Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:30 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
29 March 2023 18:24 UTC · Community Announcements · SnowySierra
In this release, I've added a new hyena character. This character can be unlocked by completing the game once. The hyena character has 5 skill slots for each skill, making it the strongest character in the game. The player can unlock this character after completing the game once. Also, once the player completes the game with a character, the maximum skill slots of that character can be extended with 3 additional slots. Up to a maximum of 6 skill slots per skill. Each character can be upgraded twice before maxing out. The game difficulty is also extended, giving each guard also a maximum of 6 s
31 January 2023 21:10 UTC · Community Announcements · SnowySierra
In this release, I added flash-bomb items to the game. The player can use these flash-bomb items to temporarily blind any guard caught in the blast. This allows the player to more easily escape when caught by a guard, or to quickly run past several guards. The player can also knock-out blinded guards. For now, flash-bomb items are only usable during missions. Now that the player can carry and use multiple items, I added Inventory Quick Slots to the game. The player can switch between items with the gamepad or directly select a quick slot using the corresponding keyboard number. The distraction
21 November 2022 19:31 UTC · Community Announcements · SnowySierra
For this version, I split up the "no guard knock-outs" and "remaining undetected" bonus into two separate, stackable percentage bonus objectives. Not knocking out any guards rewards the player with a 150% XP bonus. Remaining undetected gives a 200% Gold reward. The player can remain undetected when knockout out guards. Both bonuses are mentioned at the top of the mission board. When completing a mission, the narrator will verify which bonuses apply to the player. The game includes a new hidden bonus objective: "trap all guards". In case any player tries it, they will be awarded with bonus XP.
6 October 2022 16:47 UTC · Community Announcements · SnowySierra
I removed the fog from missions. I don't think it added anything to the ambience of the game, and it just reduced the clarity of the game. The card distribution in the Fortify mini-game is now more intelligent. Before, the player would draw random cards. Which means a player could draw multiple defensive cards, even if they used an offensive strategy. To better aid the player in their strategy of choice, the game now distributes each card type evenly to the player. So the player will always frequently draw a card that suits their strategy. The level editor now handles the guard patrols differe
6 August 2022 16:27 UTC · Community Announcements · SnowySierra
This update includes 27 changes and additions to the game. The player can access a new mission board from the guild. The mission board shows available contracts. Each contract shows a location, goal and difficulty rating. At higher ranks, the player gains access to more difficult contracts and a wider variety of mission goals. The mission board also shows: the number of completed missions how many times the player got caught number of 100% stealth completions how many times the player knocked out all the guards the player rank double XP and gold reward for completing missions fully undetected
6 August 2022 14:08 UTC · Community Announcements · SnowySierra
This update includes 39 changes and additions to the game. Special thanks to streamers for playing my game and providing lots of positive feedback that helped shape this patch. This patch allows the player to see the entire screen. The graphics have been improved for more color variety and higher contrast. To make the game more atmospheric, playful and easier to read. Characters flip, bounce and jump. The player character becomes fully dark in shadow to clearly show when they're hidden in shadows. I noticed some new players really struggle with the game. Not being able to find the right places
13 June 2022 19:29 UTC · Community Announcements · SnowySierra
This update includes 47 changes and additions to the game. Special thanks to Charem and Calame for providing most of the feedback that made this patch possible. With this update, the game rewards the player for their stealth actions, (creatively) outsmarting guards and completing objectives. Even when caught, the player keeps their earned stealth rewards. They might have to bribe a guard when caught. Some objectives require the player to not get caught. The guards won't be instantly alerted at the sight of the player. The player is notified with a visual line-of-sight from the guard to the pla
27 May 2022 20:07 UTC · Community Announcements · SnowySierra
I've made the following changes for v1.0.5: The player field of view is dynamically rendered through shader code. This avoids PNG transparency problems from the previous static field of view solution. Skill calculations use a minimum and maximum value. This avoids possible missing or wrong values that result in wrong skill calculation results.
27 May 2022 02:25 UTC · Community Announcements · SnowySierra
I've made the following changes for v1.0.4: The line of sight is changed so that players can always see the inside of buildings. I think this makes the game more tactical and avoids possible line of sight problems. Smooth initial player movement by reducing excessive movement calls. The transition animations now always hide at the end of the animation, so they can never accidentally hang around. The guard of the distraction tutorial now properly resets when the player fails the tutorial.
Full appinfo as delivered by Steam PICS, changenumber 34865677. Also at /api/app/1599930/raw.
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