Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:45 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
7 October 2025 15:54 UTC · Community Announcements · Apozh - Dear Villagers (CM)
Your safety while playing our games is our top priority. We’ve been informed of a recent security vulnerability affecting Unity. Although no malicious activity has been detected in connection with this issue, we’re taking immediate action to keep our players protected. A new update is now live on Bibots and includes the necessary security fixes. We strongly encourage all players to update the game as soon as possible to ensure the best and most secure gameplay experience. You can find additional details on Unity’s official website here: https://unity.com/security/sept-2025-01 https://store.ste
9 November 2022 16:00 UTC · Community Announcements · Sinhei
Bugs fixed: Fixed a bug where the “Sales” passive in the survival branch could spawn an item with a smaller pop up Fixed a bug that caused the “be as water” passive from the soldier path to prevent the character from dashing Fixed a bug that caused the “Tesla” passive from the scientist path to activate infinitely on a dead enemy Fixed a bug that could make chasing enemies stuck against walls Fixed a bug that could prevent progression in the tutorial if the player restarted the game while in bibots. Fixed a bug that could make scarab enemies die prematurely in a fight Fixed a bug that made the
1 November 2022 13:52 UTC · Community Announcements · benjaminbriolat
LIST OF CHANGES: Level design: - Fixed the collisions of a treasure room in the first biome Enemies: - Increased the health points of the Comets during the boss rush Other: - The occurence of the "Harvest" effect has been slightly nerfed Bugs: - Fixed a bug that could disable traps too soon in special rooms under certain conditions - Fixed a bug that could cause a bad display of the price on the keys at the merchant with the passive "Business is business" - Fixed a bug that caused the effect of the passive "Sales" to be repeated several times in the merchant - when coming into contact with the
28 October 2022 15:00 UTC · Community Announcements · Sinhei
Since the last patch we worked on answering a popular request amongst players. We added steam achievements in the game and hope you'll have fun unlocking them :) We also kept working on improving the experience by fixing bugs linked to chips and the player’s interaction with them. New additions: 32 achievements to unlock: Reach level 5 with a bibot Reach level 10 with a bibot Reach level 15 with a bibot Reach level 20 with a bibot Kill 500 enemies Kill 1000 enemies Kill 2000 enemies Cause an affliction on 200 enemies Upgrade a weapon to level 2 Upgrade a weapon to level 3 Upgrade a weapon to l
23 October 2022 09:58 UTC · Community Announcements · benjaminbriolat
Hotfix patch is out: Fixed a bug where the time played in previous playthroughs for every biome was kept in the timestamps calculation, making the time doors unable to be opened after subsequent playthroughs.
20 October 2022 15:15 UTC · Community Announcements · Sinhei
Hello, Here is the third patch note of Bibots! We focused on fixing bugs that were mainly reported on our discord, we thank you again for the feedback you give us there! We also brought new interface elements for clarity and to give more informations to the player, especially to be able to compare the basic damage of weapons without having to pick them up. We are actively working on the integration of achievements as it is a feature that has been requested a lot, it will be available very soon. PATCH NOTE : User Interface: Added an element in the UI that displays the base damage of the equippe
13 October 2022 15:14 UTC · Community Announcements · Jun
Enemies : The Imp in the special room in the second biome has been made slower and has less health points Passives : Nerfed the damage bonus per shield given by the passive "Ares" Slightly nerfed the psym gain given by some of the passives in the Scientist path Slightly nerfed the shield gain given by some of the passives in the Scientist path Chips : The psym gain from the "Harvest" effect has been nerfed Weapons : Pistols Peashooter: Damage changed to 7 Agum III: Damage changed to 11 LT-Andre: Damage changed to 8 and reduced the cooldown between shots XC-K Cardinal: Damage changed to 11 Echo
11 October 2022 15:17 UTC · Community Announcements · Jun
Hello everyone ! It's been a few days since we launched Bibots. But we never introduced the devs behind this game. Bibots is developed by 3 people. Younes: He is in charge of the graphic aspect of Bibots. From the concept to the animation of the characters and monsters, including the creation of the sceneries. Philippe: With Benjamin he takes care of the game design and code. He also manages the Level Design and Technical Art with Younes. Benjamin: In addition to the game design and code, he is in charge of the AI of the enemies and the bosses. He also produces the game's FX. Bibots is our fir
7 October 2022 14:38 UTC · Community Announcements · Sinhei
Hello, Here is Bibots' first patch! We've considered all player's feedback. As for all Rogue Like, the diversity of experiences and point of view makes the balancing of the game tricky. We've seen players accustomed to this kind of game playing with ease, but also other players whose experience has been more difficult. To answer every feedback in the best way possible we decided to integrate these fixes! Patch note: Economy: Recycling value is balanced. It's now a fixed value of 50 Crebuks per recycled item. Enemies now drop Crebuks more frequently Monsters: Biome 1 boss - Nazir's health is re
6 October 2022 15:55 UTC · Community Announcements · Jun
Hello everyone! So we finally released Bibots! That sure was a ride! And as you know, releases are always stressful times! However we're so grateful to you all for taking some time to play our title! We saw a few proper feedback and we're going to address them. One by one. And no later that tomorrow! We'll release a patch the 7th of October that will rebalance the economy and allow you to use Bibots more often! Stay with us while we make Bibots better and better. The team! https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40469584/d05b83e65b71415fb375d8eb6afa71c4cbd0c1b1.pn
5 October 2022 15:04 UTC · Community Announcements · Sinhei
Bibots is now available. We are happy to finally let you play Bibots and hope it will pleases you all! https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40469584/d05b83e65b71415fb375d8eb6afa71c4cbd0c1b1.png It's time! Choose your Bibot, pick a weapon and make your way trough Takaful's environment. Still on the fence? Check out our latest trailer to see if Bibots is a game for you! https://youtu.be/mDteXfPYa3c Buy Bibots and follow the game to get the latest news, updates coming your way. Don't forget to let a review as it is really useful for indie games to be visible o
4 October 2022 15:05 UTC · Community Announcements · frmc694.steam.q678wp
Bibots is launching tomorrow! You'll be able to buy the game at 12,99$ / 12,99€ play from 10am PT / 1pm ET / 7pm CEST https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40469584/d1113293563d48cdb9a91ddc9465d4210b03b0b6.png But before launch, let's take a sneak peek at the introduction cutscene ! https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40469584/3c1d80b39a681e4eae2b44a7cf0cd8c42f67da1b.gif If you want to get all the update about Bibots before its launch you can follow and wishlist the game! https://store.steampowered.com/app/1610500/Bibots
3 October 2022 15:00 UTC · Community Announcements · Sinhei
Bibots is already coming out in two days! Are you ready to take out the evil Maghamir? https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40469584/a5727fdccaf17c0230e8511c415161252513a600.png Well, to do that you'll have to defeat unique bosses on your way to save the world. Will you succeed? https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40469584/dba2f4e7d187ee929a91d276868a807701a872f2.gif If you want to get all the update about Bibots before its launch you can follow and wishlist the game! https://store.steampowered.com/app/1610500/Bibots/
30 September 2022 11:02 UTC · Community Announcements · frmc694.steam.q678wp
Bibots is already launching next week! What do you say we talk about weapon personalization today? Pick your weapon or loot some and add chips in it! The number of weapon's available modding slots depend on their rarity when you drop them: - Basic weapons: 1 slot - Rare weapons : 2 slots - Epic weapons : 2 slots - Legendary weapons : 3 slots At its maximum a weapon can only have 5 slots, like this one: https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40469584/c82f41be3beb01f49a9554be377862400a661a05.gif This weapon has every slots unlocked but that will not be the case
24 September 2022 19:25 UTC · Community Announcements · Sinhei
It's Bibots time! Square Squid is at the Games Made In France to present Bibots. https://www.twitch.tv/mistermv What's the program you ask? Starting at 9:25pm CEST: - Latest trailer showcase - Live gameplay commentary with Benjamin Briolat from Square Squid Hyped by Bibots' launch on October 5th? The demo is still available to download and play! {STEAM_CLAN_IMAGE}/40653415/466e7d91d15f0078a91167e3213a7c773ee30db9.png You can follow and wishlist the game here: https://store.steampowered.com/app/1610500/Bibots/
Full appinfo as delivered by Steam PICS, changenumber 36526908. Also at /api/app/1610500/raw.
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