Small fixes
Patch notes:Fixed graphical glitches on Map 1-4Fixed a possible soft lock on Map 2-3 Fixed possible crash on Map 2-5 when playing in brazilian portugueseChanged how some sprites are displayed and loadedOther minor bug fixes
A retro styled FPS with a hook! Fishmen pirates have invaded the island of San Esteban, can you defeat them?
| App ID | 1555590 |
|---|---|
| App type | Game |
| Developer | 8AH |
| Publisher | 8AH |
| Release date | 20 May 2021 · Early Access |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/1555590 |
| Last store refresh | 10 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | FISH.exe | windows |
Hourly peaks, UTC. All-time peak covers SteamRaw's recorded history.
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 11 September 2026 21:48 UTC | $12.99 | $12.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 20095477 | 23 September 2025 15:38 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1555591 | windows · 64 | 1.99 GB | 816.31 MB | 5985917206912769988 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 20095477 | public | 23 September 2025 15:38 UTC | 10 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:48 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Patch notes:Fixed graphical glitches on Map 1-4Fixed a possible soft lock on Map 2-3 Fixed possible crash on Map 2-5 when playing in brazilian portugueseChanged how some sprites are displayed and loadedOther minor bug fixes
New update is here, including:Better controller support Controller vibration support addedWeapon Wheel can be opened by pressing LB/L1 or TAB on the keyboardPressing Right Stick will the aiming center on the enemy closest to the center of the screen, kind like Souls games but the camera doesn't focusButtons can remapped and Controller vibration can be disabled in the menuA few changes to the Cemetery Map that should make it more balanced and the puzzles a bit easier to understandRemoved placeholder stuff that I forgot to removeHUD should now scale correctly at different resolutionsHealth shoul
Hi... it's been a while... sorry for that. Anyway, Episode 2 is here with 4 new levels (5 if you count the boss), trains, spooky stuff, optimizations, balancing changes, a lot of bug fixes and a lot of fresh new bugs just for you! Way too much for patch notes... I don't know what else to say, thanks for your patience. Enjoy!
Hi, sorry for the lack of updates, just thought I should say something. I'm still working on the game, fixing bugs, adding more enemies, maps, story bits and other things. I'm a solo dev though, trying my best here but sometimes life just gets in the way and it has been a pretty busy year for me. Thanks for your support and patience. Soon it will be fishin' time or something.
It's been a while... finally added a better saving support so you can do it anywhere and not just at the start of levels. The cutscene that plays after the first level was now updated with new art by Bruno Atanazio. Other than that: - Enemy AI overall reworked. - The knife enemy can now jump (only on the last 2 difficulties though) - Added a close melee attack to the Bazookrab - All menus translated to pt-BR - New sound effects added - Lighting changed for the lava - Added a visual effect when respawning - Sound sliders properly working now - Lots of smaller bugs Thanks for your patience and t
Sorry to keep you waiting Features: - Brazilian portuguese localization added! (Change it in options, at the start) - Doors now swing both sides, depending on the player's position - Enemies now catch fire when hurt with fire or lava - Lighting and post-process improvements in lava areas - New secrets added, now with a special sound effect! - New sound effects for enemies and ambience - Animated texts for dialogues Balancing: - Grenade Launcher and Rocket Launcher damage up - Shotgun enemy reaction time is slower now - Full Metal Kraken damage up Fixes: - Clicking on Level Complete won't open
Some more small fixes: New: - Support for ultrawide resolutions added (I have no way of testing this so, again, if you have problems with it let me know) Fixes: - Tutorial was being displayed incorrectly in some cases - NEW GAME was carrying player weapons from previous games some times - Sniper rifle now displays correctly after a melee attacked is used - Little Sponges now die when the boss dies - Bullet holes are being saved and loaded properly - Barrels are being saved and loaded properly
Thanks everyone that reported bugs and sent me feedback, if you sent me something that wasn't fixed now, I'm still working on it, anyway, here's what on 0.1.2: New: - Support for 4K, 8K and all the resolutions in between (I don't have a monitor that supports something above 4k so you tell me if it works) - Added a Bug Report option to send bug reports and feedback directly from the game! Balancing: - Oyster enemies damage lowered by 20% - Bazoocrab damage lowered by 10% - Added a few tips on Map 1 to help in parts people where getting stuck a lot - Some changes made to Map 4 to prevent early a
- Fixed bug in the first level where the player would get stuck and/or fall out of the map - Fixed bug where enemies would sometimes float after getting pulled - Boss music now stops playing after boss is defeated - Other minor fixes that should prevent crashes
Hey everyone. Short version: Early Access is delayed until May 20th Long version: I'm sorry for doing this so close to the release, I've been working like crazy for the last few weeks and even then, there's still some important things missing from the game. I know it's early access and everyone is expecting bugs and lack of content, but I think those things are important for the first impression some people may get. I thought about just cutting the content and adding it later but decided that it would be better for the game (and for my health) to just delay it for a few days. Sorry for everyon
Full appinfo as delivered by Steam PICS, changenumber 37349151. Also at /api/app/1555590/raw.
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