editor: build better effects, fasterS
15 June 2026 10:37 UTC · Community Announcements · Lukas FWsim
Check out update 4.4! Here's what's new:⭐ Graphics improvementsMore realistic appearance of starsAccelerated Rendering (Settings → Graphics) — runs much faster and uses less battery at the same visual quality. Available on NVidia and AMD dedicated graphics cards.Even without accelerated rendering, this new update should be faster on all systems.More realistic water reflections✨ Effects ImprovementsStars and Ascent EffectsMotorized Stars (go-getters / bees / fish) now available. Just enable “Motorized” on the stars and play around with the parametersStar size is now a continuous slider (1–100%)
16 September 2025 13:58 UTC · Community Announcements · Lukas FWsim
In this update: Better performance when editing your show, especially on large shows with many cues New option: “Reverse Order on Timeline” (CTRL + SHIFT + R). Use this when you make a stepper out of single cues and you want to reverse the order. The timeline now looks much better when you zoom out very far. Your show will look cleaner and it’s easier to make edits even at extreme zoom levels. Better thumbnail images
1 July 2025 13:07 UTC · Community Announcements · Lukas FWsim
Exciting news!You can now select your favorite effects and then insert them with just one click. This massively speeds up the show design process, so you can focus on your creativity.Furthermore:Press TAB key to jump forwards to the next beat in the musicWhen you move the playback cursor, it snaps to beats in the music and to existing cues on the timeline.You might have two cues overlap in the timeline by accident. If that happens, FWsim will make them transparent.Effect lines now indicate the actual height of the effect for shells.Give it a try and let us know how it works for you!
16 June 2025 14:37 UTC · Community Announcements · Lukas FWsim
Hi everyone! Exciting news: This is FWsim 4.1. Automatic detection of beats Real location downloading is more stable and faster. New star size: XXS
26 March 2025 12:40 UTC · Community Announcements · Lukas FWsim
Fix: FWsim now always uses your high-performance graphics card (instead of onboard graphics) Several bugfixes Performance improvements Updated Italian, Spanish and French translations. You can contribute to FWsim translations by clicking the Help menu. FWsim now displays a correct waveform if you load 24-bit audio files.
19 January 2025 15:16 UTC · Community Announcements · Lukas FWsim
With FWsim v4, planning your shows is now much faster & easier! Show Editor Improvements ➜ Better display of positions, with 3D cylinders - so you can better see where the positions actually are in 3D space ➜ Put steppers through multiple positions (this allows you, for example, to run a stepper in a circle) ➜ New “Fly Around” camera controls - more efficient & intuitive ➜ Comfortable angle selection in 3D window ➜ Select position first, then add cues ➜ Select multiple positions to add multiple cues ➜ In position setup mode, you can select multiple positions and move them together ➜ Stepper re
13 September 2024 13:27 UTC · Community Announcements · Lukas FWsim
Hi FWsim fans! In 2023, we added a feature to load Google Earth 3D scenery into FWsim (avabile under Show -> Scenery -> "Real Location"). We also added a water system, allowing you to add water to the scenery (available under Show -> Scenery). Usually, this works really well: set the water height correctly, and it blends in nicely with the Google Earth data However, in some locations there is a "spillover" effect, where water enters areas that should be dry: {STEAM_CLAN_IMAGE}/39347348/a446711136d7852dd9950b12968b76ad09060fae.png Here's how to solve this: 1. Open the Water Removal Tool from th
15 May 2024 09:21 UTC · Community Announcements · Lukas FWsim
Popping Flowers (Crackling) can now be adjusted in a much more granular way Ascent Effects can now have strobing 57 different kinds of crackling already included
3 November 2023 11:32 UTC · Community Announcements · Lukas FWsim
Dear Fireworks Fans, we are excited to announce the full release of FWsim - Fireworks Display Simulator on Steam, today! Since our launch on Early Access back in 2021, FWsim has improved a lot. To celebrate the full release, we are now making it even better with the addition of: Completely new graphics Load the entire world in 3D, thanks to data from Google Maps* Water, which you can add to any existing show, and combine with Google Maps data Multi Color Changes Mortar Sparks and Explosion Sparks Microstars Easier placement of fireworks on buildings *) Please note, we rely on external data for
29 October 2023 14:03 UTC · Community Announcements · Lukas FWsim
On November 3, we are leaving Early Access and officially launching on Steam. Check out the new trailer: List of new features in this release Completely new graphics Load the entire world in 3D, thanks to data from Google Maps* Water, which you can add to any existing show, and combine with Google Maps data Multi Color Changes Microstars Easier placement of fireworks on buildings *) Please note, we rely on external data for this feature. There is a risk this might stop working in the future. Want to try the new update right away? You can check out the new version right away, even before the of
15 September 2023 12:30 UTC · Community Announcements · Lukas FWsim
Dear FWsim Community, we are excited to announce this beta update with the following features: Loading the entire World in 3D FWsim could load 3D models in the past. But if you wanted to simulate a real place, you might face challenges. You’d either have to make your own 3D models or try to find the desired building models online. Yet, typically, you’d only find isolated buildings, not the entire landscape. The latest version, FWsim 3.5, solves this problem. Now, you can launch fireworks anywhere in the world, in 3D. It not only provides the location you want, but also includes the entire surr
6 December 2022 15:36 UTC · Community Announcements · Lukas FWsim
FWsim 3.4.1 is now available! Here's what's new: Lancework FWsim 3.4.1 comes with a new Lancework effect type. Lanceworks are pieces made from wood, with glowing dots arranged in shapes or letters. You can create Lancework through the Effects Editor, and draw your own shape: {STEAM_CLAN_IMAGE}/39347348/6ec8738bcff36b49cd8f902b056dcbb595f3b34c.png Improved Performance, Reduced Memory Usage We switched to a newer version of the Microsoft .NET Framework, which should give better performance. We also managed to reduce memory usage. In our quest for better performance, we also changed the way the l
21 February 2022 18:33 UTC · Community Announcements · Lukas FWsim
FWsim 3.4 is here, and we are excited to tell you about it! New Dark Design (you can go back to the old design by disabling “Dark Mode” in the preferences) Improved Camera Animation System Saving and Loading of camera positions Topdown Camera View Improved “Create New Effect” dialog with many more sample designs to choose from Fullscreen Mode available (press ALT+ENTER to go fullscreen) Preferences are now easier to navigate When snapping in the timeline, we are now showing indicators to indicate what snapping Russian Translation {STEAM_CLAN_IMAGE}/39347348/53694486b92d34e82f9521dae92574bb7c12
12 October 2021 08:46 UTC · Community Announcements · Lukas FWsim
Starting today, all Steam users will have access to the FWsim online fireworks database. This gives you thousands of new fireworks, made by other users, for free! Simply click Tools -> Online Fireworks Database to access. You can download collections of effects, or upload your own.
Full appinfo as delivered by Steam PICS, changenumber 38755025. Also at /api/app/1494500/raw.
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