Ministry of Pandemic is a strategy and simulation game that forces social and economic balance during the pandemic. Formulate your strategy for survival while keeping all aspects of society steady.
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Price history, US store (USD)
Date
Price
Regular
Discount
11 September 2026 22:22 UTC
$4.99
$4.99
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Price
No DLC known for this app.
Branches
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Build ID
Description
Updated
Password
public
8067659
22 January 2022 16:36 UTC
Depots
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Name
OS
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Notes
1516561
windows · english
205.20 MB
80.20 MB
2376251882961269716
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
8067659
public
22 January 2022 16:36 UTC
8 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:22 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
1 January 2022 15:50 UTC · Community Announcements · Ceyhan Kapusuz
Happy New Year to all! After nearly two years of development, we have finally reached the end of the game's early access-development phase. I want to thank you all for all the patients you have shown during this development process. Game development begins at the first lockdown, and as the start of the new year we are now entering another. I am hoping this will be the last one. With this latest update for early access, we've completed our checklist of the features we promised. From now on, updates will be minor polishes or bugfixes coming from players. The base mechanism should not change at a
19 December 2021 22:31 UTC · Community Announcements · Ceyhan Kapusuz
Additional animations and visuals added when the game is over. Game performance evaluation is updated . New music tracks are introduced. Now there is different music tracks in, login menu, vaccinationand quarantine mini games and end game. Major bug fix on "FormatException: Input string was not in a correct format." error. (with update v0.8.6.3 ) {STEAM_CLAN_IMAGE}/39638699/3d90f1ccbb67a04cb478210bb943096af19fd6e8.pngNew
21 October 2021 12:37 UTC · Community Announcements · Ceyhan Kapusuz
Bug fixes on pcr documents and infected patients. {STEAM_CLAN_IMAGE}/39638699/a707594850c2ea7f4d205d1e9a4ab13023295de4.png Quarantine microgame document checks fixed, Now patients show proper pcr documents. Less primary and secondary infected patients are spawned, Infected alerts are easier to select. some other tech fixes
5 October 2021 02:15 UTC · Community Announcements · Ceyhan Kapusuz
Pedestrian and vehicular traffic is introduced. According to the infection rates, sick patients appear on the streets. Character and vehicle variations and density according to lockdowns are in progress . Infected isolation minigame included, Case isolation bonus is given when sick patients are caught in the map view. Case isolation helps suppress the reproduction of diseases. {STEAM_CLAN_IMAGE}/39638699/e838849eef6ad0eda48249ec9876c6b366d3dd3c.png Social support packages (unemployment support, health support and universal basic income) are now controlled by sliders instead of technology actio
19 September 2021 00:09 UTC · Community Announcements · Ceyhan Kapusuz
Quarantine Control Game & New maps introduced Border protection now depends on the performance of players in the quarantine game. The player can choose to quarantine or pass the arriving passenger based on the documents they provide, what they say, or temperature checks. The success rate is used as input for infectious travelers arriving in the city. {STEAM_CLAN_IMAGE}/39638699/388952618b1b34d2cf9012588c2a5bad0710768d.png New character bubbles included during vaccination. {STEAM_CLAN_IMAGE}/39638699/47f7b969ad8d9445b3889fee2c63c6cf1f02bc3c.png New maps were introduced. 4 maps are currently act
6 September 2021 16:48 UTC · Community Announcements · Ceyhan Kapusuz
Vaccination mini game is ready! {STEAM_CLAN_IMAGE}/39638699/4576a279f9099f5155edce45fafa87ac1606ad1a.png It will be one of the mini games that support activities such as vaccine development, vaccination, curfew control, etc. The event is triggered when the vaccine is developed and approved. It is expected that the vaccines will be given in accordance with the appropriate timing, age and occupational groups. The percentage of vaccine distribution is increased for each suitable vaccinated character. The game repeats itself until all vaccines are distributed to the willing population. Number of v
27 April 2021 02:23 UTC · Community Announcements · Ceyhan Kapusuz
{STEAM_CLAN_IMAGE}/39638699/aca948721d7ca1dac66fc57508e21b95a531f43d.png Reporting , simplified with icons and graphs, Simplified reporting with icons and bars. Top bar extended with additional economics data. Vaccine development process simplified. Phase 3 development removed. Critical events and reporting frequency decreased. Text based reporting removed. Logger panel removed
19 April 2021 04:18 UTC · Community Announcements · Ceyhan Kapusuz
{STEAM_CLAN_IMAGE}/39638699/1233bd18a21b10b68269afdb4c294808a1d9e18f.png Upgradable Buildings Some buildings are upgraded on capacity increase (hospital capacity, vaccine development lab upgrades ...) Additional particle fx on building upgrades. Building names are introduced on map panel. Decreased random news generation.
17 April 2021 03:08 UTC · Community Announcements · Ceyhan Kapusuz
Performance evaluation update {STEAM_CLAN_IMAGE}/39638699/9bdd1dac50ffdfc18388b75367b53a6c6376256b.png Game winning and losing status now depends on the overall performance of the player. The game continues until the player scores less than 25 points. When the number of newly exposed patients falls below a certain threshold, the suppression counter for the win condition starts for one month. General performance calculation method is as follows, Base points (100 points) social performance (40 %) panic performance (20 %) political Performance (15 %) disinformation performance (15 %) ecoPerforman
9 March 2021 19:14 UTC · Community Announcements · Ceyhan Kapusuz
{STEAM_CLAN_IMAGE}/39638699/e27cfa2bfefd3b886c351f0da60d49e4ae5b4eaf.png Career map will be the player's path during the first scenario. . When one city mission is successfully completed, the next city will be unlocked. Also, the difficulty level of each city will increase gradually. (population density, GDP, startup fund, initial trust in science, etc.). While all player data is reset in each tier, the player's political credibility will be reflected in the next game.
18 February 2021 21:01 UTC · Community Announcements · Ceyhan Kapusuz
{STEAM_CLAN_IMAGE}/39638699/ba7dcfabae595950f902efc70bb12ddf19c53ede.png A team of advisors tracks the players' progress on game and alert areas requiring attention. Listening to advisors will help players to find potential issues before they become chronic. The leading advisor (selected at the beginning of the game) gives a bonus according to their expertise area.
27 January 2021 16:12 UTC · Community Announcements · Ceyhan Kapusuz
News are generated in 3 sections, Center block shows the output of recent event or decision player takes, Left and right columns shows critical economic states, that requires players attention. In future planning to add random thoughts from citizens, which will be driven by general economics again. Future Update, Citizens` corner, random thoughts from citizens, Complaints, pools, etc. Mostly will be driven by social and economic dynamics of the town Future Update, Monthly, and weekly updated newspapers, which player can check anytime {STEAM_CLAN_IMAGE}/39638699/5cf9dab34baed89972f31d9a02b53ef3
Full appinfo as delivered by Steam PICS, changenumber 34862241. Also at /api/app/1516560/raw.