Plant a tree, watch the forest grow. Wild Souls is a chill ecosystem sim with no time pressure, inspired by Don't Starve and Zoo Tycoon. Build your own world like you would a garden, experiment which animals and plant species can live together, manage and balance the populations, write YOUR stories.
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A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
10178958
public
19 December 2022 19:03 UTC
11 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:08 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
14 December 2022 17:31 UTC · Community Announcements · Halfondarr
Dear Soul Keepers ! {STEAM_CLAN_IMAGE}/40632708/262942e1b41f34feaea8db9aec734b8ef8c99ac2.png Today is launch day for the first official Wild Souls update ! There has been a few fixes and patches before, but this is the first one to deserve the name of Update. As a solo developper, I took some time to carefully craft it, making sure not to had too many things, and aim for the essential. You'll find the overall experience of the game improved, as some optimization was realized. Other than that, here are the new things you'll have to expect in this Update : {STEAM_CLAN_IMAGE}/40632708/5c0852cb56b
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/1636570/raw.