한국어 지원이 추가되었습니다! - Korean language added!
A huuuuge thanks to 잇몸4 (Itmom4) for this translation!
A dark fantasy colony sim - will your colony end the Dread Storm and redeem mankind, or will they harness the dark powers for themselves? Guide your villagers as they struggle to stay alive in a world overrun by the undead.
| App ID | 1522280 |
|---|---|
| App type | Game |
| Developer | Edym Pixels |
| Publisher | Edym Pixels |
| Homepage | https://edympixels.com/ |
| Release date | 16 March 2024 |
| Release state | released |
| Workshop | Visible |
| Store page | store.steampowered.com/app/1522280 |
| Last store refresh | 11 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Grim Realms.exe | windows |
Hourly peaks, UTC. All-time peak covers SteamRaw's recorded history.
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 11 September 2026 21:43 UTC | $14.99 | $14.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 24349509 | 24 July 2026 05:24 UTC | ||
| previous-stableish | 19678832 | The previous most stable version | 21 August 2025 04:50 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1522281 | windows | 636.90 MB | 486.75 MB | 451086617809493057 | branches: previous-stableish |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 24349509 | public | 24 July 2026 05:24 UTC | 11 hours ago |
| 19678832 | previous-stableish | 21 August 2025 04:50 UTC | 11 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:34 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
A huuuuge thanks to 잇몸4 (Itmom4) for this translation!
Um enorme obrigado ao TomatoRedi pela tradução!
Polska wersja gry juz dostępna Ogromne podziękowania do Killekster'a za tłumaczenie!
This patch fixes an issue in which the game crashed when trying to load a saved culture or faction. It only happened if there were less than 4 saved cultures or factions, so it was an odd one!Extra thanks to Kyra, whom helped out a bunch!Best wishes and lots of love!
This patch fixes an annoying issue in which moving storages could get them stuck in the air. This happened close to drawbridges and made the storages unmovable forever. My bad!Now the storages should not get stuck in the first place, but you can also move anyone which have already become stuck.This patch also fixes a bunch of issues with the Russian translation, missing text, etc. Best wishes and lots of love!
These are the two fixes:Fixed an annoying edge case in which boats would get stuck at the edge on an area when entering.Fixed annoying flickering on boats when anchoring.This is the perhaps important thing: While working on the japanese translation, I was working in a backup project, called "GrimRealmsJap" instead of just "GrimRealms". Before patching the game last time, I forgot to switch back to/merge with my main project. So, if your Steam-local-folder-thingy works the same as mine, this might have caused some issue with finding your saved worlds. If you are new two the game, this patching
楽しんでいただけたら嬉しいです!I really hope that you enjoy it! ^^The patching also fixes the following:Adjust it so the available languages are always graphically psynched with their corresponding flags.The game no longer crashes if you re-roll cultures while editing one.Undead never appear after certain events. (Previously there was a it could still happen, which made no sense)Got rid of another rare end-game crash.That is it for now, please let me know if something weird comes up! Best wishes and lots of love!
Русский язык теперь тоже доступен! Огромная благодарность за перевод, Evgen99 - он героически трудился.» С наилучшими пожеланиями и большой любовью! ❤️ //Mattias P.S: Возможно, тут и там есть какие-то ошибки, но это также касается и английской версии ;D English version + Patch notes: Russian language is now available! ;D All honor goes to Evgen99 for his awesome work! This also includes a few fixes, version number 1.1.1.0. - Added flags to guide none-English reading players to the language options, as well as flags around the relevant language. - Fixed a few stuff related to translations in ge
This patch gets rid of a crash related to visiting other player-owned factions. Best wishes and lots of love!
First of all: This is not that big of a patch, but there are only 3 options to choose from here! ;D This patch changes the following: - Farming zones now affects trees as well! Trees there will be replanted when cut down. You can also hold shift to give replant orders with trees as well, when using the cursor to harvest. - When getting food, people will be less likely to choose bad food (repulsive, uncooked, or human meat when not cannibal). They way this works is that when searching for food, bad food's distance gets multiplied, so they get lower priority. I have more than doubled the previou
This patch fixes a crash related to comparing apparel. My bad! Thanks for letting me know, Gotlin! Best wishes and lots of love! //Mattias
This is a just a quick little fix for a rare case in which boats got stuck at the edges of a map when arriving, despite having a clear path. Best wishes//Mattias
TLDR: I have added details, more shades and higher contrast to most sprites. I think the game looks way better while maintaining the general tone and feeling. Combat has been enhanced with pop-ups and flashes!
This patch adds the following fixes and improvements: Building and Placement - Dirt walls placed behind dirt blocks no longer cost stone, instead of dirt. - Slopes cannot be placed behind blocks. - Stairs and ladders cannot be built on top of identical objects. - Walls, Base blocks and Slopes now have proper titles in the work list. - Dismantling stairs and ladders now accounts for slopes below. - Built walls now immediately integrate into spiders' pathfinding. - Ladders can now be built adjacent to buildings, as buildings count as 'anchors'. - Fixed an issue with wall banners placed indoors b
This patch does the following: - Gets rid of a crash related to entering areas with a caravan. - Risen will no longer get the cannibal perk when harvesting humans. Best wishes and lots of love!
Full appinfo as delivered by Steam PICS, changenumber 38305759. Also at /api/app/1522280/raw.
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