Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:01 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
31 October 2024 20:11 UTC · Community Announcements · AK0
Updated hotfix should correct the controller tracking issue after SteamVR 2.8 update. The issue was related to OpenXR-SteamVR runtime and would not effect the OculusXR runtime. If you switched to the SteamVR beta - Previous version in order to temporarily fix this, it is now recommended to switch back to the main SteamVR branch. This ultimately fixed the issue: https://i.imgur.com/P1h0zjM.gif
27 August 2024 18:31 UTC · Community Announcements · AK0
Patch 6 Patch 6 introduces a new circuitry system and basic fixtures to the Marrow SDK. The circuitry system enables you to implement simple cause and effect electrical circuits in your levels. Fixtures are spawnable dynamic objects that are affixed to the world (example: buttons, levers, doors, etc.). Additionally, the new Impact Properties from Patch 5 have now been deployed throughout 90% of Bonelab's content with the rest coming in Patch 7. https://i.imgur.com/KU7bUnT.gif See the fixtures and circuitry in action in an updated Test Chamber 07! Circuits By combining various simple math nodes
18 July 2024 20:40 UTC · Community Announcements · AK0
Patch 5 Today's patch focuses on bringing impact properties and Stress Level Zero's grid wall assets to Marrow SDK 1.1.0 along a few other important features for level creation, responding to feedback from Patch #4, and further optimizing build size, overall performance and hitches via consolidating the materials that are used in game. Check out these changes in our updated Test Chambers mod: Test Chambers Zone Aggro Zone Aggro enables spawned enemies to be alerted to players in zones. Previously in mod levels enemies would not react to the player firing a gun, now with Zone Aggro they will be
7 June 2024 00:09 UTC · Community Announcements · AK0
Patch 4 https://i.imgur.com/Qtj9lsv.gif 18 months of core development brings great performance increases, development optimizations, and a swath of game improvements. Slowly but surely these under-the-hood changes have brought us from experimental ideation to tangible quality advancements for VR physics interaction and bonestyle game development. Player Rig Improvements The player rig has significantly progressed to become more physical, more performant, and feel better to control. Particular attention was paid to mantling, interaction with levers and lockers, small pops when interacting, aimi
30 September 2023 00:04 UTC · Community Announcements · Scuba Steve
We’ve been 100% focused on Marrow/Bonelab development, prioritizing it over PR, emails, and a fifth SLZ title, but since today is the one year anniversary it made sense to take an hour to make a post. Thank you for your enthusiasm for Bonelab, SLZ, and VR in general. Anticipating a content drought, one of our major goals with Bonelab was to make a title that would keep you engaged as we work towards making it possible for Marrow content/titles to be made more efficiently. We’re happy to announce that while playtime, refunds, and active users were great for Boneworks, after one year Bonelab cur
22 December 2022 18:58 UTC · Community Announcements · AK0
Bonelab has been nominated for VR Game of the Year 2022! Thank you to everyone in the community for the nomination, now is the time to vote! See you in the void.
21 November 2022 01:22 UTC · Community Announcements · AK0
https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/42287774/cf3f75c0187db1da9ba1cb9de6e44a3ae530a672.png Overview We’re excited to release our second patch for BONELAB! Since launch the team has primarily been focused on listening to collective feedback to best prioritize quality of life fixes and bugs, but we’ve found some time for some additional secrets and items as well. Interaction received a tune pass and some bug fixes. Near field tracking and occluded controllers are now handled better resulting in better gun handling and body slot interaction. Shouldering has been i
4 November 2022 23:12 UTC · PC Gamer · Dominic Tarason
Half-Life Alyx never truly wowed me back in 2020, because Boneworks already had its hooks in me. While clearly lower budget and wobbly in places, I fell in love with its simulationist approach to VR. Physics-driven avatars bouncing around on 3D legs, everything with weight and heft and no invisible walls to stop me from clambering out into the sparsely-textured corners of the simulation. At times it was the kind of VR magic I dreamed of as a kid... Read more.
20 October 2022 20:20 UTC · Community Announcements · Scuba Steve
BUG - Fix to stop the ammo pouch and gun fighting over the magazine BUG - Fixed issue with volumetrics getting garbage data and becoming randomly colored ADJUST - Bonelab version added to log ADJUST - Device ID updates when using different controllers ADJUST - Devtools spawnable if you have them unlocked, no longer requires developer mode ADJUST - Level selection available through progression ADJUST - 1911 made default unlock ADJUST - Added gacha poster instructions ADJUST - Nimbus gun disables leaderboards BUG - HUB - Fix for potential progression skip BUG - HUB - Fixes for potentially stalle
2 October 2022 16:00 UTC · SteamDB · SteamDB
* Steam Deck; * EA SPORTS™ FIFA 23 Ultimate Edition; * Need for Speed™ Heat; * EA SPORTS™ FIFA 23; * Cyberpunk 2077; * BONELAB; * Slime Rancher 2; * EA SPORTS™ FIFA 23 Pre-order Edition; * Call of Duty®: Modern Warfare® II; * Call of Duty®: Modern Warfare® II; View more information and data on SteamDB
Full appinfo as delivered by Steam PICS, changenumber 38791405. Also at /api/app/1592190/raw.
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