Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:38 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
10 January 2022 15:22 UTC · Community Announcements · Azazel
Sacrifice - Some units and objects received 'updates' or 'sacrifices' - New hidden mechanics was added (most of them as part of 'sacrifices') - New items was added - Terrain become more gras - New effects and animations was added - Camera transparent trees mechanic was changed Softcore vs Hardcore - Due to the high complexity of the game, I have added the new item 'Chicken Trinket' - which automatically reduces the level of difficulty to 'Softcore' - There are 2 kinds of this trinkets available in the game one as a part of sacrifice feature and the other legendary version as a drop from bosses
30 October 2021 14:55 UTC · Community Announcements · Azazel
Auto Attack - Run: Left Ctrl replaced Left Shift. - Auto attack has been redesigned. The automatic attack hits the last enemy if no other actions have been taken. - Shift + left mouse click: Hit in the direction.
30 October 2021 09:44 UTC · Community Announcements · Azazel
Fighting System 1.1 - All character combat skills have been reworked to achieve more hack and slash feeling. - Enemy colliders was updated - Skills countdown and manacosts was optimized. - All undead units was optimized, they are essentially stronger at night. - Skill '1' and all dependent talents have been reworked/replaced: Onslaught: Rush forwards and dealing high damage to enemies at the end of your path. - Skill '2' and all dependent talents have been reworked/replaced: Withdraw: Strike and immediately withdraw a few meters. Damage:(damage + character level) - Skill '3' and all dependent
25 October 2021 22:46 UTC · Community Announcements · Azazel
- Skills '4' Heavy Smash was updated. Heavy Smash summons in three seconds an earth golem five meters away from undead king and strikes with mighty power. - Level Up effect and sound was updated. - Some sound bugs was fixed.
23 October 2021 12:57 UTC · Community Announcements · Azazel
From the developer: At the beginning of development, I wanted to give players the option of an alternative to The Mighty Quest For The Epic Loot - the new 2.0 patch is aimed in that direction. There can be only one king, attack other people's forests and earn experience, honor and resources. New game mode Enemy Attack (asynchronous PvP) Attack your own domain 9 PvP abilities have been added to the game. When you attack someone else's domain, you get a new panel with skills. A new branch of abilities has been added to the game, where 20 passive PvP talents await you. In order to diversify the p
23 October 2021 12:30 UTC · Community Announcements · Azazel
From the developer: At the beginning of development, I wanted to give players the option of an alternative to The Mighty Quest For The Epic Loot - the new 2.0 patch is aimed in that direction. There can be only one king, attack other people's forests and earn experience, honor and resources. New game mode Enemy Attack (asynchronous PvP) Attack your own domain https://www.madwildfairytale.com/assets/pvpattack1.png 9 PvP abilities have been added to the game. When you attack someone else's domain, you get a new panel with skills. A new branch of abilities has been added to the game, where 20 pas
2 September 2021 10:42 UTC · Community Announcements · Azazel
- 'Sell/Disb' renamed to 'Salvage'. - 'Quit' renamed to 'Save&Quit'. - 'Rules' - unit as description added. - UWQHD 3440*1440 object/units on hover naming bug fixed. - Few panels descriptions fixed. - Cannibalism makes clear that boletus are meant as edible mushrooms.
1 September 2021 14:06 UTC · Community Announcements · Azazel
- "30 min Night of The Undead Quest" Bug fixed - Imp bug also fixed. As part of the preparation for the new content and rules / bestiary / quest / achievement system. There is a new icon appeared next to the Map: 'Rules'. 'Rules' - describes mechanics of the game. This part will be expanded further in the coming weeks. If you have any questions or need a description, please let me know. Next(upcoming) after 'Rules' is Bestiary with a description of monsters and abilities.
19 July 2021 14:38 UTC · Community Announcements · Azazel
Fixed (jumping)bug that occured from time to time.
18 July 2021 12:45 UTC · Community Announcements · Azazel
New Weapon Types & Weapon Leveling System - Axe, spear and mace. - New characteristics: axe mastery, sword mastery, spear mastery and mace mastery. - Depends on weapon type, you level current mastery, maximal mastery level is 100, each mastery point increase each hit with this weapon type by 1 attack damage. weapon leveling is similar to unit leveling process, each weapon swing hitting enemies, trees or neutral creatures increase your weapon experience. Commands - Patrol - Hold Position (Orcs are first units who receive Hold Position and Patrol functionality. After a short test period, other u
21 June 2021 16:08 UTC · Community Announcements · Azazel
Camera movement was added: 'Right, Left, Up and Down arrow keys' to move camera around. - works only if enemy count equals zero. Shaman gathering resources: The number of resources provided has increased. Coins: 1- 20 (random), Sapphire: 1-10 (random), Crystals: 1-10 (random), Gold: 1-2, Wood and Adamantium: 1. Shaman description was corrected.
20 June 2021 20:06 UTC · Community Announcements · Azazel
1. The glowing effect of the character near obstacles(like trees, rocks, buildings) was optimized and improved. 2. 'E' Ability glowing effect was optimized and improved. 3. Summon objects in offworld and dragging objects in offworld was fixed and reworked. Summoned objects cant be droped(fall) in offworld. Summoned objects glow with red effect if they are outside of the world. Dragged objects dropped in offworld return to the position befor dragging begun. Dragged objects glow with red effect if they are outside of the world.
17 June 2021 19:29 UTC · Community Announcements · Azazel
Thanks to user feedback, i have improved the bottom(strategy) bar with a tooltip that shows required and existing resources. The tooltip also seems a lot more understandable and UI friendly. Level 10+ death sequence was added: This describes that the character loses all resources, experience and 10 waves.
15 June 2021 22:56 UTC · Community Announcements · Azazel
Reddit Subchannel: https://www.reddit.com/r/MadWildFairyTale/ New uncut gameplay video: Dungeon Slayer (level 9 - 10)
13 June 2021 13:42 UTC · Community Announcements · Azazel
fix: Keyboard "Left Alt" - fade in/fade out Resources and Supply information.
Full appinfo as delivered by Steam PICS, changenumber 34866283. Also at /api/app/1617160/raw.
{
"appid": "1617160",
"common": {
"name": "Mad Wild Fairy Tale",
"type": "Game",
"releasestate": "released",
"logo": "36f0638dbe4256e2351e98eed67e63d783c461cd",
"logo_small": "36f0638dbe4256e2351e98eed67e63d783c461cd_thumb",
"clienticon": "912e2bbd3ff8f8b035a49311ce7be53307a55658",
"clienttga": "5927646c542bd21950dadd010c2999468a0c43f5",
"icon": "8ffc93a3af2c457cfdb999ba649faa823f5938b3",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "CenterCenter",
"width_pct": "79.74404582454021",
"height_pct": "69.79166666666666"
}
},
"library_assets_full": {
"library_capsule": {
"image2x": {
"english": "library_600x900_2x.jpg"
},
"image": {
"english": "library_600x900.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"logo_position": {
"pinned_position": "CenterCenter",
"width_pct": "79.74404582454021",
"height_pct": "69.79166666666666"
}
}
},
"store_asset_mtime": "1641830885",
"associations": {
"0": {
"type": "developer",
"name": "Morozov Sergey"
},
"1": {
"type": "publisher",
"name": "Morozov Sergey"
}
},
"primary_genre": "3",
"genres": {
"0": "23",
"1": "29",
"2": "3",
"3": "2"
},
"category": {
"category_2": "1",
"category_1": "1",
"category_49": "1",
"category_22": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true"
}
},
"steam_release_date": "1635098441",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "1617160",
"store_tags": {
"0": "122",
"1": "9",
"2": "17305",
"3": "1723",
"4": "1684",
"5": "4231",
"6": "4791",
"7": "4604",
"8": "4057",
"9": "1662",
"10": "4747",
"11": "128",
"12": "492",
"13": "6730",
"14": "1775",
"15": "1646",
"16": "17770",
"17": "4182"
}
},
"extended": {
"developer": "Morozov Sergey",
"publisher": "Morozov Sergey",
"homepage": "https://madwildfairytale.com"
},
"config": {
"installdir": "Mad Wild Fairy Tale",
"launch": {
"0": {
"executable": "madwildfairytale.exe",
"type": "none",
"config": {
"oslist": "windows"
},
"description_loc": {
"english": "Launch"
},
"description": "Launch"
}
}
},
"depots": {
"1617161": {
"config": {
"language": "english",
"oslist": "windows"
},
"manifests": {
"public": {
"gid": "9130602978437383783",
"size": "22735254688",
"download": "5644026816"
}
}
},
"1617163": {
"config": {
"language": "english",
"oslist": "windows"
}
},
"baselanguages": "english",
"branches": {
"public": {
"buildid": "7996107",
"timeupdated": "1641823410",
"timebuildupdated": "1641823227"
}
}
}
}