Added Steam achievement for completing tutorial
Added steam achievement for completing the tutorial mission and fixed a bug where players could perform actions while the getting up animation was still playing after a fall.
Avast ye! Welcome aboard to the ultimate pirate adventure in SHORES OF PLUNDER! Battle friends, outlast hordes of enemies, and amass the greatest fortune in the seven seas. Race against time on a dangerous island filled with treasure, then unwind in a secret pirate cove full of shenanigans.
| App ID | 1567190 |
|---|---|
| App type | Game |
| Developer | Snowchimp Interactive |
| Publisher | Snowchimp Interactive |
| Homepage | https://www.shoresofplunder.com/ |
| Release date | 5 December 2023 · Early Access |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/1567190 |
| Last store refresh | 10 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | SoP.exe | windows |
Hourly peaks, UTC. All-time peak covers SteamRaw's recorded history.
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 11 September 2026 22:30 UTC | $9.99 | $9.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| Shores of Plunder Demo | 2776170 | 22 Jan 2024 | Free |
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 19521173 | 8 August 2025 01:03 UTC | ||
| experimental | 19521173 | testing ground for new updates | 8 August 2025 01:03 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228988 | windows | from app 228980 · shared install | ||||
| 228989 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 1567191 | windows · 64 | 2.41 GB | 2.12 GB | 5613999112109484356 | branches: experimental |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 19521173 | experimental | 8 August 2025 01:03 UTC | 10 hours ago |
| 19521173 | public | 8 August 2025 01:03 UTC | 10 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:29 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Added steam achievement for completing the tutorial mission and fixed a bug where players could perform actions while the getting up animation was still playing after a fall.
The title says it all, added in a steam achievement for hidden skulls and added in new logic and fx for the skulls when collecting and loading.
ADDED new shark system added (still early WIP) added boxing when unarmed, low damage, just for classic fun fistacuffs not yet available in game but new tower defence mechanics have been implemented behind the scenes. Will be available to players in the coming days ADJUSTED eye shader adjusted BUG FIXES water sfx no longer plays when player is out of water but camera is in water player no longer digs when interacting with timed interactable objects variety of other small bug fixes
Update the engine to Unreal Engine 5.4! Unreal Engine 5.4 comes with a variety of optimizations, improvements and new features compared to the previous engine used for Shores of Plunder, which was 5.2. Stay tuned for some big updates on the horizon! Also the project was renamed from STE (which was the prototype name) to SoP, if you're having issues launching the game please update to the newest version since Steam is now instructed to launch SoP.exe
Offline play has been implemented. When the player is not connected to Steam or the internet then they have the option to play offline. Progress is saved locally but offline progress will be replaced by online progress the next time the player connects to the internet or their steam account.
ADJUSTED blocking can now interrupt the player's melee attack, allowing for instant feedback made some adjustments to the gamepad inputs for combos, drinking rum to restore health, and digging for treasure BUG FIXES fixed some missing character menu options for offline play
ADJUSTED can only pick up dropped ammo if player ammo isn't full variety of small tweaks to friends menu and main menu made menus more gamepad-friendly BUG FIXES fixed menu navigation with gamepad for main menu fixed bug where tapping the combo button excessively locked the player in the targeting state
ADDED close combat detection for characters who use root motion attacks enemies now have a chance to drop ammo added out of ammo HUD notification added beach balls to lobby map ADJUSTED tweaked triggers for primary and heavy attacks adjusted Ching Shih's chain of attacks adjusted HUD notifications for bomb
ADDED explosive ammo, the heavy attack with a gun equipped now launches a powerful explosive bullet ADJUSTED rum drinking ability refresh no longer plays while in the middle of other tasks such as falling, swimming, attacking, etc.
ADDED new ammo mechanic! guns now require ammo, ammo can be found throughout the map but may be changed to a drop by enemies. ADJUSTED each character now has their own unique max health, max carry limit, max ammo limit, and max run speed. adjusted each character's damage amount to account for the updated health. This should favour different play styles such as glass cannons, tank builds, and balanced. increased damage of bullets
ADDED added friends list input to controls menu added coin and energy drops to spawned enemies in lobby map added skeleton captain to monster spawner in lobby map FIXED fixed health widget cosmetic bug when respawning with new character, health value did not match new character type until damage or heal event was called fixed cosmetic bug where using equip ranged and equip melee weapons were not updating meshes to clients fixed falling animation not properly playing on client
ADDED Friends List Players can now join friend's games from the main menu (the friend's lobby must be set to either public or private to join a session) Players can send party invites from the lobby map (the player's lobby must be set to either public or private in order to invite a friend to a session) Main Menu Additions Players can now set the server mode directly from the main menu when hosting a game New Taskbar Icon ADJUSTED adjusted weight to banana cannon ammo, was too floaty before adjusted Anne Bonny's attack direction, uses camera direction to drive direction of attacks FIXED birds
IMPORTANT NOTE ABOUT MULTIPLAYER I have noticed several refunds with comments about how it appears to some users that multiplayer is not working. It is important to note that it is definitely working but it is now clear to me that player's are not understanding how the matchmaking system works and how server settings are adjusted. This is a design issue, not a user issue, and I will correct it asap. I will be publishing an update as soon as possible which will add a new option to the main menu to give the player the opportunity to toggle it between closed, private and public before hosting or
Early Access is arriving soon on December 5th (7am PST)! It has been a while since my last update and there is simply too much content that's been added, updated and fixed to list in this post. I will be creating a new video in the near future covering all of the new mechanics and updates but here's a link to a recent video that I recorded two weeks ago to showcase at least some of the new content and the core gameplay loop: Enjoy!
ADDED New UI/Menu system with 100% Gamepad support and on the fly changeability All characters now have unique melee attacks (light, medium and heavy) Variety of updates to flow of menus New camera system! Camera has better hit detection, smoother snap back, automatic blend to forward direction, and more. Soft/hard lock on to target coming soon NEW ABILITY - Block (right-click or LB) NEW ABILITY - Dodge/Roll (V on Keyboard or B on gamepad while blocking) FIXED variety of bug fixes and optimizations
Full appinfo as delivered by Steam PICS, changenumber 34864209. Also at /api/app/1567190/raw.
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